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(」・ω・)」 MARS la Marf in Smash 4 (/・ω・)/

C.J.

Smash Master
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Nov 30, 2008
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no,so the real question is..
-why was each match 6mins??

and what tournament was this where ga and Florida were together?

:phone:
Because Ryo doesn't die!

Every stock he lived to 190+ (his highest was 240ish) and every stock I lived to 180+ (mine was ~220)

ike beats marth


also sorry i couldnt come cj you should convince SFL to come to waba


also drn is a scrub his diddy loses to my falco and ike
It's okay, I'mma try to get up there even if SFL doesn't (although they're 4 hours away from me so w/e).

DRN is sooo good ><
 

Espy Rose

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Because Ryo doesn't die!

Every stock he lived to 190+ (his highest was 240ish) and every stock I lived to 180+ (mine was ~220)



It's okay, I'mma try to get up there even if SFL doesn't (although they're 4 hours away from me so w/e).

DRN is sooo good ><
Just gimp his recovery. It's a lot easier than it looks.

counter his up-b!

and how does marth live to 180 against ike?
Believe it or not, Ike's KO moves aren't that good. :applejack:
 

C.J.

Smash Master
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counter his up-b!

and how does marth live to 180 against ike?
Countering his upB doesn't work vs Ryo, EVER. He ALWAYS techs the stage if I counter him into it. If I counter him outwards, he SDIs the hit up HARD and then has plenty of space to recover into.

Just gimp his recovery. It's a lot easier than it looks.



Believe it or not, Ike's KO moves aren't that good. :applejack:
And Espy, I can, and do, easily gimp literally every single other Ike I've ever played. I can consistently dair their aether, tipper fsmash it, grab them out of it, stage spike them out of it, etc etc. None of it worked on Ryo. I don't know if I was just too tired to play as well as I usually can, if it was a bad day, or if Ryo is just recovering in a way that's harder to gimp than every other Ike. But I just couldn't land anything on him; it was quite bizarre.

And I wouldn't say his kill moves aren't that good, because his bair and utilt are kind of godlike (and ftilt vs me since I can't react to that damn move lol).

But Glen, if you avoid his bair and are able to SDI his jabs on reaction so he can't jab/utilt you, then it's really easy to live forever vs Ike. Stay safe, don't get hit w/ fair/ftilt when coming off the ledge, as Ike dances around you, dance around his SH bair range [landing bair is super unsafe so he can't use that aspect of it that much, esp vs Marth, without risking huge punishment (stage control/damage wise)], don't dash so you can shield when you want (stupid 17 frame dash-> shield), and don't be ******** on platforms and you can easily live forever.
 

Espy Rose

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His bair is fast, but how can he set it up? Utilt I don't know too much about, but it just doesn't seem all that reliable to me, given that most of the time I DO see it, it's from a jab cancel or something. :applejack:
 

Shaya

   「chase you」 
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CJ, did you try a run off stage b-reverse counter (so you slide into the lip of the stage facing towards him/away from the stage)?

Ike doesn't necessarily beat Marth, but it's a lot of effort to space him (less so than Oli/MK though), just I feel that as Marth when you get hit by their fair it's really easy to "stop thinking", and not really evaluate what position you're currently in + what you're capable of doing to turn the tables. Learning to consistently punish Ike spacing fair isn't too hard, but definitely requires more effort than just one tournament set :(. As Ike's fair is short ranged at his head height, full hop or even double jump fair can punish/outspace. That's the simple part, jc reverse usmashes, landing tilts and dash attack are the hard parts (as a result of your punishment attempts not going well).
 

C.J.

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His bair is fast, but how can he set it up? Utilt I don't know too much about, but it just doesn't seem all that reliable to me, given that most of the time I DO see it, it's from a jab cancel or something. :applejack:
It outranges most of Marth's moveset and is gdlk OoS. He can't really "set it up" but if you commit to anything, it can very easily hit you for it.
Utilt shield poked me through a platform once, but other than that it largely hits landings (if poorly spaced- I finally didn't get hit by that for once though) and out of jabs, depending on which jab hitbox and your SDI and who you are, is very guaranteed (actually, I think bair is guaranteed out of jab under some conditions or another).

I'm not saying that Ike's kills are super reliable or something as good as, say, Olimar and MK. But they're not "bad" imo. They're reliable enough to get the job done vs any commitment and vs most characters.

Of course if you get sent offstage all he needs is an AD read to fair you to death =/ such long range

OH, UAIR. That move is silly too. Beats ADs depending where Ike is under you, shield pokes annoyingly well, etc. Uair is dumb.

CJ, did you try a run off stage b-reverse counter (so you slide into the lip of the stage facing towards him/away from the stage)?

Ike doesn't necessarily beat Marth, but it's a lot of effort to space him (less so than Oli/MK though), just I feel that as Marth when you get hit by their fair it's really easy to "stop thinking", and not really evaluate what position you're currently in + what you're capable of doing to turn the tables. Learning to consistently punish Ike spacing fair isn't too hard, but definitely requires more effort than just one tournament set :(. As Ike's fair is short ranged at his head height, full hop or even double jump fair can punish/outspace. That's the simple part, jc reverse usmashes, landing tilts and dash attack are the hard parts (as a result of your punishment attempts not going well).
Yes I did try that >< He just SDI'd straight up, DI'd up, and then sailed right on up, and then QD'd to recover to the top BF platform as I was stuck on the ledge. I was upset xD

And Marth definitely beats Ike (55-45 or 6-4 at WORST)2 but it's definitely a MU you need to be used to. Otherwise bair will get you a lot since it ***** your punish options if you're not frame perfect vs a lot of things, fair comes out late so you get hit unexpectedly a lot, you need to know how to deal with Aether, Ike can platform pressure Marth fairly well, on the ledge with RCO is scarier vs Ike than Snake/DDD imo, DJing means you have to deal with charging smashes (shout outs to footstool ADs to stay safe though), you need to know his mix-ups out of jabs and how to SDI to avoid them, etc etc.
 

Espy Rose

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The Great Sinister Slosh has graced your royal castle with his presence.

Oh, and because you'll never lose to Ike. :applejack:
 

C.J.

Smash Master
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What Zano said.

You HAVE to ban Delphino vs Ike. It is so far and away his best CP that it's ridiculous.

And Zano, Ramin is also a calibur of player so far above me that it'd be like comparing a college professor of biology to a 2nd grade student learning the plant and animal kingdoms.
 

clowsui

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quest you've never ever played a good ike. while it's true you can determine MUs off of comparing tools, it'd be a lot easier for you to understand why the MU is a lot better for ike if you just played against a good one, ESPECIALLY offline.

i used to think it was one of ike's worse 6:4s and then I played meneil lol. she set me straight and put me on the 55:45/5-5 track
 

NH Cody

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lmao uhhh do you even see what's wrong with what you just said??

"it's 6:4 most of the time...
but 55:45 against good Ikes"

...yeahhhhh...it doesn't work like that. The matchup stays the same regardless of who is playing against you. What changes is your capacity for error in order to still win.

also you call my statement baseless and then give your own baseless (and wrong) matchup ratios? funny :laugh:

yall are forgetting why marth is high tier. Ike is super slow and punishable. try fiddling with the character in friendlies or against CPUs or something. Marth players should seldom lose to characters like Ike, Yoshi, Link, Captain Falcon, etc. you can't just say "HURDUR THE MU IS HARDER VS STROUMBERT AND KIRINBLAZE." lolno. It's the same character, you just have to step up your execution

clowsui: watch out for those assumptions! I did play san a while back. I also played him and ryo online, but this is irrelevant. Meneil obviously has a lot of Marth practice because of Foodies/Akashi/me online etc. You lost because of a skill gap and matchup inexperience.
 

clowsui

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Did you use TL vs San?

And yeah Meneil knows the matchup better than me AND is better than me but I still managed to make it fairly close against her lol, indicating that the matchup is still in Marth's favor. Seeing the way she moves + the way she uses her character I was pretty certain the matchup is fairly close to even

Also you're getting too hung up on specifics again lol. The patterns and concepts that most mid-level Ikes and Marths exhibit allow the MU to be 6:4 in that context. It's not a logical fallacy to make statements about the general trend of a matchup at a given level. Let's use the ICs for example: we can prove/demonstrate that MOST mid-level ICs do not possess the capability to: use tripless CGs, properly apply Lux Desyncs 1-5, and properly vary their walling patterns. Given these assumptions, we can craft a different idea of an MU for the ICs at that level of ICs play. It's SO much easier to answer questions about "what do I do vs ICs" like this because most Marth MUs have a huge volume of information and parsing out information based on player skill level allows us to eliminate the "redundancies".



In any case, if San won against you or w/e, how are you so sure that vs San you weren't only being outskilled/outexperienced? What if you're weighing certain aspects of the MU less than you should?
 

PEACE7

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Ike doesn't completely get ***** by marth, if I remember correctly san believes the mu is even. IMO Marth beats Ike but not by much if both players are around the same skill level and have about the same amount of knowledge in the matchup, it's close to even. Also Ikes uptilt is **** when Marth is landing, and we have so many options when he has to recover with aether, we can do weak shieldbreaker to knock him out of it, fair also works, we can grab him out of it but the timing has to be really ****ing good, counter it, sideb is also a really good gimping tool against him when he is recovering if your offstage with him you can hit him out of it when his upB starts up and my personal favorite we can just stand by the ledge on our shield and upB it. If he grabs you to backthrow and you see the dash attack coming you should be able to upB. And I personally think Ikes best stages are PS1, BF and delfino. His jab combo on shield is like -27. Also when we are at kill percent we should never roll onto the stage his ftilt goes right through it.
 

Raziek

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Quest continues to prove he has no idea what he's talking about.

The fact that you think Ike is "super slow and punishable " shows you don't even understand how Ike even operates on a fundamental level, much less properly using his tools at a high level.

He doesn't rely on the parts of his move set that ARE slow outside of trapping landings. The tools he uses in neutral are for the most part fairly fast and safe. Jab and spaced fair, for example.

:phone:
 

Foodies

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Ike doesn't completely get ***** by marth, if I remember correctly san believes the mu is even. IMO Marth beats Ike but not by much if both players are around the same skill level and have about the same amount of knowledge in the matchup, it's close to even. Also Ikes uptilt is **** when Marth is landing, and we have so many options when he has to recover with aether, we can do weak shieldbreaker to knock him out of it, fair also works, we can grab him out of it but the timing has to be really ****ing good, counter it, sideb is also a really good gimping tool against him when he is recovering if your offstage with him you can hit him out of it when his upB starts up and my personal favorite we can just stand by the ledge on our shield and upB it. If he grabs you to backthrow and you see the dash attack coming you should be able to upB. And I personally think Ikes best stages are PS1, BF and delfino. His jab combo on shield is like -27. Also when we are at kill percent we should never roll onto the stage his ftilt goes right through it.
Ike's backthrow to dash attack is a true combo (if buffered properly) at a certain range of %s. I wouldn't suggest upBing out of it anyway since there are a lot of moves Ike could be using after the bthrow instead of dash attack (ex: shield, spotdodge, fair, and reverse upsmash). Not the greatest risk to reward ratio though in my opinion. Ike shouldn't be finishing the full jab combo on shield either, but yay for you if they do. I don't think rolling from the ledge should be used ever (since I never see top players doing it, people probably can just react to it and punish) but it works in lower levels of play when edge guarders usually over commit to an action.
 

PEACE7

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That's why i said if they see the dash attack coming. And I didn't say the player's i play do finish the combo on shield I'm just mentioning how bad it is on shield.
 

Player-3

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sweet thats like a free $15 cj will be tough since he has played ryo so much


i dont play p:m neko but i will totally play it for not-money with you
 
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