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Official 4BR Tier List v1.0 - Competitive Impressions

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Pancracio17

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Man, bayonetta is gonna be so nerfed isnt she :(

I dont think she is worse than pre-patch shiek, and not even close to pre-patch diddy, however zero does have a point in the easy to pick up and play, but nah, pre-patch shiek was way more toxic aimply by being a character with no losing and dabatebly no even matchups.
 

UberMadman

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You know who else is easy to pick-up-and-play, has ridiculous reward compared to most of the cast, kills people exceptionally early, beats the majority of the cast, and has been seeing more results than even Bayonetta has?

:4cloud:

You know who else got only slightly nerfed this patch despite these really solid results and yet probably came out on top because his worst matchups were nerfed harder than he was?

:4cloud:

You know who DOESN'T have a bad track record against :4ness: and :4diddy:currently, or any character in the top 10 besides the recently nerfed :4sheik: for that matter?

I'll give you a hint: It's not :4bayonetta:
 

Zannabluke

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so ignoring this mindless talk about bayo for a moment, does anyone have the top 32 for 2ggt fow saga?
 
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Emblem Lord

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Its a shame because Bayo will not have anywhere near the effect on the meta that Sheik and Diddy did. But I expect her to be nerfed HARD.

How sad.
 

Shady Shaymin

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You know who else is easy to pick-up-and-play, has ridiculous reward compared to most of the cast, kills people exceptionally early, beats the majority of the cast, and has been seeing more results than even Bayonetta has?

:4cloud:

You know who else got only slightly nerfed this patch despite these really solid results and yet probably came out on top because his worst matchups were nerfed harder than he was?

:4cloud:

You know who DOESN'T have a bad track record against :4ness: and :4diddy:currently, or any character in the top 10 besides the recently nerfed :4sheik: for that matter?

I'll give you a hint: It's not :4bayonetta:
I like this post. I really do agree with it. But this board has a problem with diverting the attention away from the point of discussion to attempt to highlight hypocrisy. "Bayonetta may be broken, but DID YOU KNOW THAT NEEDLES!!!!"

Aside from the fact that most people didn't find sheik or cloud broken on the level of bayonetta, it's just a bad habit to change the subject like that. We know pre patch sheik and cloud are bonkers. But how on earth are we going to have an intelligent discussion if people divert away every time someone brings up bayonetta?
 

Emblem Lord

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I mean...there is really nothing to ACTUALLY discuss. At this point more nerfs are pretty much not a matter of "if", but a matter of "when".

Everytime this community whines, Nintendo has delivered.

I expect that to not change anytime soon.
 

Das Koopa

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I'd just pitch out the viewpoint that zero (or low %)-to-deaths are bad game design in the context of competitive Smash 4, regardless of how well Bayonetta ultimately does at a high level.
 

Shaya

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Man, bayonetta is gonna be so nerfed isnt she :(

I dont think she is worse than pre-patch shiek, and not even close to pre-patch diddy, however zero does have a point in the easy to pick up and play, but nah, pre-patch shiek was way more toxic aimply by being a character with no losing and dabatebly no even matchups.
She isn't exactly pre-patch Diddy, but she's offering similar play patterns - low risk + insane reward.
Toxic is a choice word, everyone has their own definition, but yours is explicitly not what ZeRo is insinuating.

Honestly, it's hard to contemplate how you're meant to nerf this character.
Have witch time scale with the power of the attack it is triggered by? Cut it's duration by at least half? Make her smash attacks so absurdly weak they're useless except for high-ish percent witch time KOs? (which would just make those moves useless and would make it so people would just try to combo you for a stock... I guess that's better overall than the current situation).
Double the start up of up-b and possibly side-b?

You're suddenly killing the "feel" for her doing this.
It's really hard to see a Bayo in this game not being worthless and still being "Bayo", because her design is frankly one of the most stupid (the comparisons with Ice Climbers is what we mean by 'toxic'; and is why I've maintained all this time that "Thank God ICs aren't in this game, I don't care what you say, they would've found a way to be degenerative to game play").

To put awkward analogies into place.

The Roman Empire had no losing match ups.
There was no debate either, nothing was remotely close to even. Perhaps the Han Chinese Dynasty but they were on the other side of the world and weren't too interested in traveling very far for wars on a regular basis (they likely weren't even that aware of each others existence).
Rome pushed the world forward and defined Western everything for millennia. While obviously not perfect, one could hardly say it was toxic.
They subjugated and amalgamated culture, science, language and other things. And at their zenith ("Pax Romana") as the dominant force of the known world, existed with relative harmony for over a hundred years.

However, a comparative "no losing match ups, nothing even remotely close to even" was the the Mongol horde -
which pillaged, *****, and committed mass genocide (in particular of the Ukrainian and Persian-influenced regions); pushed the world backwards in all arts and sciences and the cycle of bloody conflict into power vacuums has continued throughout the West Indus and Middle East still to this day (although Western Europe's crusades before then and now were not helping either).
On the plus side, some 800 years later, we can thank our friend Genghis Khan for holding back global warming and for the higher amount of oxygen we get to breathe now.
Obviously for those who have survived this, they can draw the benefits, but for all those lost, I'm sure they would've all preferred being conquered by Rome.

Moral of this analogy?
Being the best doesn't instantly mean being the worst for everyone else or that it's "toxic".
 
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Nobie

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All games, all sports, all competitive activities have boring matches. Smash players just seem especially afraid of them, like the lame gameplay boogie man is going to jump out and take their excitement away from them.
 

Das Koopa

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(the comparisons with Ice Climbers is what we mean by 'toxic'; and is why I've maintained all this time that "Thank God ICs aren't in this game, I don't care what you say, they would've found a way to be degenerative to game play")
I was gonna reference this idea in my post, btw. I totally agree that ICs being absent is ultimately better for the game. I think they either would've been completely terrible F-tier level or stupidly overpowered SS+ tier level, because the game designers (IMO) never really had a grasp on what their gameplan should be, and their gameplay in a competitive environment relied on exploits to OHKO via grabs.

Either they're bad enough that nobody plays them because they aren't coherently designed or they're so good that the competitive scene suffers.
 
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ArikadoSD

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I don't think Bayonetta can be fixed with simple nerfs to frame data or kbg/bkb values. Her problem is ingrained with her design, as are many other problems in sm4sh. I don't think this game is well-designed when you look at it from an objective pov. the game promotes defensive play and always picking the easy option without it being hard to identify in each scenario.

as long as witch time gives bayo enough time to even get one dtilt or up b then it'll always be an incredibly amazing move despite how much they nerf it, unless they also choose to make bayonetta unable to kill off the top with her combos at like virtually any percent, and idk how they could do that without changing the idea behind her design
 
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Das Koopa

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TLTC apparently injured his hands or arms

Wouldn't be surprised if he dropped out

:(

Edit: He dislocated his shoulder popping off but apparently got it fixed
 
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Blobface

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Let's keep things in perspective here.

People are complaining pretty generally about Bayonetta, but I don't think anyone can deny she has a legitimately stupid option in Witch Twist. Hits Frame 4, has an enormous disjointed hitbox, is very rewarding to land, and has 4 frames of actual endlag. Yes it's DIable, but even assuming you DI, as far as I can tell, she has options to hit every DI angle from all of her specials. Even if she only lands one or two hits after Witch Twist, that's still an awful lot of reward for basically no risk. And yes, it does put her in the air, but she has Witch Time, Bat Within, and her 4 ABK angles on top of all the normal escape options. Once again, 4 frames of endlag. I really don't see how any argument could be made for how this move isn't nonsensical. I really do feel like the worst of Bayonetta's "jank" centers around this stupid unfathomable design.

That being said, there's still a lot of overreacting to Bayonetta. There's absolutely no way she's anywhere near pre-patch Diddy, and there's no evidence showing she's as bad as pre-nerf Sheik. Yes, Tyroy was able to get very far at a high level tournament using a simplistic strategy. But this was the first time this strategy had ever been used. There was no chance to develop counterplay, and there still hasn't been enough time IMO to develop counterplay. If we're going to call a character broken, it should be from consistent, sustained results, not a single outlier.
 
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Das Koopa

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VoiD is facing Jwest.

https://www.twitch.tv/2ggaming

Probably worth watching. Jwest's Samus is pretty legit and might be indicative of how far Samus will move in lists if he does really well in this tourney.
 
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Charoite

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I don't think Bayonetta can be fixed with simple nerfs to frame data or kbg/bkb values. Her problem is ingrained with her design, as are many other problems in sm4sh. I don't think this game is well-designed when you look at it from an objective pov. the game promotes defensive play and always picking the easy option without it being hard to identify in each scenario.

as long as witch time gives bayo enough time to even get one dtilt or up b then it'll always be an incredibly amazing move despite how much they nerf it, unless they also choose to make bayonetta unable to kill off the top with her combos at like virtually any percent, and idk how they could do that without changing the idea behind her design
Promoting defensive play is not objective bad, that you dont like that type of play in the game is different.
 

Peppermint1201

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Jonny Westside has just taken game 1 off VoiD with a 2stock. I know "x doesnt actually do bad vs sheik" is the flavor of the month but it certainly might hold true for Samus, considering the effectiveness of her long-range game following the needle nerf. This projectile prowess can also allow Samus to avoid Sheik's kill moves. What weaknesses does Samus have in the matchup?

EDIT: In game 2 Johnny was ahead by a massive margin and VoiD managed to bring it back, but JWest made a lot of unfortunate whiffed reads.
 
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NotLiquid

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All games, all sports, all competitive activities have boring matches. Smash players just seem especially afraid of them, like the lame gameplay boogie man is going to jump out and take their excitement away from them.
Feels like much of it can be drawn back to the divide that still exists between modern Smash games and Melee, as well as a time when Smash wasn't exactly considered to be a legitimate part of the FGC. It's simultaneously a battle of proving not just the game to a wider community but also it's own community. Never mind the fact that pretty much all fighting games would, for example, have their overly campy moments; a formerly perpetual stigma that I imagine a lot of people are still afraid of is how a game with a casual exterior like Smash could feasibly demoralize the competitive exterior even though these traits would have had to be a given with basically any fighting game out there that will inevitably allow it to happen.

Which isn't to say that plenty of those games don't take overly stupid elements in their stride either, granted (cough USFIV Elena)
 
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Emblem Lord

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I don't think Bayonetta can be fixed with simple nerfs to frame data or kbg/bkb values. Her problem is ingrained with her design, as are many other problems in sm4sh. I don't think this game is well-designed when you look at it from an objective pov. the game promotes defensive play and always picking the easy option without it being hard to identify in each scenario.

as long as witch time gives bayo enough time to even get one dtilt or up b then it'll always be an incredibly amazing move despite how much they nerf it, unless they also choose to make bayonetta unable to kill off the top with her combos at like virtually any percent, and idk how they could do that without changing the idea behind her design
99% of fighting games bro
 

Aaron1997

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:4sheik: > :4samus: Went from almost 4 stocking Void to choking. If you love Chaos, your heart just got broken.

Jwest game 2 just tunnel vision ito UpB OOS. BibleThump
 
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Shady Shaymin

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I don't think Bayonetta can be fixed with simple nerfs to frame data or kbg/bkb values. Her problem is ingrained with her design, as are many other problems in sm4sh. I don't think this game is well-designed when you look at it from an objective pov. the game promotes defensive play and always picking the easy option without it being hard to identify in each scenario.
This is straight out of an omni video from like, a year ago, and I really don't agree with it at all. There's no way you can make such a blanket statement about a game with a roster this diverse, where so many playstyles are viable. There are campy and aggressive characters in the high tier. This game has plenty of advantaged states that reward aggressive moves.
 

Das Koopa

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VoiD best JWest 2-1, but Game 2 was extremely close.
 

UberMadman

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I like this post. I really do agree with it. But this board has a problem with diverting the attention away from the point of discussion to attempt to highlight hypocrisy. "Bayonetta may be broken, but DID YOU KNOW THAT NEEDLES!!!!"

Aside from the fact that most people didn't find sheik or cloud broken on the level of bayonetta, it's just a bad habit to change the subject like that. We know pre patch sheik and cloud are bonkers. But how on earth are we going to have an intelligent discussion if people divert away every time someone brings up bayonetta?
You're absolutely right, Bayonetta does have a lot of ridiculous tools that need to be talked about. I'm not trying to shut down conversation on Bayonetta. What I'm objecting to is the fact that a player who up to this point has been focused on telling people to "adapt" to top level threats is suddenly complaining that a character who has not even been in the game for 2 months and has not won any majors outside Japan is having a negative impact on the game and needs to be complained about as much as possible, and people who are arguing that she is not as bad as people are making her out to be are doing so to try to not get her nerfed instead of possibly coming from any point of reason at ALL.

And this is AFTER he repeatedly complains that a character, who he admitted to being the best in the game, got nerfed.

AND PEOPLE ARE AGREEING WITH HIM.

I like ZeRo; I think he's an excellent player and a nice guy, but this... this is just promoting scrub mentality, no ways around it. If you want to talk about why you think she's an overtuned character, fine, but this level of complaining isn't helping anyone.
 

DungeonMaster

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:4sheik: > :4samus: Went from almost 4 stocking Void to choking. If you love Chaos, your heart just got broken.
Jwest game 2 just tunnel vision ito UpB OOS. BibleThump
VoiD best JWest 2-1, but Game 2 was extremely close.
The buffs and nerfs are very real. We can stop complaining and work towards mastery.
Jwest did real work, this character can clearly compete, at very high level, everyone realizes that was really close.
 

Vhaltz

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Watching Sodrek vs Cyve on Pandalis Pandemonium, Cyve has seemed to always mash Bayonetta's up B to escape combos, and manages to break out of even rapid jabs with it to convert into 20-30%. Many other characters can upB out of combos (:4dk::4sonic::4megaman: just to name a few) but it usually translates into a different kind of disadvantage upon landing or having to seek landing options, which Bayonetta has very little problem with as Blobface accurately described.

I do agree that it's too early to be calling for bans despite the risk/reward being pretty skewed for her, but seeing upB used as a Luigi/Yoshi nair feels particularly unfair. Witch Time making her disadvantaged state great is not as much of a problem since it can be baited out and punished, but even if you're ready for Witch Twist out of a combo you might not be able to punish, or possibly still get hit and carried by it due to the large hitbox.

There have been a couple of upsets in the spanish community with Rydle's Bayonetta taking two monthly tournaments over top spanish players Greward and Marcbri. They're probably putting their all into learning the matchup at this point so I'm eager to see how things turn out in the upcoming national tournament next weekend.
 
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DunnoBro

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Yea 95% sure ZeRo was ******** about pre-patch diddy and he definitely did NOT start with diddy in sm4sh so not sure where that line of "she's toxic so i won't use her" line came up from.

Honestly it sounded more like "I'm confident she'll be nerfed so I won't use her"

I don't disagree with much else in the video tho
 
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Das Koopa

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Top 16 players: (not by bracket, just a list)

Nairo (ZSS)
3xA (Toon Link)
Larry Lurr (Fox and the entire roster lmao)
K9 (Sheik)
VoiD (Sheik)
Tearbear (Falcon)
FOW (Ness)
Zan (Toon Link)
Falln (Rosalina)
IC (Captain Falcon)
MrConCon (Luigi)
TLTC (Palutena)
JohnnyWestside (Samus)
Scizor (Link)
SS (Villager?)
Sleeh (???)

So, even though Keitaro lost out in Top 32 losers, we have a few low tiers (Samus, Link, Palutena) in the top 16.
 
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Big-Cat

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Can Zero just shut up?

Here's what I see. The character is broken ONLY in theory. In practice, if you don't go rushing in, it's harder for her to actually get hits.
 

Charoite

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I do agree that it's too early to be calling for bans despite the risk/reward being pretty skewed for her, but seeing upB used as a Luigi/Yoshi nair feels particularly unfair. Witch Time making her disadvantaged state great is not as much of a problem since it can be baited out and punished, but even if you're ready for Witch Twist out of a combo you might not be able to punish, or possibly still get hit and carried by it due to the large hitbox.
This is in fact the overturned move, not witch time, people saying bayo can't be "fixed", are wrong, bayo can be toned down a little and still feel like bayo.Sheik, was "adjusted" and she still feels like a speedy ninja, but now her weakness can be exploited.
 
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Solfiner

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So, Captain Falcon is still overrated or nah? I don't have much of an opinion but I'm curious about the general consensus now.
 

Rizen

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Top 16 players: (not by bracket, just a list)

Nairo (ZSS)
3xA (Toon Link)
Larry Lurr (Fox and the entire roster lmao)
K9 (Sheik)
VoiD (Sheik)
Tearbear (Falcon)
FOW (Ness)
Zan (Toon Link)
Falln (Rosalina)
IC (Captain Falcon)
MrConCon (Luigi)
TLTC (Palutena)
JohnnyWestside (Samus)
Scizor (Link)
SS (Villager?)
Sleeh (???)

So, even though Keitaro lost out in Top 32 losers, we have a few low tiers (Samus, Link, Palutena) in the top 16.
Alright, Scizor doin' work! :grin:


@ the whole ZeRo thing: ZeRo can have his opinion like everyone else. It doesn't mean we blindly believe it or he needs to "shut up". Forget about who said what and look at the points. I don't have any strong feelings about Bayo but several people have brought up good points about her; focus on those.
 
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