Smooth Criminal
Da Cheef
Oh, goddamn it. =/
Smooth Criminal
Smooth Criminal
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130>82% vs 0%Seems like Robin's Nosferatu no longer heals more the more he/she is damaged. Can someone corroborate that?
Never mindSeems like Robin's Nosferatu no longer heals more the more he/she is damaged. Can someone corroborate that?
Alright am I the only one who thinks all of Sheik's nerfs still isn't enough? Maybe I'm just salty from getting bodied by Sheik players who just spam bair after a down throw and end up 0-KOing me at like 40%. Seriously they need to decrease that moves combo potential, because it has too much hitstun and too little knockback making what I mentioned above possible.
Not the place to discuss this. This thread's devoted to finding the changes the patch had. Not discussing nerfs.
Talk about this in the competitive character discussion thread.Fine, I'll just make my own thread for that if their isn't one already.
because how do you define a buff?Why did you change the buffs to red text? It was much more readable before when nerfs were red and buffs were green
Well I am not saying that we have to distinguish the colors as nerfs/buffs, but as increase/decrease. The reader can then decide what to think of that.Yeah knockback growth stuff can be either way (unless it's solely a kill move), but % damage increases/decreases are in nearly all scenarios clear as buffing/nerfing.
sheik fair? mario utilt?Yeah knockback growth stuff can be either way (unless it's solely a kill move), but % damage increases/decreases are in nearly all scenarios clear as buffing/nerfing.
combo moves becoming potentially more combo-able?sheik fair? mario utilt?
what about angles?
there's like, 200 edits to the OP, so no, sorry.Is there any way to confirm new changes on the opening post over time? I see last edited but I have no way of knowing what was discovered unless I like compare it with a previous screen shot or something.
i wouldn't say it's subjectivecombo moves becoming potentially more combo-able?
That's getting subjective. I think it's safe to say Mario's up tilt got 'nerfed', even if the engine [changes] makes it better.
Instead of just saying "updated first post" why not add notes of what was updated? It just takes a simple c/p with just added x and removed x. Seems like we're willing to say WHEN the op is updated even if it is 200.there's like, 200 edits to the OP, so no, sorry.
Was there something you were looking for?
i am secretly nintendo and don't want to make patch notes of patch notesInstead of just saying "updated first post" why not add notes of what was updated? It just takes a simple c/p with just added x and removed x. Seems like we're willing to say WHEN the op is updated even if it is 200.
Its presence there is to highlight the fact that the 0-death is no longer possible.@ KuroganeHammer The bugfix listed regarding Peach's footstool > N-air shouldn't be in the OP because no bug ever existed and both her footstool and N-air are unchanged.
It is, though. The 0-death was unaffected by the patch. Nintendo would have to alter how Peach's footstool works, change the trajectory knockback of a turnip, or make N-air always sweetspot to remove the lock. In the WiiU version, the turnip knockback has been changed. However, nothing other than the two bugfixes mentioned in the OP has been changed regarding Peach in 1.0.4.Its presence there is to highlight the fact that the 0-death is no longer possible.
Yes, I can confirm it.It is, though. The 0-death was unaffected by the patch. Nintendo would have to alter how Peach's footstool works, change the trajectory knockback of a turnip, or make N-air always sweetspot to remove the lock. In the WiiU version, the turnip knockback has been changed. However, nothing other than the two bugfixes mentioned in the OP has been changed regarding Peach in 1.0.4.
Someone mentioned it not working when the patch was first released and a lot of people have assumed that to be true.
LOL I think we both felt like this changelog is more-or-less complete. Other than some obscure Dantarion info, its pretty damn good.Yes, I can confirm it.
Goddamn misinformation.
Oh well! I might go post this topic on reddit nao!
Edit: OH Samuraipanda already had lol
Edit: I have changed the colours
As completely and utterly game changing as that is, I don't think anyone will give two ****s. So I vote nay!for example........... mii brawler's final smash does 3% less damage
.................... do we even add this to the OP? @ SamuraiPanda
I would say that it is 100% likely that pit_three is a file used in Pit's Three Sacred Treasure's Final Smash.Speaking of final smashes, is that what pit_three is? There's a bunch of various changes to that, mostly timer related.
My fault on this, I mistook how it worked and thought it was dealt with.Yes, I can confirm it.
Goddamn misinformation.
Oh well! I might go post this topic on reddit nao!
Edit: OH Samuraipanda already had lol
Edit: I have changed the colours
Great reference and all but that's not a good excuse. Oh well, I still appreciate this thread and I'll just compare old updates to new myself. It was just a suggestion after all!i am secretly nintendo and don't want to make patch notes of patch notes