A long time ago, I rented MySims Party for Wii from the rental store, and… it was terrible. Very quickly into the game, I got hit my minigames where the motion controls just didn’t respond, at all, and it absolutely killed my will to play it any more for the duration I had rented it for. There really isn’t anything else in the game except minigames (there isn‘t a board game like in Mario Party or Wii Party.) I could try exploring the town that had basically nobody in it since you have to win minigames for people to show up…. but yeah, I was done.
I thiiink I remember reading somewhere that unresponsive motion controls are caused by my Sim having a low endurance stat, but your sim’s stats decrease by one for the rest of the minigame set each time they are used, so you’re doomed if too many of that type of minigame appear anyway. That’s just horrible design…
Sometime later, I bought the DS version of Party, and it was a whole lot better. All of the minigames work properly! The game is still just the minigames plus an explorable town area, but it has an interesting system for buying cards at the in-game shop and using them to boost yourself or sabotage enemies. It did have the same stats mechanic, but it only had 3 stats to worry about rather than 5, running out of stats didn’t make the game unplayable, and IIRC you had a couple “backup” Sims to swap to + the aforementioned cards to use if one’s stats got too low.
I thiiink I remember reading somewhere that unresponsive motion controls are caused by my Sim having a low endurance stat, but your sim’s stats decrease by one for the rest of the minigame set each time they are used, so you’re doomed if too many of that type of minigame appear anyway. That’s just horrible design…
Sometime later, I bought the DS version of Party, and it was a whole lot better. All of the minigames work properly! The game is still just the minigames plus an explorable town area, but it has an interesting system for buying cards at the in-game shop and using them to boost yourself or sabotage enemies. It did have the same stats mechanic, but it only had 3 stats to worry about rather than 5, running out of stats didn’t make the game unplayable, and IIRC you had a couple “backup” Sims to swap to + the aforementioned cards to use if one’s stats got too low.