i dont play p:m neko but i will totally play it for not-money with you
I'm down, P3
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
i dont play p:m neko but i will totally play it for not-money with you
http://www.youtube.com/watch?v=mXfq-d_rE88&feature=player_detailpage#t=398sdude your diddy barely beats my ike are you really going to donate me money?
fray
Even the top level ICs don't use my desyncs and most of them don't tripless CGs. I think I still might be the only one to really use this stuff. Some people on occasion, but a year and a half post discovery, it's not like a "top level use this stuff, mid level doesn't" sort of divide. People will once in awhile throw it out as a gimmick, but they won't run it as a feature style to their play. If I'm the only one to use it, it means that it doesn't matter for top level, but matters for mid level ICs then?Let's use the ICs for example: we can prove/demonstrate that MOST mid-level ICs do not possess the capability to: use tripless CGs, properly apply Lux Desyncs 1-5, and properly vary their walling patterns. Given these assumptions, we can craft a different idea of an MU for the ICs at that level of ICs play. It's SO much easier to answer questions about "what do I do vs ICs" like this because most Marth MUs have a huge volume of information and parsing out information based on player skill level allows us to eliminate the "redundancies".
= finally going to tourniesBought a New car today!
Should have been 11k
asked for 6.5
Talked them down to 2.9
Then it shouldn't 'have been' 11k. Extremely overpriced in that caseBought a New car today!
Should have been 11k
asked for 6.5
Talked them down to 2.9
lmao i have terrible aggression also thanks to youWow this thread is unusually quiet.
Spent a day this past weekend playing with Ryo. He says my defensive game is great but I need to work a lot on the aggressive part.
Ways of working on smart aggression and what are each of your favorite situations to look for to determine when you start going on the offensive
Inb4clowsayscjtraining
That's all he says to me.. which I do need to do it more..but I'm letting myself get bored too fast.. =PWow this thread is unusually quiet.
Spent a day this past weekend playing with Ryo. He says my defensive game is great but I need to work a lot on the aggressive part.
Ways of working on smart aggression and what are each of your favorite situations to look for to determine when you start going on the offensive
Inb4clowsayscjtraining
All I do is teach options and the like. Aggressive play is using the options to create pressure and forcing a reaction as a result. In order to be really good at aggressive play, though, I feel as you though you need to be able to react to their reaction consistently enough to capitalize on your ability to pressure them.lmao i have terrible aggression also thanks to you
Favorite situations to look for?I find it's highly based on picking your openings and knowing when to shift gears when you catch them out of position.
I might post more later with my thoughts on this, but it's a very intuitive thing.
I hate you.
Because it's boring lol.That's all he says to me.. which I do need to do it more..but I'm letting myself get bored too fast.. =P
tbh, I just go for balls deep reads more than I should.Nike, we need you.
I'll run through a set of mine after class and give the mental breakdown on the situations where I choose to switch gears into aggressive mode.Favorite situations to look for?