Otterz
Smash Apprentice
ZSS' Flip Kick can cover the ledge and spike Cloud since he doesn't snap (Non-Limit) almost guaranteed. This really effects the MU imo.
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Yeah, Kokonoe CP 1.0 was nightmare inducing. There wasn't a single character she didn't beat solidly due to how overpowered she was.....I imagine the BlazBlue community wasn't very happy about Kokonoe when she was new. I know I wasn't.
I don't think it's that new.I'm legitimately curious - is the Smash scene the only one in the FGC that's turned the mere act of good character DLC into a negative?
I don't think I ever heard this much complaining about "5.99" during, say, BlazBlue's tenure. It feels like it's only a bad thing now that it turns out the characters outshine the irrelevant ones.
I would say that even then he isn't free, considering the lack of Cloud deaths that we've been seeing. They're certainly options no doubt, but I wouldn't call them guaranteed. Cloud can recovery high, stall, use his aerials or his projectile to prevent himself from getting edge guarded as often. He's not 100% going to die to most characters, even if they have some of these traits.I think Cloud's recovery is only free for anyone with good range (or projectiles), especially offstage. Semi-Spikes do wonders against Cloud as well.
Shulk losses any matchup where the opponent can break his spacing frequently via mobility: sheik and fox are clear examples of this.If Shulk's range allows him to win matchups, what matchups does he lose?
I think the nerf bell may yet toll for that hedgehog (yes, again).is a huge pain in the *** for the new . now that she likely isnt killing before 180%~, he has plenty of time to get rage for spin dash ko confirms around 120%~, and random fsmash at the ledge could probably kill at 60%, also he has stock cap kill throws that will likely kill at around 140%~ considering her light weight and how much rage he'll be getting. the nerfed fair hitbox means that bair will eat it up so she has to be REALLY careful about when she throws out moves because bair eats ALL of them up(all of her moves except bair, nair, usmash, second hit fsmash, second hit utilt, dair, and second hit dsmash dont have an individual hitbox that does more than 5%, the damage that needs to be done to not get 9%ed by bair)
overall it was likely even before patch(bair still ate up a large majority of her moveset) but now it's clearly favor.
Sonic's fsmash in casual play is as strong as it can get, I don't think they can hurt him too badly in casual play to really bother about it.I frankly have no idea what of Sonic's I would even tone down. If they reduce the KB on his moves, he'll quickly become crap in casual play because they're not even THAT strong as it is...
I know Sanic is kinda a PITA for a lot of lower tiers so that could justify the nerf, though I'm not sure what I'd tweak.Sonic's fsmash in casual play is as strong as it can get, I don't think they can hurt him too badly in casual play to really bother about it.
Sonic is kinda fine atm, I don't think he's deserving nerfs specially since he has very poor results since Komokiri dropped him for the dlcgods.
Cloud barely runs slower than Sheik and ties her in air speed, though.Shulk losses any matchup where the opponent can break his spacing frequently via mobility: sheik and fox are clear examples of this.
Depending on the channel, you can find replays on Youtube. I know MVG is really good about that.I've been sick for the past week or so and I haven't really trusted my judgement, nor been able or willing to guide myself through the massively perverse amounts of crap that have been living in this thread since the patch dropped.
I think I'll start with:
If you're going to post low-level observations, you should expect an infraction~
If you don't think your post is a low level observation, then you should at least be able to back it up with game play proof at some relevant level (i.e. any competent offline tournament play, doesn't have to be Nairo).
It sucks that nearly 100% of our game play footage comes from streams which are hard to navigate and disappear within a few weeks.
But if such game play footage is important to you, you should consider harassing streamers about it~
Sheik has like no endlag on her moves, she can throw hitboxes all over the place and not being punished. Cloud, despite popular opinion, cannot do that. -inb4autocancel- still not the same. Cloud has endlag on his moves and thats the difference between him and sheik in this matchup.Cloud barely runs slower than Sheik and ties her in air speed, though.
All of this really assumes that Cloud's just throwing out moves.-Clouds neutral and forward air gets beaten by shulks neutral and forward air ditto.
-Cloud back air gets beaten by shulks everything except jab.
-Clouds downtilt its beaten by shulk downtilt.
-Clouds ftilt gets beaten by shulks ftilt.
Cloud's nair hits in front of him around frame 10. Shulk's nair hits in front of him around frame 18. Cloud will finish his nair before Shulk's gets in front of him.
When you say something is "not only theory" you generally have something to back it up...Its not only theory, shulk has natural advantage over his fellow swordsman friends but also he has more pronounced weaknesses against the likes of sheik and fox.
Just going to tack onto this:How about providing a stream link and time stamp or if not-existing pointing that out (and perhaps referencing secondary sources about how the set went if so) so we don't just have "oh mah gawd, I can totally see zelda doing okay in the ike match up because -nothing truly relevant-".
Ed's a very strong Floridian player and one of the best Zeldas. He's probably beaten Ryo's Ike before, at least in Brawl
It's nice to see rekindled hopes in Zelda (and probably Samus) since the patch though.
I at least, kind of agree.is fair the best overall aerial in the game? does any other aerial have its generous combination of speed, power, range, and safety? i'm really feelin that this fair is the best in the game.
See, that "git gud" mentality is just immature and annoying. It doesn't help anyone get better at the game and it makes you look childish. Pretty much what I'm feeling after reading that post... https://twitter.com/AllyOrNotAlly/status/708923836306051072So basically...
git gud?
Also people need to start abusing how her recovery time stacks with more aerial actions
What about Greninja's? That seems really fast, and has good killing power (I don't play Greninja so it was a serious question)I struggle to think of an aerial that fricking good. Comes out frame 6 like sheik's fair, it's disjointed, combos into itself, and kills people early offstage (and in general)
-Me on MewtwoHis fair does more knockback than Diddy's entire moveset.
Isn't that what Nair is for?...
fair fits those descriptions. if by "get off me" you dont mean "combo breaker". the only thing this fair cant do is be a combo breaker.