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I can sorta-sorta see this, but Corrin even after his nerfs would still have the advantage. Corrin can abuse Dedede's lack of good landing options, even if he does have multiple jumps to to make it somewhat safer. Gordos aren't very optimal in the MU either since Corrin can easily just play safe and nair them back. The mobility decreases for Corrin didn't make a very large difference either (also, was his air speed decreased? I only saw in the patch notes that only his run/walk speed were.), and he still has aerials and tilts that are mostly safe on shield and are fast combo starters like dtilt, nair or utilt.Speaking of Dedede, a while back I was wondering about Dedede vs. Corrin being potentially a decent matchup for the penguin. With the recent nerfs to Corrin I think this matchup might even get pushed into even territory.
Lower run, walk, and air speed means it's harder to outspace and juggle Dedede. Dedede's still slow as heck, but it means Dedede can get away in more situations. Conversely, worse air speed means being more easily juggled by Dedede, and it's not that crazy to get a kill at like 90%.
Counter is no longer as scary, so Dedede can afford to throw things out and not worry about getting killed at 50%. Also, this was the case in the last patch too, but Dedede has enough range on certain attacks that he can trigger Counter without getting hit by it. Key move in this case is jab, but even an F-Smash at max range can avoid Counter (though if Corrin just gets closer before doing it that doesn't really matter then).
Tipper f-smash from Corrin is still scary though.
EDIT: "Taking away options" doesn't make a game inherently better or worse. That's the sort of argument used when people want to say Melee is better, because "wavedashing is another option!"
If Jigglypuff had the option to combo into Rest from across the stage, the dev team would most certainly patch that out. I know it's not THAT extreme for Sheik, but again I see it not so much as removing her options as it is forcing her to actually have to take risks.
Along with that Dedede still has to watch out for B-reversed Dragon Fang Shot mixups, along with the confirms into tippered Dragon Lunge which aren't very hard to pull off on him due to having trouble opposing projectiles and being large in size. Dedede does have some nice things in the MU, like being able to get some nice reward off dthrow and edgeguard him well and make it back to stage safely most of the time, but it's a major hassle to get him there in the first place. Dedede's throws send at mostly near vertical angles, making them unsuitable for putting opponents in uncomfortable positions offstage.
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