yoshq
Smash Master
alright thanks, but for the future please copy paste the format on the last page, because otherwise Admiral Pit won't use the info.
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You can tornado rise without your second jump, just wanted to clarify that for you.nair everything
-Midair Jump + Down-B
This allows Luigi to move upwards quite a bit, not to mention the threatening hit-boxes of Down-B helping him recover. He can do this once, and only if he has his midair jump still. (hope I am right)
Make sure you relax while playing is the biggest thing. Getting frustrated will cause to get hit by moves that are easily avoidable.
Like boss said, throw out some fireballs so that the marth is forced to either avoid it, or swat them away. This forces the marth to do something else in the match up and generally avoids the focus on you for a short time. Get in close to him and land a jab, remember jab is faster then any of his ground moves(unless marth's dolphin slash is faster then 2 frames?)
Space Luigi's back air a lot as well, bait the marth fair and come in with a bair, and most importantly get the kill as early as possible but do not make it look too predictable.
In the end simply, go for a kill move only when you think you can land it. Otherwise your going to eat a lot of damage from dancing blades.
Luigi cyclone isn't bad either, but if you do it too much marth will just shield it then dolphin slash oos everytime so careful with that.
You can shoot a fireball out of his recovery on any stage in the same similar fashion, and its risky to try to gimp pit in most instances.Because when he does his up b, sometimes the stages screws it up for him or useless if he's under the stage while trying to recover, we can easily hit him outta his recovery w/ fireball or bair and then we can recover w/ luigis cyclone so we can knock a stock off of him. But i dunno, he seems ok on that stage, he aint the best char on that stage.
Yeah, I don't blame u, but hmm it seems frigate won't benefit us @ all. Dont bring him to FD cuz u gonna have to powershield his arrows all day. BF, YI, and SV are gud choices.This is actually not a bad counter pick for Luigi in a good bit of match-ups, but not vs characters that can fly, have 5 jumps and an up b recovery with quite a bit of mobility.
I would recommend a neutral vs pit in general, or a counter pick a small boundary and level terrain such as brinstar.
You could also take him to our mansion. It works fairly well, that is if it is not banned.Yeah, I don't blame u, but hmm it seems frigate won't benefit us @ all. Dont bring him to FD cuz u gonna have to powershield his arrows all day. BF, YI, and SV are gud choices.
The doubles discussion is going nicely. We could always use more input but It's going well IMO. But we do need to update our MU's and discuss more.I agree w/ Mariobrouser and the double discussion too..
I agree 100%. They would know the MU's best.IMO we should also wait for some input from the better Luigi's like BigLou and YoshQ. Not saying tha anyone here is incompetent, but since they place more frequently, they probably know a bit more detail about MUs and such.
MLG is today right?
For me it's the match-up inexperience and lack of tournament attendance due to no transport or money.Is it that no one uses luigi (O.o) or that all the Luigi users are never here or just don't talk much? We need to get this stuff done lol.
i said that in the stage discussion D:Guys, why haven't I seen anyone mention YI against pit? The platform is fun, luigi is generally good there. Plus Pit is actually pretty easy to gimp on yi (can't go under the stage). If you ever see the wings come out kill him with a fireball or just get under him and jump a cyclone, he just dies. Not to mention the shyguys can mess up his arrow game. I play a couple pits pretty often, and I'm pretty confident this is luigi's best CP on pit.
ninja edit: Oh, looks like people did mention it, I just didn't read well enough. Everything else is still good though.