Smooth Criminal
Da Cheef
9f uair is used for hard reads? Really?Bowser main problem is the lack of useful aerials. Fair is decent at best, all the other are for hard reads.
Smooth Criminal
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9f uair is used for hard reads? Really?Bowser main problem is the lack of useful aerials. Fair is decent at best, all the other are for hard reads.
Hitbox ain't that big and if Bowser is jumping at you from below, you're either gonna airdodge or drift/jump away from him.9f uair is used for hard reads? Really?
Smooth Criminal
Can only be autocanceled on full hop and while being F9 it has very poor range.9f uair is used for hard reads? Really?
Smooth Criminal
Don't get me wrong, it's not a BAD move (it's not DK's 6 frame Uair, but still). It comes out FAR faster than it did in previous SSB games, but Bowser's generally lousy aerial mobility means it's tough to get under an opponent and even if you do, they know what you're going to try to do.Fair enough, but I still wouldn't classify that as something you'd need a hard read to use. Situational, definitely.
Smooth Criminal
The range makes a huge difference because you can dashgrab in neutral as a mix up. You can't do that as DK because you'd already have to be in CQC range.Longer range doesn't mean anything unless we're literally talking about a tether, and even Bowser's boost grab doesn't magically invalidate the hitboxes between him and his opponent as he tries to grab.
Even Bowser's pivot grab (which has great range) can be grabbed. I've had Sheik grab Bower's hand as it's stretching out behind him and Sheik got the grab instead of me.
In a perfect world, endlag is irrelevant, but the endlag on all of Bowser's grabs is terrible:
Grab / Active Frames of Grab / FAF after grab
Standing Grab 9-10 39
Dash Grab 10-11 48
Pivot Grab 11-12 46
DK's are a great deal better:
Standing Grab 8-9 31
Dash Grab 10-11 39
Pivot Grab 11-12 37
As for eating an Fsmash, if the character is fast enough, yeah, it'll happen on a whiffed grab. :\
I definitely think DK and Bowser are the two best heavies, but I'd say DK is still better, just off of results alone, but also because his airspeed just gives him much better options and his grab reward is still pretty amazing.
His offstage game is also WORLDS better than Bowser's, mainly thanks to that Bair...
DK's head is intangible on his Uair from frames 1-10.But... up throw > up air?
It does seem like a discount DK up air in a way. Although I don't know if DK gets head invul on his.
Yes, Bowser can dash grab better, but Bowser needs a very good opening in order to do that and even his boost grab isn't going to guarantee the grab.The range makes a huge difference because you can dashgrab in neutral as a mix up. You can't do that as DK because you'd already have to be in CQC range.
Yeah DK is a lot better off-stage, but his disadvantage is worse, especially on the ledge.
Well, alright then. Moving on... Not sure what you're expecting if others pointed out and explained I was wrong on this.I know others have already said it but you didn't really acknowledge it. Duck Hunt has way better results than his theory would suggest and outperforms somewhere like 1/3 of the cast.
This is not a 50/50 because both options are beaten by jump, retreat, roll behind, pivot grab, and some hitboxes.Speaking of which, lets make something clear for everyone. There is a 50/50 mixup between doing a dash attack or dash grab, present with many characters who have threatening dashgrabs. Captain falcon and MK are the poster boys for this mixup. This is different than the 50/50 situation that exists after some throws, where one has to guess their defensive option and basically have a choice between AD and anything else (preference and situation based) due to the ability to airdodge slightly early from hitlag. These are both referred to as 50/50s. but are different situations.
Why do people talk about top tiers losing to non-tops as if it's a big deal.Why are you guys wasting your time talking about bad characters when you could also watch Taiheita beating up top tiers with Lucas?
Cause its cool brahWhy do people talk about top tiers losing to non-tops as if it's a big deal.
It's been happening since Brawl. Player skill is way more important than characters how do people still not know this yet.
I know of TGC and CyphaconAny noteworthy tournies this weekend?
The Arcadian in Michigan SaturdayAny noteworthy tournies this weekend?
Kawaiicon: a hawaii tournie featuring void,larry lurr, and nakattAny noteworthy tournies this weekend?
Because they still want a tier list based off of results to have meaningWhy do people talk about top tiers losing to non-tops as if it's a big deal.
It's been happening since Brawl. Player skill is way more important than characters how do people still not know this yet.
Sumabato 9, starting in ~10 hours and streamed by SHI-Gaming. It's smaller than the last two in terms of entrants (~160 IIRC) but has the same, if not greater, level of talent in attendance.Any noteworthy tournies this weekend?
An uthrow kill confirm is a big deal, so is also having a command grab that kills, so is also having better tilts (bowsers ftilt>zard ftilt and dtilt, bowsers utilt>zards despite being slower due to coverage, zards dtilt might beat bowsers, but who cares when bowsers f-tilt just pwns compared).E]
dude you wont see charizard in nationals because literally nobody plays Charizard at a high level but like m2k rn
Charizard has better mobility, WAY better offstage game and edgeguarding than Bowser, a lot better of a projectile (literally just an upgraded version), his mixup game is a LOT better than Bowser's, his attack range is generally equal, same with ko power, he has a better combo breaker, better landing options with 2 midair jumps, generally less landing lag, multiple b reversable moves, super armor moves, and a move that sends him all the way across the screen. What else do you want? Literally the only things Bowser has over Charizard is his upthrow kill confirm (which doesn't even work right with rage which characters like Bowser build up a lot), his command grab, and his playerbase.
Uhh what? Olimar's star players didn't jump ship. It's more like they don't travel to huge nationals out of state often. The only one I could think of is Rich Brown.If we're going off the last tier list:
Worse:
Better:
It's a simple case of overrated/underrated if you want to get to the gist of it.
Obviously, a lot has changed in the last two patches but (aside from Mewtwo and Marth) a lot of these are still applicable.
To sum up my thoughts:
- Outclassed by a lot of characters that were once below them but are now better thanks to buffs to them/nerfs to top tiers.
- Characters with ho-hum results despite constant talks of their "potential" and "strategic depths."
- Characters whose results collapsed like a circus tent once their star players jumped ship.
- Perpetually overrated.
- Regularly underrated despite consistent results.
- Still have a presence despite regularly being lauded as god awful.
- Biggest winners of the latest buff dumps.
- The rising middle class thanks to nerfs to the top tiers.
I'd love for Bowser to have a better walk, especially when walking is a great option for him, it's just not fast enough.I think bowser would be perfect with a buff to his walking acceleration. He should be a walking terror, and his normals and grab game allows for this... but his slow walk kinda makes a joke of this gameplan, requiring many dashes in with the grab/DA mixup mentioned earlier.
Other than 8bitman I wouldn't say there are any other notable ones.I've heard R.O.B has good players in Florida too.
Is this true?
Uh, BEAST 6?Olimar's results are kind of like Greninja's where they seem nonexistent unless you actively look for them.
Both of them have results that are better than at first glance. If the only tourneys you watch are US nationals and super nationals, then you'll probably miss some characters.
While i do agree on Bowser>Zard, i do not think Bowser beats Zard solidly in the ground game. I do think bowser's ground game is better but not by a large margin.An uthrow kill confirm is a big deal, so is also having a command grab that kills, so is also having better tilts (bowsers ftilt>zard ftilt and dtilt, bowsers utilt>zards despite being slower due to coverage, zards dtilt might beat bowsers, but who cares when bowsers f-tilt just pwns compared).
So is also having a great ****ing oos shield option in up-b (which hits all around thereby beating plenty of crossups and other crap which can be hard to punish elsewise, really now, its a reliable get off me attack, such attacks are crucial to be able to respond to pressure the, its a big deal).
So is also having superior damage racking off of throws, so is also having a jab which links into grab more reliably than zards, so is also being heavier and stronger in general.
Yes zards air game is superior. But zards air game still isnt good, most of the time he relies on his ground game where Bowser has him beat solidly. Yes Zard has better tools for avoiding juggles, but he still gets juggled. This is a big deal in favour of Zard tho. Rock smash isnt super but the super armor frames are really generous, compared to bowsers dair its much better, can be b-reversed etc.
Still kinda positive Bowser>Zard. Mainly because Zards pros over Bowser are still cons compared to most of the cast.
Not sure if its true but I thought Charizard have a downthrow 50/50 at around 80 with up air or pp bair?While i do agree on Bowser>Zard, i do not think Bowser beats Zard solidly in the ground game. I do think bowser's ground game is better but not by a large margin.
First of all Zard's ground mobility is way better than bowser's. Zard has faster rolls, a faster spotdodge, a better dash speed, a much better walk speed, a better initial dash, a better jumpsquat and a shorter skid animation. Also his hurtbox is significantly shorter while being roughly as wide as bowser's. Bowser does have a crawl tho, which zard wishes he had.
Zard's u-tilt is better than bowser's imo. It comes 2 frames earlier, its faf is 7 frames earlier, is way more disjointed (beats stuff like link's dair), kills way earlier due to it high kbg and combos better at low percents due to its lower bkb. sure it doesn't cover zard's front and back very well, but it at least shrinks his hurtbox plus he has his u-smash for for covering his front.
Also zard's jab2 to grab is stupidly good. mostly because zard's jab1 is better than bowsers (frame 4 vs frame 7, it does have less range but it still is one of the farthest reaching jabs) and the fact that it's lower kbg means that it is more reliable at higher percents (not that matters that much what with bowser ending lifes at 80%). Also if whiffed zard's grab is 5 frames safer. Also jab2 fly> jab bowser bomb.
Another grounded move that is better than bowser's is dash attack. Zard's is slightly weaker but hits 1 frame earlier, its hitbox lasts 1 frame longer and its faf is 16 frames shorter.
Bowsers f-tilt is way better than zard's tho, and so are his pivot and dash grab. His combos are way stronger and he is just scarier in general. Also bowsers bulk is way better than zard. His OOs is better, but zard's isn't exactly bad either. imo Bowsers killing at 80% out of a grab> every single one of zard's advantages.
Oh man I thought I put pre-POUND! I guess I forgot to put that in.Uh, BEAST 6?
25th at Pound is good too. And iStudy is the 2nd or 3rd PR'd player in the Netherlands iirc.
It's not hard to find non-low key results for Greninja. They're not comparable any more.
So does Bowsers upthrow kill confirmI don't think it is a true 50/50. Di'ng up and away should put them too far away from zard to reach on time. They should be able do airdodge by the time zard's on uair range, tho having to airdodge while above zard is a pretty scary situation.
If it is true the timing for pp bair to connect is still very strict plus d-throw gets screwed by rage.