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3DS Community Patch Notes v1.0.4 -- Engine Changes to DI

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san.

1/Sympathy = Divide By Zero
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It's true, I had Dark Pit in training mode at 120% when I smacked him off a ledge, Hydro Pumped the AI as they tried to recover and they barely moved at all.
Have to test these with rage scaling since the difference becomes quite noticeable at high %.
 

A2ZOMG

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Greninja has been nerfed significantly, seems to have been hit the hardest of any character so far. Tested these changes using my updated game and my friend's version 1.0.3 side by side.

- Up Smash has significantly more ending lag, he puts the swords away now, Up Smash -> Uair no longer works.
- Uair spiking is no longer possible, and people fall out of Uair before the final hit a LOT now.
- Uair deals less knockback.
- Shuriken has more ending lag at any level of charge.
- Hydro Pump basically doesn't push airborne foes at all now.
- Shadow Sneak can no longer be used to cancel landing lag, more of a bug fix that happens to be a nerf.

Also something has definitely changed about running Up Smash with every character, can't put my finger on it but it's way harder to do now if you have Tap Jump off.
Jump cancel Usmash should work. Mostly it sounds like initial Dash animations prohibit a simple Usmash input this patch.
 

SonicZeroX

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Wow Sheik feels GUTTED. Her kill power is ridiculously low now. Bouncing fish doesn't even kill at 140%.
 

Muster

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Dragon Rush's damage has been nerfed from 15% when all hits connect to just 11% now.

Only difference I've noticed thus far for the Zard. He seems mostly unchanged.
If the wii u version is anything to go by, Flare blitz now explodes on projectiles instead of going through them.
 

TheZage

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Marth's swinging attacks seem to cover more of his body. All attacks besides stabbing attacks seem longer (though shield breaker does seem slightly longer). Side b's 4th hit seems slightly easier to land with and does more knockback. Once again, can sombody with both 1.04 and 1.03 confirm this. I hope I am not just going crazy over here from overhype. lol
 

Phoenon

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Marth's swinging attacks seem to cover more of his body. All attacks besides stabbing attacks seem longer (though shield breaker does seem slightly longer). Side b's 4th hit seems slightly easier to land with and does more knockback. Once again, can sombody with both 1.04 and 1.03 confirm this. I hope I am not just going crazy over here from overhype. lol
I landed a Forward Smash tipper with Marth on AI Marth right behind me, I could swear that was impossible to do prepatch.

They were in the air behind Marth's head but still.
 
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Cookie_Aroma

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Please tell me they reduced landing lag on Shulk's Aerials...
I'm testing that side-by-side with 1.04 and 1.03.

I found N-Air, B-air, D-air, and U-air are the same.

But! Shulk appears to have less landing lag on his F-air. He can consistently put his shield up earlier on 1.04.
 

JoeInky

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I can't find any changes with Marth whatsoever with both versions.

Hitboxes seem the same, dancing blade is exactly the same, DThrow and FThrow are exactly the same.
 

Marth Regalia

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So, is it confirmed that Marth can tip the blade with opponents right behind him?

If so, I might have to go back to playing Marth in this game.

I want actual confirmation before I get excited.
 
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Back in the older patch, you couldn't do f-air to jab with Shulk. Now in this patch, you could. I wasn't sure so I needed some confirmation
 

Watchful_Eye

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I had some surprisingly early Up-Tilt kills with Shulk today, maybe someone likes to test if this has to do with the patch
 

Thinkaman

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Hey guys, I'm really sick, shame to be missing all the fun.
 
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TheZage

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I landed a Forward Smash tipper with Marth on AI Marth right behind me, I could swear that was impossible to do prepatch.

They were in the air behind Marth's head but still.
You could do that before, but it's happening to me a lot more now. Call me crazy, but doesn't untip fsmash seem to have more knockback scaling? I'm killing even better with it.
 

SonicZeroX

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Right now Sonic's side b into uair does... 27% damage?!

Was it always this strong!?
 

Silent Hell

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I'm testing that side-by-side with 1.04 and 1.03.

I found N-Air, B-air, D-air, and U-air are the same.

But! Shulk appears to have less landing lag on his F-air. He can consistently put his shield up earlier on 1.04.
Well this is certainly better than nothing. Hopefully I won't get punished as much now. :)
 
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momochuu

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why did they make people fall out of greninja's up air? what was even the point of that. the last hit that actually has knockback can randomly whiff.
 

Conda

aka COBBS - Content Creator (Toronto region)
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Megaman's uair animation changed to represent hitbox better
 

ChampKing

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Mac's aerials seem to be faster with less landing lag. Not that anybody uses Mac aerials but still.
 

Darklink401

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If Marth has more range now Im gonna hype.

Villager seems untouched, aside from ledgelloid apparently being removed, and Sheik DID get her bouncing fish nerfed but eh XP what can ya do?
 

Flamecircle

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Megaman's uair animation changed to represent hitbox better
The hit box isn't actually bigger? A pity.

Wasn't there a cool guy who was going to get hitbox data? That'll be interesting to see.

Can someone check Piston Punch, the custom that is causing the most "problems"?

Also it's rather entertaining how many people are viewing this thread. Hi, everyone!
 

momochuu

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I still think sheik got it worse than greninja... at least we can still kill.
 

TheZage

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lucina's attacks also seem to cover more of her body. They also seem longer reaching too (idk how long compared to new marth). I don't know if this patch made any attempt to better differentiate the two characters, but wouldn't that be awesome.
 

Phoenon

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How fast you can act out of them seems to be the difference.
Down Throw into Up Air does the most damage and can actually land the followup after the throw more often at least around 100% until it starts becoming impossible to land the up air than the Forward Throw

Forward Throw into dash up forward air does slightly less damage and can only do it up to around 40-50% but carries across the screen quite well.
 

bajisci

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why did they make people fall out of greninja's up air? what was even the point of that. the last hit that actually has knockback can randomly whiff.
It happens because the 5th/6th hit of the move no longer spikes like hits 1-4 ergo if youre falling or its not a solid hit, the 6th hit will easily whiff. WHY THEY DID THIS IS BEYOND ME.
 
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