His bair is fast, but how can he set it up? Utilt I don't know too much about, but it just doesn't seem all that reliable to me, given that most of the time I DO see it, it's from a jab cancel or something.
It outranges most of Marth's moveset and is gdlk OoS. He can't really "set it up" but if you commit to anything, it can very easily hit you for it.
Utilt shield poked me through a platform once, but other than that it largely hits landings (if poorly spaced- I finally didn't get hit by that for once though) and out of jabs, depending on which jab hitbox and your SDI and who you are, is very guaranteed (actually, I think bair is guaranteed out of jab under some conditions or another).
I'm not saying that Ike's kills are super reliable or something as good as, say, Olimar and MK. But they're not "bad" imo. They're reliable enough to get the job done vs any commitment and vs most characters.
Of course if you get sent offstage all he needs is an AD read to fair you to death =/ such long range
OH, UAIR. That move is silly too. Beats ADs depending where Ike is under you, shield pokes annoyingly well, etc. Uair is dumb.
CJ, did you try a run off stage b-reverse counter (so you slide into the lip of the stage facing towards him/away from the stage)?
Ike doesn't necessarily beat Marth, but it's a lot of effort to space him (less so than Oli/MK though), just I feel that as Marth when you get hit by their fair it's really easy to "stop thinking", and not really evaluate what position you're currently in + what you're capable of doing to turn the tables. Learning to consistently punish Ike spacing fair isn't too hard, but definitely requires more effort than just one tournament set
. As Ike's fair is short ranged at his head height, full hop or even double jump fair can punish/outspace. That's the simple part, jc reverse usmashes, landing tilts and dash attack are the hard parts (as a result of your punishment attempts not going well).
Yes I did try that >< He just SDI'd straight up, DI'd up, and then sailed right on up, and then QD'd to recover to the top BF platform as I was stuck on the ledge. I was upset xD
And Marth definitely beats Ike (55-45 or 6-4 at WORST)2 but it's definitely a MU you need to be used to. Otherwise bair will get you a lot since it ***** your punish options if you're not frame perfect vs a lot of things, fair comes out late so you get hit unexpectedly a lot, you need to know how to deal with Aether, Ike can platform pressure Marth fairly well, on the ledge with RCO is scarier vs Ike than Snake/DDD imo, DJing means you have to deal with charging smashes (shout outs to footstool ADs to stay safe though), you need to know his mix-ups out of jabs and how to SDI to avoid them, etc etc.