Shhh aba blowing up our spot.
I wish
@Dabuz was at Pound really really badly. I want to see Aba vs Dabuz, people say M2 is even with Rosa, or close, but I haven't seen it at a high level and I have some trouble with Rosa as M2. Dabuz is also a great lab player/ plays to the matchup optimally so we'd see a real stress test for Mewtwo's lightness.
EDIT: @ Above. Bayonetta can still open up her crazy combo tree from a grab, if you don't react perfectly, and even then you can't always avoid it (once thrown I mean). I feel Cloud has less room for optimization of punishments, since uairs basically the best thing you can land in 90% of situations.
Shes a character that i'm really glad she is light. M2 does well against her by the way, its nice having a 14% throw, command grab, and 25% projectile, and upwards kill throw (her weight betrays her here), but thats always M2's hand.
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Also, Mewtwo's dtilt is an amazing tool. Great for little pokes, and when it doesn't combo into aerials anymore (which is a pretty high percent, or tip spacing + DI) it still sets up horrific setups for the opponent, like being fair'd near the ledge at high percent, run in U-smashed if you try to aerial, or simple dashgrab if you try and land for defensive situations. Nair is amazing, with lingering hitboxes that setup into all kinds of bad situations as we saw, and surprising ability to pressure in unique situations since it is really low lag.
Of course, his actual grab is mediocre at best, he can't super snag you with a dashgrab like a lot of characters. His disadvantage isn't great, once you get him away from stage control he has to kinda float around and try and get it back from a stray fair or something. A few wrong exchanges here and you die.
So... he is a well executed glass cannon. I love it!