Shadic
Alakadoof?
Subactions seem to vary by character.
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Very nice! The only way this could be better is if the video quality was << But I bet if you sent a replay and the proper files to recreate it, someone'd be willing. You don't have to though, this is still useful.Good news people, the confusion on Graphic effects is no more! I created a visual dictionary on every single graphic effect in the game, go check it out!
http://www.youtube.com/watch?v=DcfpKYOANgU
The Base Knock back controls the strength of the windbox. I've had to learn this through trial and error xD but right now I feel like I'm a pro with windboxes ;oAlright, so I (think that I) got the windbox working, but it's insanely weak. At point blank range, it literally did nothing more than push a CPU Marth's cape around. I can't figure out the parameter to buff the force on this thing; what do you have to do? I've already checked between Toon Link's dair and Wisp's uB, and I have practically the same parameters as each of them, differing only in x/y offsets and size.
:3 Send me the .pac fileGood news people, the confusion on Graphic effects is no more! I created a visual dictionary on every single graphic effect in the game, go check it out!
http://www.youtube.com/watch?v=DcfpKYOANgU
you change the animation to one where Falco holds his arms downQuestion. I've just recently made falco's Dthrow into his dair. The problem is, when he shoots the lasers, they go either right or left(depends on where he's facing) instead of downward. How do I make the lasers go downwards?
can't remeber where i found thisI require assistance/a list for button presses (04 is GCN's Z for ex).
OR
I need a way to RESTRICT certain actions.
Like say if I wanted to keep Marth's dtilt IASA...but prevent it from linking into Dancing Blade...
what would I do?
00 = normal attack button (A by default)
01 = special attack button (B by default)
02 = jump button (X, Y and Up by default)
03 = shield button (L, R and Z by default)
04 = R, L, Z
05 = Unknown (Couldn't trigger this one)
06 = Dpad UP
07 = Dpad DOWN
08 = Dpad RIGHT, Dpad LEFT
09 = Dpad LEFT
0A = Dpad RIGHT
0B = B, X, Dpad RIGHT, Dpad LEFT
0C = Y, X , Dpad UP, Dpad RIGHT
0D = B, Y, X , Dpad UP, Dpad RIGHT, Dpad LEFT
0E = A+B (Both pressed together)
0F = C-Stick (Any Direction)
10 = With a value of "10," the IF statement triggered everytime, regardless of inputting any button...or not pressing anything at all.
11 = Unknown (Couldn't trigger this one)
12 = Unknown (Couldn't trigger this one)
You need to use the "move character" command. It's command 0E080400. You can find it in moves like Ike's UpB and Toon Link's dair. There are four parameters. The first parameter controls horizonal velocity, and the second parameter controls vertical velocity.So uhm, question. wanted to create a New Special for my character., I was gonna give him an "air Dash" but it doesnt quite work right, it does the animation, but it doesnt move forward. I dont really know what I'm doing anymore lmao, havent messed with the program in about 2 weeks. help plox? o.o
I don't quite understand what you mean.you change the animation to one where Falco holds his arms down
which does not include dair
the down, back and up throw are all special, we don't really understand what makes the lasers go which wayI don't quite understand what you mean.
I tried for a long time to do what you're trying to do, so I'm going to say it simply: You can't... yet. Maybe once we can edit the articles it'll be possible, but for now find something else to try.Question. I've just recently made falco's Dthrow into his dair. The problem is, when he shoots the lasers, they go either right or left(depends on where he's facing) instead of downward. How do I make the lasers go downwards?
At best you can trying looking at subroutines. <_<But, if that were true, it would work properly if he Copy-Pasted the DThrow code straight to the DAir, which it apparently isn't.
I have a problem with an attack...
i think its ID's but idk...
anyways it makes the game freeze every time
here's what my screen shows...
any fixes appreciated
http://i17.photobucket.com/albums/b85/kyzon13/ProblemAttack.jpg
Uhhh... there is a way to map it to any "Grab" button you have set; it just escapes me at the moment... ^_^;you forgot to put a timer after terminate collisions (aka endlag) and an allow interrupt at the very end.
and shanus, can you make it so you can interrupt it with x? I have x set to grab (z is set to attack for easier Boost smashing)
1) Are you sure? I've got two momentum commands in Wisp's down air attack, and it works fine. (One sends him plummeting downwards, the second one stops him after the move is done.) I suspect something else might be wrong. Remember, the character momentum command doesn't "set" the momentum, it simply adds to it.Two questions (both regarding some modifications I'm making to Aether):
1.) How do you change momentum twice within the same sub-action? Simply putting another change momentum command (something along the lines of 0E080400) with the right parameters doesn't do anything; I've also tried setting momentum to zero with the command and then increasing it afterward, but that doesn't work either.
2.) Is it possible to make it so that "Allow Interrupt" only allows you to interrupt with certain actions?
Ah, this was the problem. Thanks. I previously had it as if it just set the momentum each time it accessed the line.Remember, the character momentum command doesn't "set" the momentum, it simply adds to it.
Sorry for reposting this,its just no one was replyingIs there any list on what sub actions are kirby's abilities?im trying to find mach tornado and pk flash but i can't tell what they are;;
you forgot to put a timer after terminate collisions (aka endlag) and an allow interrupt at the very end.
and shanus, can you make it so you can interrupt it with x? I have x set to grab (z is set to attack for easier Boost smashing)