StoicPhantom
Smash Ace
- Joined
- Dec 11, 2018
- Messages
- 631
I'm back from my trip and have been trying to see how the new buffs play out. I thought I might upload some MUs that have been difficult for Zelda and see how the new buffs help. Also coming off a two month hiatus, so bear with me if I seem sluggish or prone to whiffs on what should be basic things.
ZSS
https://youtu.be/1PSwj_FqJ4k
Neutral is still hell, but our punish game is better now and she definitely dies earlier. Still trying to get the right timing for the overhead slash to wall Flip Kick, but I feel it has potential. And it is easier to edgeguard Flip Kick with Din's Fire now, so that should make her less safe offstage, compared to before. Not much else to say though, I don't feel this MU changed as much as I'd hoped, but maybe I need more time.
Greninja
https://youtu.be/wCanlD9GkWA
Greninja is easier to edgeguard than ZSS, so I feel like the new buffs are going to really help here. Neutral is still difficult, and he ducks right under Nair and F-Tilt, but at least he'll die quicker now, which will definitely help with pressure. One thing I need to start ingraining into my muscle memory, is using Din's Fire to catch him when he's trying to avoid Phantom by recovering onstage. I'm not used to the it killing better at shorter distances, so I was still trying to catch him with Up-air. I'm wondering if planting Din's where he's going land might not make this easier.
I also ran into Lima while doing my testing lol. I've faced him before, early on in the meta when I had no idea what I was doing, but I'm a little more prepared this time around. There isn't much in the way of commentary or usefulness as it pertains to the new buffs, but I though it would be interesting to share.
https://www.twitch.tv/videos/546025757 (01:54:30)
I still think Zelda wins this MU, but I made some crucial mistakes in the last couple matches and Lima is the more experienced and better player. I believe he's friends with Mystearica, so he likely has lots of Zelda MU experience, while I unfortunately kinda had to learn the Bayo MU as I went along. Still, I'm grateful for the experience, as it's so rare to fight someone of Lima's caliber, and I feel like I got good data on the MU, which is one of my shakier ones. It's so rare to find a good Bayo, let alone a top Bayo.
And rustiness aside, this once again was a good reminder to me, that the thing I struggle the most with is endurance. I can put up a good fight at the beginning, but I start autopiloting and getting stuck in patterns as time goes on. I really should have tried to fast fall Nair when he was escaping with Bat Within, but I kept Up-airing and hoping I could beat him to the ground. Was taking lots of risks trying see if I could edgeguard Bayo, but her hitboxs are too huge I think. Not to mention getting comboed into oblivion.
I just end up getting too tired mentally and that's probably why I'll never last in tournaments, even if I was healthy enough to get there lol. Hopefully, that will improve with more experience, but I have a feeling it's tied to my health issues. Still pretty fun regardless, even if I'm wiped out mentally afterwards, and is why I still play QP, even as awful as it is.
ZSS
https://youtu.be/1PSwj_FqJ4k
Neutral is still hell, but our punish game is better now and she definitely dies earlier. Still trying to get the right timing for the overhead slash to wall Flip Kick, but I feel it has potential. And it is easier to edgeguard Flip Kick with Din's Fire now, so that should make her less safe offstage, compared to before. Not much else to say though, I don't feel this MU changed as much as I'd hoped, but maybe I need more time.
Greninja
https://youtu.be/wCanlD9GkWA
Greninja is easier to edgeguard than ZSS, so I feel like the new buffs are going to really help here. Neutral is still difficult, and he ducks right under Nair and F-Tilt, but at least he'll die quicker now, which will definitely help with pressure. One thing I need to start ingraining into my muscle memory, is using Din's Fire to catch him when he's trying to avoid Phantom by recovering onstage. I'm not used to the it killing better at shorter distances, so I was still trying to catch him with Up-air. I'm wondering if planting Din's where he's going land might not make this easier.
I also ran into Lima while doing my testing lol. I've faced him before, early on in the meta when I had no idea what I was doing, but I'm a little more prepared this time around. There isn't much in the way of commentary or usefulness as it pertains to the new buffs, but I though it would be interesting to share.
https://www.twitch.tv/videos/546025757 (01:54:30)
I still think Zelda wins this MU, but I made some crucial mistakes in the last couple matches and Lima is the more experienced and better player. I believe he's friends with Mystearica, so he likely has lots of Zelda MU experience, while I unfortunately kinda had to learn the Bayo MU as I went along. Still, I'm grateful for the experience, as it's so rare to fight someone of Lima's caliber, and I feel like I got good data on the MU, which is one of my shakier ones. It's so rare to find a good Bayo, let alone a top Bayo.
And rustiness aside, this once again was a good reminder to me, that the thing I struggle the most with is endurance. I can put up a good fight at the beginning, but I start autopiloting and getting stuck in patterns as time goes on. I really should have tried to fast fall Nair when he was escaping with Bat Within, but I kept Up-airing and hoping I could beat him to the ground. Was taking lots of risks trying see if I could edgeguard Bayo, but her hitboxs are too huge I think. Not to mention getting comboed into oblivion.
I just end up getting too tired mentally and that's probably why I'll never last in tournaments, even if I was healthy enough to get there lol. Hopefully, that will improve with more experience, but I have a feeling it's tied to my health issues. Still pretty fun regardless, even if I'm wiped out mentally afterwards, and is why I still play QP, even as awful as it is.