Diddy has negative options to not get juggled by Cloud (remember, 0 aerial ac~or~de-celeration). Gets edge guarded very hard by Cloud.
Smash Monkey Flip let Diddy gain basically the highest air speed in the game and he has a non-commital momentum-reverse tool. "Negative options" is just wrong. One of the most flexibel and long-ranged recoveries in the game against a character that cannot afford to go too far off-stage. I don't see where Cloud edge guards Diddy harder than the average character.
the size of cloud's nair keeps him safe from banana oos. Doesn't struggle against diddy's forward air spacing LIKE EVERY OTHER CHARACTER IN THE CAST DOES.
I don't understand this point. How does nair keep Cloud safe from banana? Short Hop nair leaves Cloud pretty open for a punish an. And why does Cloud not struggle against fair "like every other character" ? I don't see what is so special about Cloud. When I'm watching matches of Diddy vs. Cloud fair seems as viable as always.
Diddy doesn't edge guard Cloud much at all - a hard banana throw off stage may get in his way but he has little else.
Diddy has very strong tools to put Cloud off-stage. While this may not result in a KO most of the time Diddy gets rid of Clouds limit very easily. (Banana ->) Throw -> Fair/Banana/NeutralB can easily force Cloud off-stage and interrupt his DJ to force him using his limit upB and Cloud with no limit is not scary at all.
Diddy doesn't really like swords, it's just for the most part swords in this game have been crap for a long time.
Concepts like these have never worked out... it's like the good old "Pikachu loses to swords" in Brawl that a lot of people have thought. Things are not that shallow and Diddy most likely doesn't lose a single sword MU.
Not a blow out match up by any means.... but Cloud's game plan seems a lot more relevant in this match up than vice versa.
I think its the opposite. Diddys gameplan works exactly how he wants while Cloud struggles getting in. Cloud loses the neutral and gets tons of damage if he's disadvantaged, because he falls fast, gets comboed pretty easily and doesn't have any strong tool (like a "third jump") to get back to the ground reliably and Diddy is one of the best character to punish landings.
The only things that are negative is that Diddy gets juggled pretty well, if he doesn't have his sideB or the room to use it effectively and Clouds high reward.
Could change in time - Angel Cortes beat Tweek recently somewhat convincingly, but M2K's records against MVD are even more convincing - he also has forced ZeRo off of Diddy.
Zinoto beat m2k 3-1 very convincingly as well. And I don't find that set where "m2k forced Zero off of Diddy"
The only set I've found is
https://www.youtube.com/watch?v=l8a-M-OHENA this one. And "forcing off of Diddy" didn't happen here, in fact Zero bodied m2k pretty hard overall.
The facts and most recent results show that the MU is even at worst. I'm still convinced that Diddy beats Cloud +1 though.