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So he still has his awesomely broken Up B custom?Not a damn thing changed for DK as far as I can tell.
Awesome.
I know I said I wouldn't post anymore but holy cow that's a massive buff!Marth's down throw and forward throw are combo throws [now].
REJOICE.
Down Throw -> Up air comboing up until 80%.
CHUGGA CHUGGA.
What do you mean. Does Kirby's dair no longer spike? That's a huge nerf if so damnMulti hit spiking properties have been universally removed it seems.
RIP TripleD UAir chaingrab
I'm sure there's DI saving you a lot, but yeah, lag on the end of the throw and base knock back on the move seems to have been changed bit. Wish I frame tested how laggy throws were, haha.I know I said I wouldn't post anymore but holy cow that's a massive buff!
That deeply empowers Marth and now makes future patches very mind boggling as seemly anything is possible.... This could very easily help push him into high tier.
Multi hit moves had a property where they could spike when you cancelled them earlier.What do you mean. Does Kirby's dair no longer spike? That's a huge nerf if so damn
Also works with Lucina *obviously* as I've tested.Marth's down throw and forward throw are combo throws [now].
REJOICE.
Down Throw -> Up air comboing up until 80%.
CHUGGA CHUGGA.
Marth's down throw and forward throw are combo throws [now].
REJOICE.
Down Throw -> Up air comboing up until 80%.
CHUGGA CHUGGA.
Idk im downloading now, but im pretty sure thats not what he meant. Multihits would spike no matter if they spiked in previous games before, Kirby's dair has always been a meteor so i doubt its any different.What do you mean. Does Kirby's dair no longer spike? That's a huge nerf if so damn
Came here to say this.It's worth noting Link/Toon Link Bomb Canceling got removed as well.
DThrow to Uair doesn't feel like it can be reliably done at kill %.Might honestly be better for him since Uair kills better.
reading upto this point. yeah nerf this, nerf that.Peach
Decreased Dair knockback slightly.
less knockback = buff!Combos easier. (kind of sure of this one, but not guaranteed)
I'm guessing it's because of the dash grab custom. It travels much further horizontally on the jump, you can bowsercide from the middle of FD and it's extremely easy to get the grab with all that extra range.Was it because people spammed Bowercides or is it because Koopa Klaw comes out faster than Flame Choke making it easy to spam? So, if people spammed Ganoncides, would a new patch just revert both to the originals of Bowser/Ganon killing themselves first?
So Bowser dies before the opponent for real and cannot recover from Bowsercides regardless? That benefit has been given to the victim? Doesn't make sense from an animation standpoint but it's funny. Thanks, folks, for abusing Bowsercides to the point where it got nerfed. Even though it was nearly impossible to pull off against anyone with a brain anyway.Just a quick note a friend of mine just found out on Bowserciding (not sure if it needs pointing out, but I haven't seen it pointed out yet); if the opponent is fast enough, they can actually still recover due to Bowser dying first. Test it in Training especially on opponents with high vertical recoveries like Dedede and Pit, they'll live. So those who are on the verge of being Bowsercided just need to spam jump and hope they time it right or something.
Megaman: Super reduced recovery on Leaf Shield.
Ganondorf: Sliightly reduced landing lag on nair.
Pac-Man: Fresh bair no longer sends the hydrant flying.
Falco: Blaster (On ground only) is slightly faster.
ZSS: Neutral B paralyzer has slightly more recovery frames.
Tah daaah, video proofNeed confirmation, frame data, or other things that add credibility to the list.
I'm fairly certain you couldn't send the hydrant flying with a fresh bair in 1.0.3.
You could and I know you could, I did it all the time in For Glory mode.I'm fairly certain you couldn't send the hydrant flying with a fresh bair in 1.0.3.
That's exactly it, and why in my video I did it in Versus mode over Training mode.Guess it had something to do with the fresh bonus in vs. games. I know I couldn't pull it off in training.