Darklink401
Smash Master
New battlefield change:
You can walljump on the lower part of BF now!
You can walljump on the lower part of BF now!
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I could get him out of the way, but I was using him as a marker too. Both Mewtwo set off at the same time and the one on the left (1.1.3) reaches and passed Mario before the one on the right (1.1.2). But regardless, his speed has been increased.Can you get Mario outta the way? Try Battlefield. I see the difference but because different speeds can mean people passing through characters with different time, the differences may be off a bit. Albeit, I don't think precision would be neccesary on this one. So... uh, your call.
But yeah, Mewtwo seems convincingly faster.
2ND CHARACTER STAT CHANGE!
Yes, I will get straight on it, glad to help!We've heard reports of changes to a lot of stuff, though most is probably wrong. Still, people are going to keep talking about sheik until every single move is tested.
If you could also test any changes to Needles, that would be super. Try at various ranges and at 999%.
The things I'd specifically look at for endlag changes are Needles, d-throw, Vanish, and Bouncing Fish. I'm super skeptical that anything else would be touched first.
I can second this. Needles fully charged and partial charge endlag is the same, all throws have the same end lag, and Bouncing Fish is the same, as in it has the same ending lag/landing lag, and no changes at all to the second flip. Finally Vanish is the same, as in it has the same landing lag.I can't record, but needle kb and endlag are the same, bf, and dthrow are all the same.
I did that, and both versions have the same endlag.No Bowser speed change, unless Pikachu also got a running change (compared the two, as Bowser is slightly slower than Pika, and remains so)
Can yall test Sheik's side B endlag side by side?
Thanks for the confirmation. Must have been his other changes throwing me off.No Bowser speed change, unless Pikachu also got a running change (compared the two, as Bowser is slightly slower than Pika, and remains so)
Can yall test Sheik's side B endlag side by side?
And it doesn't explode faster?And Vanish still has the same end lag.
I did that, and both versions have the same endlag.
I didn't mean Vanish, I meant side B, as in the grenade XPFinally on Sheik...
I tested all ground attacks, Jab 1, 2, rapid, tilts, smashes etc. No changes what so ever in terms of endlag. Sheik once again uses her ninja techniques and slips by untouched.
And just clarity for Darklink401 , Vanish explodes the same and reappears the same as before.
I believe Mewtwo is as fast as MK, there was no difference I could tell.I am now just testing who Mewtwo is actually faster than. Using the Running Speed list on Kuroganehammer, it says Mewtwo has the running speed of 1.7 (which has now increased to some value higher).
It seems that Mewtwo is at least faster than Marth (with a value of 1.785). I tested this the same way as in my other videos I posed earlier, but I will be able to test it at home a lot easier by making them dash side by side on the Wii U version.
In fact, does anyone with access to the Wii U version want to confirm this? If I am not mistaken, I am pretty sure Mewtwo is now the same speed as Yoshi or Palutena, but testing this for accuracy on the 3DS is hard.
Here is a list of quite a few characters above Mewtwo in the running speed pecking order,
10 Meta Knight - 1.9
11 Palutena - 1.888
12 Yoshi - 1.86
13 Pikachu - 1.85325
14 Diddy Kong - 1.824
15 Bowser - 1.792
16-17 Marth - 1.785
16-17 Lucina - 1.785
18 Toon Link - 1.7325
19 Mii Brawler - 1.72
20 Donkey Kong - 1.7031
21 Mewtwo - 1.7 (OLD 1.1.2 VALUE)
In terms of walk speed, testing the same on my 3DS's, it seems he has a walk speed similar to that of Link, at 1.188. Again, if nobody can test this before I get home, I will check with more accuracy on my Wii U. I will use my Wii Mote sideways to check these as you always walk at full speed by pressing the movement button.
14 Palutena - 1.21
15 Charizard - 1.2
16-17 Pit - 1.199
16-17 Dark Pit - 1.199
18-19 Link - 1.188
18-19 Mii Swordfighter - 1.188
20 Meta Knight - 1.18
21 Wii Fit Trainer - 1.166
22 Duck Hunt - 1.155
23-25 Yoshi - 1.15
23-25 Roy - 1.15
23-25 Mii Brawler - 1.15
26 Mr. Game & Watch - 1.1242
27 R.O.B. - 1.122
28-30 Mario - 1.1
28-30 Shulk - 1.1
28-30 Mewtwo - 1.1 (OLD 1.1.2 VALUE)
Bkg is base knockback. It's knockback of a move regardless of the receiving character's %. Good example of high base knockback is Ness Fthrow.What is kbh and bkg? And the angle is that counted in degrees? Like what is completely right/ left and up/right?
Gaah, I might have done my own testing wrong. I did it with fully charged FSmashes if that means anything.I tested this for you using my two 3DS's, and unfortunately my findings were the same across both versions, 1.1.2 and 1.1.3. I pushed a level 3 AI Mario to the very edge of Final Destination for these tests. Forward Smash killed at 72% across both versions, and Forward Tilt killed at 106% across both versions. Sorry!
...An unangled forward smash from LM has a sourspot. That might have messed up the results....
If you hit them too close, it does less damage, and thus, less knockback....
How have I not realized this.
TIME TO RECALCULATE!
Team Attack on only.So wait - Villager does less damage when he pockets a teammate's attack... I didn't even know he could pocket teammate's attacks, does this only apply to when friendly fire is on? I know that you can pocket the Killer Eye's attacks, regardless on who he's fighting for.
I tested it.Link's F-air though......Bomb > Fair is much more dangerous due to how much earlier it kills now and both slashes are safe on shield. Dsmash also kills earlier which is a nice touch considering it's his faster smash attack.
Link has had a plethora of buffs to make him much more dangerous in this patch.Link's F-air though......Bomb > Fair is much more dangerous due to how much earlier it kills now and both slashes are safe on shield. Dsmash also kills earlier which is a nice touch considering it's his faster smash attack.
I did a bit more math with this, but using Ness this time (used his PK Thunder (8%) and maximum PK Flash (37%). Using Three PK Thunders or one max PK Flash is an instant 60% (63% with freshness). However, from a teammate, the values are different (obviously).Mr. Game & Watch ---
I did some testing with default oil panic, and I think the total damage of it from receiving a teammate's projectile is divided by ~3.7. I tested with Cloud and Mewtwo, and there was the earlier video showcasing using Sheik here.
- Down Special 1/2/3
- Does significantly less damage (half?) when used with teammate attacks.
EDIT: Did some fixings to my numbers and reasoning.When using Mewtwo, I did two uncharged Shadow Balls (each does 2.5) and a fully charge one (25). So in total, that's 29. When team-bucketed, the resulting damage is 23 (freshness included)
30 * 2.8 = 84, then 84 * 1.05 = 88.2 (fresh total), then 88.2 / 23 ~ 3.83 (it's actually 3 and 96/115).
When using Cloud Ground Blade Beam, it does 8 damage. Sheik's Vanish does 12, but Game & Watch will bucket a total of 24 from both. The resulting damage is 19 (freshness included).
24 * 2.8 = 67.2, then 67.2 * 1.05 = 70.56, then 70.56 / 19 ~ 3.71.
Because we have different divisor, I think the number lies between 3.7 and 3.8.
I'll be honest, I don't know if these moves stale when bucketed (and if they do, the dividing number shouldn't be too far from my estimated 3.8). Would really appreaciate it if someone could verify my results.
Also, Mii Gunner's Absorbing Vortex is also affected by the team attack heal. Tested it with Mewtwo's fully charged Shadow Ball.
Enemy Shadow Ball = 30%
Ally Shadow Ball = 21%
To be fair he still has his problems, him being a heavy and all. They just gave him something they should've done a long time ago: consistent killing power.Bowser can now do up throw to up air, killing at around 90% without rage.
Hoo hah on THIS guy? They've turned him into a tru monster.