Mr Physych
Smash Apprentice
well when i accidentally made Uair for falcon go 200x it just compleated it b4 one frame essentially taking it back to normal fall animation. how do you change the landing lag speed?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
There is an updated attributes list somewhere on the KiityCorp-MeowMix forums, and it has the landing lag.well i dont see it anywhere in atributes but i went to the landing lag subactions and when i put the speed up in the empty animaiton thing for bowser's bair it decreased the lag
change action: 114, requirement 0B; stick that into the hitbox subactionI thought I'd try my hand at PSA hacking, but the Specials are giving me a headache. I'm trying to change Ike's Side B move so that when he collides with another person, he'll go into his upB move instantly, but I can't do this right.
So far, all I've done is mess around with the sub-actions in the Specials Tab, replacing the SideB attacking animation with the UpB going up animation. Ike doesn't jump, he's stuck to the ground. His hitboxes are still there, but Ike doesn't fly up into the sky. How do I move Ike up?
call the pac file Fit(character).pac(like a texture whitout numbers...) and put it where you put textures...How do I import my PSA character into the game?
sooo.......where do I put textures? I don't use textures.call the pac file Fit(character).pac(like a texture whitout numbers...) and put it where you put textures...
Sorry, could you explain that a bit more? Which line am I changing, what is a hitbox subaction? And what is the momentum function?
Do I have to make the folder?X:/Private/Wii/app/rsbe/pf/fighter/(characters name)
X denotes your SD card, and your characters name is usually the actual name but in some cases it looks different, but is should be the same as the .pac you edited. So it would look like this
H:/Private/Wii/app/rsbe/pf/fighter/purin/fitPurin.pac
Any help guys?Has anyone figured out how to make a move do damage to yourself?
Any help guys?
I've been looking at G&W's side-b when he gets a one and I noticed that it's the only one where he gets a Float Variable Set: RA-Float[4] = 12... since G&W does 12 damage to himself, I assume that RA-Float[4] has to do with damage to the character themselves...
you would have to make the folder...Do I have to make the folder?
I also want to know how to increase an attribute? I know how to change it, But the letters confuse me. so how do I increase something? how do I decrease?
So yeah... I'd really like to get this done... could someone help?![]()
I've been trying to change Falco's Reflector to how it was back in Melee (or maybe a blend of both, where he kicks it, but keeps it up if you're holding B) and have failed miserably. What I have currently is a monstrosity where he starts to use his Guard animation and flash like he's using the Reflector (which is the closest thing to a proper Reflector stance Falco has now), then flies up to the top of the screen in his "secret" taunt stance and crashes the game (complete with the "B Note of Death") as he hits the blast zone up there; its only saving grace is that you can release B to cancel it and not doom your game to crashing. I'd really like someone to help me out with giving Falco some Reflector ability back, so could someone more experienced with Project Smash Attacks please help me out? Or could someone at least point me to a place where I should ask?
There's a Falco PSA out there with that reflector...check the KCMM or Youtube for it...I'm pretty sure Youtube.So yeah... I'd really like to get this done... could someone help?
...i diddent really get that... but to use osa characters... put their pac file where you would put a texture... just whitout numbers... this thing should tell you what you need to know: http://www.smashboards.com/showthread.php?t=225642I put the moveset in a file. but how do I play as the PSA character?
the move set is under my base move set. so how do I use my custom moves in brawl? what happens if I overwrite the base with my custom moves, then use them in brawl?
is there a way to do it without homebrew channel?...i diddent really get that... but to use osa characters... put their pac file where you would put a texture... just whitout numbers... this thing should tell you what you need to know: http://www.smashboards.com/showthread.php?t=225642
im pretty sure the 5.0 build of brawl+ uses a stage editor bootup so if you download that setup you can boot by logging into brawl like normal then going into stage builder at which point gecko will be loaded and you can start up brawl+, other than the way it loads textures are used the same way but make sure you delete your custom stages before you use this methodis there a way to do it without homebrew channel?
Alright, time to bug this world one more time. How do I set Ike's UpB going up animation (1E1 and 1E5) to air?The issue isn't momentum, the issue is that Ike is still being counted as on the ground. Set him to in the air.
this thing: 08000100Alright, time to bug this world one more time. How do I set Ike's UpB going up animation (1E1 and 1E5) to air?
I'm pretty sure it's in Scalar, I'll check again. No, he won't be using his cape. He will use the same animation, without the cape, but he will fly to the side while doing electric damage. All I need is for him to fly to the side.what action do you plan him to make? does he still does the cape in air?
by the way,if i am correct, adding 30 horizontal would shoot him directly out of the field and kill him.
and its important, the parameter for horizontal must be set to scalar
I just tried the same thing. I had it in the wrong place. Thanks!ok.i trief and did it.
you just have to place the momentum coed right before the offensive collusion.
Charakter Momentum (0E080400): Horizontal Velocity Set to Scalar=5
it worked with one try. and if he doesn't fly far enough with five, just rise it up a bit