Sheik's matchup spread actually looks pretty bad as of now.
If we look at who went close to even with her before, Rosa, ZSS, Sonic, Mario, Diddy were the main contenders.
Everyone in that list besides ZSS (cos of her own nerfs lol) should be beating her now (tbh I'm not sure about Sonic but the others definitely do), on top of that she probably goes even at best with Bayo and Cloud.
That's not the matchup spread of a top 5 character
Considering Link was once either an even or +1 in Sheik's favor, and now I'd be justified in saying he's actually now advantageous against Sheik thanks to the Sheik nerfs, she won't have the MU spread of a top 5, but instead, a top 10.
Wizkick buff is significant because it lets the move kill AND lets it beat a lot of good fireballs. That's it.
I also forgot to mention something else Ganon got! A TWO UNIT range extension on his Flame Choke grabbox, on the X axis. It was pushed out 2 units which doesn't sound big but is actually fairly noticeable. Techchasing with Choke is now easier, more reliable, and the range is just generally better. This applies to both grounded and aerial versions.
This patch is pretty dope.
The two horizontal unit buffs are just as good as the vertical downward unit buffs Ganondorf received for D-Air a while back.
Taking into account the unit movement being a big buff, he's not only more dangerous in tech chasing situations, but that also means that more range means he's going to doom a lot of characters with Flame Choke a lot earlier in the Ganoncide. Ganoncide may not have been as good, but now it's one great option to use as Ganondorf with the buffs, as he can practically grab almost anyone who throws out a non-disjointed hitbox. Tech chases are more opportune and Ganoncide is even buffed, so all we'd need now is a buff in having no tech-ability on the ground portion and the grab is good to go.
Now I want to talk about his jab; that sucker's not to be messed with now. Being a faster and more efficient jab attack, this move needs to be used a lot more by Ganondorf mains due to its great power for a speedy jab (you will usually hit with the 8% or 10% hitboxes) that has a hitbox that now comes out at frame 6 and ends frame 28. That's a hefty jab that's great for sending opponents off the stage for possible meteor 50/50s or edge guard confirms with F-Air. This also makes it a one of a kind jab that you don't want to shield against due to its high range, power and speed all coming together; this makes the jab a potential shield breaker or follow up into a shield breaking attack, such as F-Smash. His Jab shouldn't be messed with this time around.
Dash Attack's little buff; well, losing the endlag on it surely helps a lot with its combo usage. I can see Dash Attack (late) > Jab being a thing, but his overall combo ability is better than it used to be. WizKick's good buff in damage means he can just be able to rack up damage much faster, which makes him pretty good in the long run.
I don't see this character being Bottom Tier anymore. I'd say along the lines of low to upper low tier is best.
But I am surely not going to go into tier talk outside of saying this:
Never put Dedede or Palutena in bottom five.
Never put Cloud as a part of top five; he's still got those bad low tier MUs and Villager.
Zelda shouldn't even be a contender for bottom five at all, not even bottom ten.
Rosalina's probably the best character in the game as of currently.
Four or five tier categories, please! You can give them sub-categorization, but no more!