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http://opensa.dantarion.com/s4/mastercore2/index.php?char=captain&mode=diff104Made an account just to ask one question.
No changes to Captain MFin Falcon?
-snip-
before you frikken ask because you don't understand it, WE DON'T KNOW WHAT THOSE CHANGES MEAN, THEY'RE FOR THINGS THAT DONT HAVE DAMAGING HITBOXES.
I was doing that already in 1.0.3I caught something with Mega Man. @ SamuraiPanda I think this is OP-worthy. Pardon me if this was brought into light earlier:
in the past, if you were to burn your special jump and use neutral-air (or some other aerial/special attack in the air to make your landing safer) to cancel the recovery frames attached to your special jump, those frames were "stored;" the next time you went airborne and landed, you were burdened by your Up B's recovery frames from earlier -even if you didn't use Up B again - unless you landed with nair every single time.
However, in 1.0.4 this is no longer the case. If you land with an aerial or other special move just once after your special jump, those recovery frames from Up B will no longer burden you next time you jump and land.
Nobody seems to notice another crucial nerf to Greninja. His SH gas been heightened. His SH is higher than before making nair 》 Dtilt/Dash Grab/whatever much easier to react to.Greninja has been nerfed significantly, seems to have been hit the hardest of any character so far. Tested these changes using my updated game and my friend's version 1.0.3 side by side.
- Up Smash has significantly more ending lag, he puts the swords away now, Up Smash -> Uair no longer works.
- Uair spiking is no longer possible, and people fall out of Uair before the final hit a LOT now.
- Uair deals less knockback.
- Shuriken has more ending lag at any level of charge.
- Hydro Pump basically doesn't push airborne foes at all now.
- Shadow Sneak can no longer be used to cancel landing lag, more of a bug fix that happens to be a nerf.
Also something has definitely changed about running Up Smash with every character, can't put my finger on it but it's way harder to do now if you have Tap Jump off.
I like that though Bfish was becoming the new Nado. People would just throw out Bfish since the reward was always high and the risk generally low.Wow Sheik feels GUTTED. Her kill power is ridiculously low now. Bouncing fish doesn't even kill at 140%.
Yes.I have a question as I don't know how it was in v1.0.3: Did Donkey Kong's backthrow always kill? Because now you can kill people with the back throw at around 150%(Mario as an example) near the edge of the stage or around 190%(Mario) in the middle of the stage.
As said: I don't know if this was already like this in the past, especially as I haven't played much as DK before.
I can't find her custom moves in the files to verify most of them. I messed around with them extensively pre-patch and I'm pretty confident in the change.@ Supermodel From Paris can you verify these ZSS changes for me, and is that all of them? She's basically the last character for me to finish.
I tested the Max Launcher Speed in 1.0.3 for red Fsmash and got 170. Then I updated to 1.0.4, and the Launcher Speed for the red Fsmash is 169. The 1.0.3 Launcher Speed may be slightly higher because I may have slightly charged the Fsmash, but otherwise I'm assuming the knockback for a red Fsmash is the same as before.OLIMAR
- Olimar Red Pikmin F-smash knockback increased from 36kb to 44kb
The confusion was actually because the Villager tech data thread only had two damage values for each when there are actually three. I don't think the slingshot has changed at all.Villager's FAir and BAir arent buffed in damage.
The furthest hit is still 2.5% (FAir) and 3% (BAir). I posted the results (text only, but another member confirmed my results a few pages later) in an earlier post.
Whether or not they changed how far along the pellet has to fly to be considered "Mid" range for the 4%/5% on each is another story, which COULD be why it was initially thought to be a buff to long range pellets.
Edit: Reposting this since it hasn't been fixed in the front page yet ;A;
iDunnoSo... you think it's vectoring? But shouldn't that mean up and down tilt should kill sooner as well? I don't think they do.
Ahh, I see!The confusion was actually because the Villager tech data thread only had two damage values for each when there are actually three. I don't think the slingshot has changed at all.
@ SamuraiPanda (or whoever it was), thanks for removing that from the OP, but you shouldn't have also removed the Villager up smash buff. That one is definitely true (KOs at 128% instead of 140% according to Thinkaman, and I recall similar results from my own testing).
Well someone is doing something wrong.On Bowser? That's like... almost the same percent it killed Mario in 1.0.3. I'm sorry, dude, but that can't be right. Wish I could test it more myself now, but since I have the download version of the game I don't think I can revert.
I can only conclude that you think you're playing 1.0.3 when you're not. Check the title screen for me, please?Well someone is doing something wrong.
And it's not me.
P.S. It kills Mario at 128% in 1.0.3
1.0.3I can only conclude that you think you're playing 1.0.3 when you're not. Check the title screen for me, please?
That's not what I meant, but... aw, never mind. I don't wanna annoy anyone, so I'll back off for now. I hope someone else can help clear this up,1.0.3
There is a very easy way to make me angry.
If that's your goal, then you are succeeding.
Look, I am telling you with 110% certainty that it has NOT been changed.That's not what I meant, but... aw, never mind. I don't wanna annoy anyone, so I'll back off for now. I hope someone else can help clear this up,
Not the place to discuss this. This thread's devoted to finding the changes the patch had. Not discussing nerfs.So you are saying Rosalina get a huge nerf? Was some of that really needed? I don't really follow this game at all, just salty becausr I was hype to play a good Rosalina every now and again. Maybe now i'll just drop the game all together.
Unfortunately it seems like the glitch still exists at least in the Wii U version: http://www.reddit.com/r/smashbros/comments/2n55rf/sm4sh_wii_u_glitch_king_dedede_has_a_electrified/DEDEDE
GORDO THROW
BUGFIX : Gordo's no longer glitch and get stuck to Dedede rendering the move useless for the rest of the match