Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Is there a stream I could check out later to watch those matches?Brief research indicates Chag is a Sheik main EDIT: Nope, Bayonetta main.
Update: Leo vs. Regi is Winners Finals :O
https://www.twitch.tv/ligasmashdfIs there a stream I could check out later to watch those matches?
Cloud is really bad for him. Bayo may be worse but I don't know the match up. He still loses to Sheik post-nerf and struggles to Rosa. He pretty much loses to anyone with good rush down.OK, so who does actually lose to that could keep him out of (the bottom of) high tier? He's been continuously pulling results that are at least comparable to the other characters in that grouping. He probably loses hard to Bayonetta; the results are certainly in her favor. Plus, I'd argue that pitting a character that struggles vs. shields against one with a brilliant OoS option that nets massive damage and even kills favors the latter in theory as well. Rosalina might be awful too but I'd kind of like to see this actually played out at a high level before I conclude that. Going by results, MK was pretty bad but still winnable pre-patch, but I'm not sure how the MK nerfs affect this match. Otherwise, I really can't see this guy losing anything worse than -1 right now. And since characters like Ness and Villager aren't disqualified from a lower A ranking by one or two bad MUs, I don't think TL should be either. But maybe he struggles against other characters that I'm not aware of.
They aren't projectiles, so they get him witch timed.Also does DK's invincible tilts still get him witch timed or is his hurtbox too far for that (at max distance)
You mention her results over Tink at the same time everyone's linking a Mexican tourney where Hyuga 3-0's Bayo in Top 8. I was legit confused when you mentioned "a character that struggles vs shields" cause I assumed you were referring to Bayo at first. Oh, she has a kill throw? Not as good as Tink's. Neither of them have a grab game worth a darn. (Neither does Cloud for that matter.)OK, so who does actually lose to that could keep him out of (the bottom of) high tier? He's been continuously pulling results that are at least comparable to the other characters in that grouping. He probably loses hard to Bayonetta; the results are certainly in her favor. Plus, I'd argue that pitting a character that struggles vs. shields against one with a brilliant OoS option that nets massive damage and even kills favors the latter in theory as well.
Up until now I've made the judgment call just to lurk on this thread but this is something I have been thinking about myself. I won't be so bold as to say Bowser has an advantageous or even an even matchup with Bayonetta. At least in theory though, he's got a lot more going for him against Bayonetta than he does against other top tiers.Can people stop referring to Bayo's death combos as zero-deaths when they're clearly not..please?
Side note: Would it be crazy to say characters that are grab-centric (Mario, DK, Bowser) do well against Bayonetta?
Also does DK's invincible tilts still get him witch timed or is his hurtbox too far for that (at max distance)
Narrow it down to top 8 and top 3.Combined top 16 usage results from 2GGT, OUTFOXX'D, PPT, and BG2. (Still waiting on MARS and The Arena)
Used:
x9
x8
x6
x6
x5
x4
x4
x3
x3
x3
x3
x2
x2
x2
x2
x2
x2
x2
Not Used:
Hey, remember that time everyone was 100% sure that was the new meta?
It's to be expected as Sheik had the best risk:reward ratio. Now cloud and bayinetta have better risk:reward and to be honest not being able to kill is kinda taxing.Most Non Top Level Sheik players have switched to Cloud or Bayonetta so far. Very interesting
sighNarrow it down to top 8 and top 3.
This really depends on your definition of high tier. Are you using the BR's definition on the previous list? Or the more broad definition with around 20 characters (or 28 in ZeRo's case)?OK, so who does actually lose to that could keep him out of (the bottom of) high tier? He's been continuously pulling results that are at least comparable to the other characters in that grouping. He probably loses hard to Bayonetta; the results are certainly in her favor. Plus, I'd argue that pitting a character that struggles vs. shields against one with a brilliant OoS option that nets massive damage and even kills favors the latter in theory as well. Rosalina might be awful too but I'd kind of like to see this actually played out at a high level before I conclude that. Going by results, MK was pretty bad but still winnable pre-patch, but I'm not sure how the MK nerfs affect this match. Otherwise, I really can't see this guy losing anything worse than -1 right now. And since characters like Ness and Villager aren't disqualified from a lower A ranking by one or two bad MUs, I don't think TL should be either. But maybe he struggles against other characters that I'm not aware of.
Honestly...Up until now I've made the judgment call just to lurk on this thread but this is something I have been thinking about myself. I won't be so bold as to say Bowser has an advantageous or even an even matchup with Bayonetta. At least in theory though, he's got a lot more going for him against Bayonetta than he does against other top tiers.
Because of Bayonetta's fall speed, it is very easy for Bowser to get the full 30 percent off uthrow -> nair against her, and uthrow -> uair kills her at like 84 or something without rage. Thus Bayonetta really cannot afford to get grabbed more than a few times in this matchup.
By contrast, really the only thing to discourage Bowser from holding shield is Bayonetta's up throw, because it puts him in the air above her, and Bowser is a pretty big target. I am not sure exactly how this would play out in general, but my experience so far is that if Bowser jumps away and heads for the ledge, he should be able to avoid getting death combo'd from this position fairly reliably. That part I am more tentative about though. I would really need to sit down with a good Bayo and lab that situation out to say so with more confidence.
Tough guy allows Bowser to ignore bullet climax until past 100 percent, and both dtilt and ftilt stuff Bayonetta's grounded side b pretty easily. With the range and power on his moves, his dash speed, and the huge threat of his grab, Bowser definitely has the tools to beat Bayonetta's ground game if he plays patiently. When Bayonetta is in the air, Bowser can basically just abuse shield and look for openings to punish landings with his great grab range. Bowser does not care about chip damage at all in this matchup, so he can afford to be very patient.
Of course the obvious problem is that Bowser is famous for having trouble landing, and is combo food, so if a competent Bayonetta gets Bowser off the ground, it is difficult for him get back down without losing a stock.
As explained above though, Bowser can give Bayonetta some headaches in neutral if he is prepared to play extremely patiently, and only needs like 3 grabs to close out a stock.
I'm not going to speculate about the matchup ratio, but let's just say that as a Bowser player myself, I'll take the Bayo matchup over the Cloud matchup any day of the week.
Observations and Thoughts:Abadango's Mewtwo defeating Nyanko's Bayonetta is up on YouTube for those interested.
https://www.youtube.com/watch?v=n6aHE4mf300
since we're describing matchups by only listing positive traitsA lot of Mewtwo's matchups have changed recently and I've had to reevaluate who he loses to now. Falcon and ZSS used to win convincingly but now I'm not so sure. Blue vs Nairo gave me hope that that matchup was doable and 1.1.5 made things even better with the nerfs to ZSS and buffs to Mewtwo. I haven't seen anything from the Falcon MU since before 1.1.3 but theoretically it should be close to even now since the buffs to Mewtwo's aerials and speed make Falcon even more susceptible to combos and he gets absolutely bodied off stage. The mobility buffs make it harder for Falcon to constantly keep the pressure on Mewtwo but of course if he does get in then Mewtwo is in for a world of hurt.