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Not sure about the top stuff, but graphics absolutely positively can't go in the Main. Main is for stuff like hitboxes. Graphics has it's own section for a reason :UWhat's wrong with this move?
The things in the loop only happen once and then I'm frozen in place.
Set Loop Infinite
If Button Pressed: IC-Basic [1]
Change Action: action 0, requirement: On Ground
Change Action: action E, requirement: In Air
Else
Do stuff
End If
Loop Rest
Execute Loop
I can only do stuff once and then I can't move. I have the same infinite loop in GFX, SFX, and Main, so do they all not happen at the same time?
One of the things in the stuff is a timer...
Important Question: Can I put graphic effects in Main?
Yeah, I am....Are you talking about the timer item?
Could you clarify this for me?How would I make Pikachu's jab cancel able into his Dtilt only?
Anyone?
You removed a Generate Article command or changed the article number to one that doesn't exist.Thanks, D.B.K. it worked.
But it would have been too good if there was no other problem....
I made some simple modifications on Toon Link (trajectory, damage, knockback No ading or anything except the fire spike) and now, everytime I try to use the boomerang in mid-air, he does the animation, but no boomerang is thrown. Does anyone know why?
Thank you again.
Could be because you forgot the Loop Rest command.Maybe you could put an if statement in the jab loop (it is a loop, right?) that tests for inputting the A button and down on the joystick, and the statement would change subactions into the d-tilt.
Maybe.
I wouldn't know because... I still need help with my loop.
Why does this...
Set Loop 25 Times
Graphic Effect...(zero on every parameter except for graphic id and size)
Synchronous Timer...
Execute Loop
...only happen once, and then I can't move?
The currently running action, subaction main, subaction gfx, subaction sfx, and subaction other ALL run at the same time. From what I can tell, there is no difference between putting certain things in certain places, except for convinience. Some of the ACTIONS in fighter.pac even contain graphics and sound.I can only do stuff once and then I can't move. I have the same infinite loop in GFX, SFX, and Main, so do they all not happen at the same time?
One of the things in the stuff is a timer...
Important Question: Can I put graphic effects in Main?
LOLFAILNot sure about the top stuff, but graphics absolutely positively can't go in the Main. Main is for stuff like hitboxes. Graphics has it's own section for a reason :U
The other guy is right. You gotta check for the dtilt input inside your jab action after a certain number of frames, and then change subaction to dtilt whenever you detect that input.Any help with making Pikachu's jab have IASA frames for Dtilt only?
Doesn't the wind effect flag cause the attack to be wind effect? Try looking at tlinks dair.Also, does anyone know how to make wind? Like, when Latios or Latias doesn't directly hit you and you get pushed. I keep asking because I REALLY need the info. (Making Darth Vader.) I would also like to know if this cannot be done, then I will stop asking.
Change action: (i think 27 or 28, check the actionID listing); requirement: IC-Basic[1018] < 0Any help with making Pikachu's jab have IASA frames for Dtilt only?
Edit: Try giving the original spike a fire effect instead of making a new hitbox. The last two numbers under Flags in the hitbox control what type of hit it is.(fire, ice, electricity etc) Changing the last number in Flags to 5 should make it a fire spike.
Thanks a lot Shanus, that's just what I needed.Change action: (i think 27 or 28, check the actionID listing); requirement: IC-Basic[1018] < 0
Additional Requirement: Button Press: 0
Place this guy after the desired frame you want it, otherwise it will allow IASA during the entire move.
Not yet.Could someone please tell me if it's possible to have an animation play backwards?
To clarify for Dantarion, look at the LANDING for Toon Link's Dair. Entirely different subactions.
I looked at both, I couldn't find anything that has to do with "wind." Maybe I'm looking in the wrong place, I'm looking in AttackAirLw and LandingAirLw, is this right?Doesn't the wind effect flag cause the attack to be wind effect? Try looking at tlinks dair.
You removed the Generate Article command, or changed it.Thanks, D.B.K. it worked.
But it would have been too good if there was no other problem....
I made some simple modifications on Toon Link (trajectory, damage, knockback No ading or anything except the fire spike) and now, everytime I try to use the boomerang in mid-air, he does the animation, but no boomerang is thrown. Does anyone know why?
Thank you again.
Huh? Please explain.Somebody open up Game ANd Watches PAC. I found a thing that makes only certain parts of a model visible. Or simply put, FLAT. Now remove and get Profit.
Each A is a different number. First A: 48, second A: 49, and third A: 4A. If the third A is a move that loops(ex. Kirby's third A) it is called Attack100Start and Attack100, and they are just a few numbers after the others I said.Does anyone know what the Action number for the AAA combo is (EX. like the 112 is neutral B I want the AAA combo if there is one)? Please PM me if you can! Thank you! Great guide btw!
Do you mean the character effect .pac files? If so, here's the link:The ffects thing that is a download link it does'nt work for me.
I tried your hack, and it froze my game right after his entrance. Your right, he doesn't look different though.Ok thanks. Now please try this game and watch. it wont work for me! Nothing that i make will though... http://www.mediafire.com/file/m5hmomntrzj/FitGameWatchHack.pac
Get BrawlScape. That, or edit the Common3.pac.I know this is a little off topic, but does anyone know how to edit item textures? (It's to go with one of my moveset hacks.) I've tried looking it up in MANY places, but I couldn't find it anywhere.
Yes, the tip of the sword is a bone, and you cannot change its slash color. I think I know how to make it invisible, but its probably wrong information, sorry.Does anyone know how to make a sword invisible or change its slash color?
Is the tip of a sword a bone?
How do I edit the Common3.pac without BrawlScape? (I did download Brawlscape but I don't have a Brawl ISO, so if you could give me a link to that, that would be fine instead of my question.)Get BrawlScape. That, or edit the Common3.pac.
i dont know if you can change color... but you can make the sword glow...Does anyone know how to make a sword invisible or change its slash color?
i found it somewhere... havent really tested it though... thats as far you can get at the moment i think...While messing around with marths SIDE B, I found the code that makes his sword glow.
There are TONS of parameters (20 to be exact O_o)
EVENT IS
11031400
I have taken the liberty of finding a few.
(event goes in GFX)
0 = Colour/Type (Can't find out how to change this)
1 = Blur Length
2 = Bone the beam starts at
3 = Offset of the beam (Y)
4 = Offset of the beam (X)
5 = Offset of beam (Z)
6 = Bone the beam follows (angle)
9 = Length
10 = This action only? (True = yes, False = no)
12 = Bone some other beam starts at (don't know the use...)
19 = ?
The rest I've changed and nothing has happened.
Currently trying to find more.
http://www.youtube.com/watch?v=NPe46h7ISyo
Edit it with SmashBox. I can't give you the Brawl ISO because it's illegal to share and against the rules here.Yes, the tip of the sword is a bone, and you cannot change its slash color. I think I know how to make it invisible, but its probably wrong information, sorry.
How do I edit the Common3.pac without BrawlScape? (I did download Brawlscape but I don't have a Brawl ISO, so if you could give me a link to that, that would be fine instead of my question.)