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If you want to use a PSA character brawl+ is pretty much required, though you no longer need homebrew to boot brawl+ you still need to go to the plusery and download the new 5.0 build and put that on an SD card. After that get ur PSA that you want to use name it Fit(charactername).pac , notice no numbers, then place it in the folder with the charactername in the fighter folder. then when you boot brawl plus it should use that pac file for the character's movesetWhats the easiest way for me to use PSA characters in-game? I don't use homebrew channel, or Brawl+.
BBrawl is also a way to use PSA characters. If you follow the directions in the BBrawl thread linked to by my sig, it should work.Whats the easiest way for me to use PSA characters in-game? I don't use homebrew channel, or Brawl+.
... could be possible... as far as i know at least... try looking at link's f smash...Would Brawl be able to recognize a Double Tap of the Analog Stick or C-Stick, or is it possible using SA?
It is possible to freeze them. Add 4 to the end of the flags in any of the hitboxes.i have a question. is it possible to frezze the enemy with grab releaso or an throw?
and does someone know which lines or evenst male lucas's osi magnet heal?
It may not work for the throw because he is still in the characters hands. Add a hitbox right after the character is released that will freeze them.of course i know that, but it looks ilike it isn't that easy.
it somehow wokrs for grab release but not for throw
no... just put it on which part you want to change... like if you want it to change into something else when you charge it, put it on hold...if i add a "Change Subaction: Subaction= X" to let's say, the forward smash, do i need to add a part to each the start, hold and actual attack?
i want to change the entire forward smash only using Change Sub Action, and not re typing in the animationno... just put it on which part you want to change... like if you want it to change into something else when you charge it, put it on hold...
that seems kinda stupid you know... if you change subaction at the startup to another startup for a smash attack... you would changehe entire attack into another smash attack... anything else you do after that wont be done cause its doing the new attack... of course you can make the other attack change back... but that will make it change back no matter what... so... no matter what you do your going to have 2 identical (at least almost identical) attacks...i want to change the entire forward smash only using Change Sub Action, and not re typing in the animation
wow.... wooooooooow.... thar. is. awesome!... and kinda broken... i cant say why i happends... i havent realy gotten to deal whith grabs yet... but could you send me the pac file?... i would want to investigate this... (also i wanna anoy people=)...) maybe i can find out something...hey can anyone explain this to me?
I was messing with captain falcon's throw's and tried to make his downthrow freeze to see what it would do. at first it die nothing but when i regrab (before hitting the ground) it caused them to be sucked under my feet unable to move. i can then move wherever i want and they follow me even off stage. using this i can use a dair and spike them.
I thought it was cool but i dont know why it happens
i second this o_Owow.... wooooooooow.... thar. is. awesome!... and kinda broken... i cant say why i happends... i havent realy gotten to deal whith grabs yet... but could you send me the pac file?... i would want to investigate this... (also i wanna anoy people=)...) maybe i can find out something...
That's just what happens when you don't properly throw someone. This happens when there is no collision to knock them out of your throw animation.wow.... wooooooooow.... thar. is. awesome!... and kinda broken... i cant say why i happends... i havent realy gotten to deal whith grabs yet... but could you send me the pac file?... i would want to investigate this... (also i wanna anoy people=)...) maybe i can find out something...
so... could you explain how to... recreate it?That's just what happens when you don't properly throw someone. This happens when there is no collision to knock them out of your throw animation.
Oh, and yeah. It's horrendously broken.
It's quite simple if I recall.so... could you explain how to... recreate it?
.... i was sure i had that written down somewhere... but i cant seem to find it... and i though i had a good system here...=(does anyone know the function which disables left/right horizontal movement during an attack?
I know it was posted on here recently but I can't find it for the life of me.
you sir are a champ.I believe it was on the list thread.
But, here:
Disallow Sideways Movement
0E060100: 0-2
there is a visibility event. set it to false, put it in every action and captain falcon is invisible forever.anyone know what i should do if i wanted to remove captain falcons head?... or a better question... can someone explain what i have to do to remove a model complely? like... from all of the actions...?
Yeah I facepalmed when I sawthere is a visibility event. set it to false, put it in every action and captain falcon is invisible forever.
@ CheDDar-X: maybe you have done some importants parts in your action wrong.
i only said i wanted to remove his head... not... the whole guy...there is a visibility event. set it to false, put it in every action and captain falcon is invisible forever.
@ CheDDar-X: maybe you have done some importants parts in your action wrong.
that was all i could find as well... but thanks for trying=)oh,sorry. i read something wrong, but there is also a code for parts to appear or disapear, i will look for it
crap, it looks like the part of falcon's head is not found yet or doesn't exist.
here is the code for a part to appear or disappear:
The event is 0B000200.
Parameter 0 is the model part.
Parameter 1 is create/destroy
0 = create, 1 = destroy
and captain falcons model parts:
Capt. Falcon:
00= Body
01= ??(FS?)
2A= Shoulder Guard
that's all i know.
maybe you can find the code for his head on your own