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MBRedboy31
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  • A long time ago, I rented MySims Party for Wii from the rental store, and… it was terrible. Very quickly into the game, I got hit my minigames where the motion controls just didn’t respond, at all, and it absolutely killed my will to play it any more for the duration I had rented it for. There really isn’t anything else in the game except minigames (there isn‘t a board game like in Mario Party or Wii Party.) I could try exploring the town that had basically nobody in it since you have to win minigames for people to show up…. but yeah, I was done.

    I thiiink I remember reading somewhere that unresponsive motion controls are caused by my Sim having a low endurance stat, but your sim’s stats decrease by one for the rest of the minigame set each time they are used, so you’re doomed if too many of that type of minigame appear anyway. That’s just horrible design…

    Sometime later, I bought the DS version of Party, and it was a whole lot better. All of the minigames work properly! The game is still just the minigames plus an explorable town area, but it has an interesting system for buying cards at the in-game shop and using them to boost yourself or sabotage enemies. It did have the same stats mechanic, but it only had 3 stats to worry about rather than 5, running out of stats didn’t make the game unplayable, and IIRC you had a couple “backup” Sims to swap to + the aforementioned cards to use if one’s stats got too low.
    I still want to see a MySims stage or something in Smash. I was thinking it’d have various MySims in the background to cheer on the fighters, much like both competitive Animal Crossing stages, but every playable fighter would be sorted into one of the original game’s six Interests (Cute, Fun, Geeky, Studious, Spooky, Tasty) and corresponding Sims would cheer them on when they’re being played as.

    They could also steal the K.K. Slider gimmick from the Animal Crossing stages and have DJ Candy spin records in the background at specific times.
    Do you ever think about the fact that there’s six main MySims games, and they all each have a DS version that’s essentially a completely different game, and they all released from September 2007 to September 2010?

    THAT’S TWELVE GAMES IN THREE YEARS!! TWELVE!!! WHAT DO YOU MEAN THE FRANCHISE LASTED ONLY 3 YEARS BUT RELEASED 12 GAMES???
    I’m not even counting stuff like MySims Camera on DSiWare in that total
    So, the global release of Sonic Rumble, which was supposed to be May 8th, has been delayed, since the devs want to add more content.

    I dunno, I’ve watched my favorite Australian Sonic livestreamer play the early release for hours and hours already and, aside from one level being bugged and a couple others having cheesy exploits, it seems ready enough for launch to me. Ugghhhh….

    Although, I guess I have an extremely high tolerance for games adding stuff post-launch, compared to most people…

    So… what else is releasing in May? Anything?
    In platform fighter news, Royalty Free-For-All has revealed its 8th character.

    osby
    osby
    I'm interested in this game, but I don't really vibe with the decision of taking public domain characters and then just making them look nothing like the original (for the most part). The naming convention doesn't help either.

    What I'm saying is, it feels like they're just making original characters inspired by royalty-free figures, which isn't actually that novel of an idea. Still good designs, though.
    Baysha
    Baysha
    Eh. Reimaginings have been a part of how people use the public domain since it was created, so I'm not that bothered.
    You know that mode in Mario Golf Super Rush where you hit the ball and then run across a very open and empty course to catch up with it? I wonder if it would've been a lot more fun if it were Sonic Golf Super Rush instead. Golf courses needing by necessity to be kinda flat and empty wouldn't be quite as bland to run around in if your character were faster in the first place.

    Maybe if you're really fast, you can catch up to the ball before it lands and hit it midair. There's definitely room for stylish plays there, and opportunities to save the ball if you made a bad shot.
    If Animation Versus ever gets guest characters, I really want to see a rep from Your Only Move Is HUSTLE.

    Cowboy (who is both a cowboy and a samurai) would probably be the most obvious and iconic pick, but any of the characters would be really cool.
    Tony Hawk's Pro Skater is kinda funny since, like, they got the rights to the likeness of the most famous skateboarder ever, and, instead of making a realistic skateboarding simulation like with a lot of popular soccer, football, ect. games, they opted to make the skaters absolutely ludicrously athletic and capable of impossible landings and animation cancels and whatnot.

    Imagine if, in Madden, the real-life players were doing Wario shoulder bashes all over the place and jumping over each others' heads and that was just the football game.

    I have no issues with it at all, I just think it's funny that it's the one very popular and long-running sports series (that specifically features IRL people rather than mascots) to opt to be so arcadey and over-the-top.
    I was thinking about how one would (finally) design a good Superman-specific game. I was thinking that, instead of controlling Supes directly, it’s a time management game like Diner Dash or whatever, where you click on disasters happening in the city to make Superman fly there and take care of it. But, as the game goes on, it gets more and more overwhelming and harder to save everyone. There’d also be stuff like, for example, if there’s a bunch of fires, there isn’t enough time to have Superman manually extinguish them all with his super ice breath, but you can make Superman pick up fire trucks and move them there, so that he is free do other things. In late game levels you’d have a whole bunch of stuff to manage like that.

    Also, a game featuring The Flash could be the same idea, but the disasters happen around the world instead of in one city.
    I think the issue with the Deadly Six in Sonic Lost World (specifically in their debut in Lost World,) isn’t their simple personalities, or their cartoon oni-like designs that are a bit weird next to everyone else, but rather, the lack of environmental storytelling to demonstrate how dangerous they are.

    In any game where Eggman is the main villain, his influence on the world is obvious; in addition to his minions being basically everywhere, he usually has at least one massive factory, playing up the destruction he brings to nature and to everyone else. Even if his boss fights happen to be easy in the particular game, his power overall is hard not to notice.

    On the other hand, the Deadly Six don’t have their own minions (they just stole Eggman’s,) they don’t have their own lair (again, they just stole Eggman’s,) and there isn’t really anything in the environment showing what kinds of things they’ve done to whatever civilizations exist or existed on Lost Hex for them to gain their reputation. I’m not even asking for anything huge, here: a few murals in the ruins in Desert Ruins and/or Silent Forest would’ve gone a very long way, you know? So you mostly just have stuff in cutscenes (which is evil, but harder to take seriously within the game’s tone, and not uniquely distinct from what Eggman was doing) and their boss fights, the majority of which are very easy, so they don’t really feel like as much of a threat as they’re supposed to be.

    For the record, I think it’s neat that Zavok and Zazz are in Sonic Racing Crossworlds, given that it also has the obvious inclusions that were missing from Team Sonic Racing, so there’s room for them.
    The Animation Versus devs revealed the last two new characters on their livestream today; a mysterious translucent stick person surrounded by entangled nodes that is the game’s main antagonist, and a pink train conductor with a satchel full of tools!

    The problem is that they only said the antagonist’s name out loud instead of in text, and it could be “I”, “Eye”, “Ai”, or “Aye”. Ugh, that’s going to drive me crazy.
    I’m curious if the Switch 2 Pro controller will be legal in Smash tourneys at all, since it has built-in support for macros.
    A_Kae
    A_Kae
    Have they said anywhere it has actual macros? I was assuming it's just simple extra buttons to bind for a single input and that seems to be what the website says. No problem in that case, but even if there's macro support we can just only allow setting it to a single input. Adds some extra procedural headaches but nothing too crazy. Most events will still be on the regular switch for a long time too.
    I do have to admit, a lot of us are hyping up Sonic Racing Crossworlds as being cheaper, but it does have a Digital Deluxe Edition, so if the base game is $60 and DX is $20 dollars more, a lot of us would be paying $80 anyway. Sega hasn’t actually announced the pricing yet, though, so I’m merely spectating.

    (Although, it does have the advantage for me of not needing to buy a new console since I already have a good PC, plus PC doesn’t require a $20 subscription for online.)
    Anyway, when’s Sonic Racing Crossworlds news?

    We know for a fact that there’s stuff in that game that Sega hasn’t shown off yet. They’ve only revealed about 1/3 of the tracks that the website claims there are, they haven’t yet properly explained how Extreme Gear (hoverboard) vehicles work (although whether or not there’s actually anything functionally unique about them besides stats and character animations is yet to be seen,) and they haven’t shown all of the content included in the Digital Deluxe version yet either.
    Now I’m thinking about how much returning content Kirby Air Riders in general will have.

    What if… it brought nearly everything back? There‘s 16 tracks (a standard amount of tracks for a Mario Kart game to bring back, plus the fact that 7 of these are Top Ride tracks that are tiny), 20 vehicles for Kirby across all modes, 2 alternative characters, 1 moderately big city map, and ~13 (?) small areas for City Trial’s Stadiums.

    I don’t know how much staff they’re devoting to it, but, if it is notably higher budget than the original (it has a fancy CGI teaser after all,) it doesn’t seem impossible that most of the original stuff could return alongside a similar amount of new stuff. Or it could be all new stuff and they’ll put the original game on NSO. I’m excited to learn anything about the game beyond the trailer, really (although I don’t expect much info about it until after MKW’s release.)
    I wonder if Top Ride is returning in Kirby Air Riders. Like… Air Ride is the obvious mode that must be included, and City Trial is such a colossal part of the original game’s identity that it‘d be incredibly weird if it didn’t return, but Top Ride feels like it is just kinda there, you know?

    It‘d be neat if Top Ride gained vehicles to choose from beyond just the two control schemes.
    Wouldn’t it make more sense for powerscaling debates to use the median power level of a character, instead of their highest feats? Like, if you list every instance of a character and rank them in order of power, you should use the one in the exact middle, to eliminate the influence of outliers.
    Although I’m really just sick and tired of characters’ greatest feats being brought up again and again and again, instead of thinking about how a “standard” fight would go.
    Don’t mind me, I’m just continuing to be frustrated that Sonic Rumble keeps running events that begin and end before the global launch (May 8th.) Like maybe I wanted to play as AiAi and MeeMee and Opa Opa?? Nope, sucks to be me I guess.
    MartianSnake
    MartianSnake
    What's sega's own personal track record with this stuff?
    KneeOfJustice99
    KneeOfJustice99
    Wouldn't surprise me if a rerun, if ever, takes place in like... several years or so. Which sucks.
    MBRedboy31
    MBRedboy31
    MartianSnake MartianSnake I’m not an expert on Sonic mobile games so I might be totally wrong, but other relevant Sonic mobile games (like Sonic Dash and Sonic Forces Speed Battle) haven’t actually had crossovers quite like this, so it’s hard to say.

    Sonic Dash did have an Angry Birds collab a long time ago (well before Sega bought Rovio) that I don’t think has returned, but I don’t think that’s the same thing as this.

    A lot of other event skins (that don’t involve third parties, such as the Paramount movie skins and LEGO skins) in both Sonic Dash and Sonic Forces Speed Battle do return from time to time, though, and all of the crossover characters shown so far here in Rumble are clearly owned by Sega, so they might return eventually. I just want some confirmation from the devs or Sega, though…
    Can we get Formee from Freakyforms: Your Creations, Alive! in Smash as a create-a-character? We’d have every character ever in Smash, even if they have to be weird wobbly 2D representations with elastic limbs. Like, it’d be the next Miitopia-face-paint, it’d go crazy.

    In case you’ve never played that, you really can make pretty much anything you can think of (as long as you can figure out how to build it out of 20 or fewer premade shapes stuck together.) And, no matter the proportions of what you came up with or the specific quantity of limbs you chose to give it, the animations are procedural, so it’ll automatically work out.
    I’m imagining if the new Tomodachi Life were to get a freeroam mode, where you can wander around the island on foot to watch the Miis do stuff (as opposed to the disembodied flying camera you usually have.) Although, it’d have to be first person only since the player in Tomodachi Life games is never seen aside from their hands and arms.

    And then, I realized it’d be the most LEGO Island 1 thing in ages. Just walking around a weird island in first person watching weird people do weird things. If this does end up being a thing, I’ll have to try playing the Lego Island OST in the background to soak up all the vibes.
    I want to see Puyo Puyo Tetris branch out into more puzzle games. Like, I want to see the chaos of 4-player matches where every player is playing a completely different game.

    Even beyond the idea of including stuff like Panel de Pon and Dr. Mario in a Switch 2 exclusive release (the Panel de Pon fairies would fit in pretty well with the PPT cast, wouldn’t they?), why don’t they at least include Columns? Doesn’t Sega own Columns?
    So, I’ve been thinking about how a 3D (arena) platform fighter would be designed.

    Since you can’t input “up” or “down” in a 3D game, I was thinking a couple of the triggers would be devoted to “low stance” and “high stance” so you can still do your up and down tilts/airs/specials/smashes. But then you can’t play it on a GameCube controller without a weird control scheme.

    Although, for there to even be a point to there being so much space to run around in (other than making it easier to stall and run down the clock,) all of the characters‘ movesets would need to have a crazy amount of stage control, wouldn’t they? It would be an interesting opportunity to think about some design ideas that‘d be absurd in a 2D game.
    You know what feature Animation Versus REALLY needs? A desktop pet mode. You know, so the stickmen are fighting on your own computer’s desktop. You could either play standard matches using whatever windows you have open as custom-arranged platforms (although obviously this mode would be local multiplayer/vs CPUs only) or you can let the CPUs fight while you use your mouse cursor to troll them.
    You know, I think I am getting Sonic Racing Crossworlds first, and maybe getting Mario Kart and a Switch 2 later down the road. Mario Kart’s going nowhere, after all.
    Or maybe I’ll get neither. If I wait, Sega games always go down in price. But then I don’t know how long Crossworlds’ online will be active. Team Sonic Racing’s online died incredibly fast, but it also didn’t have crossplay, so hopefully Crossworlds will fare better since it does have crossplay.

    I’m just wondering when Sega is going to share more information about it. They haven’t even announced a release date. I’d imagine they were waiting for Nintendo to announce the Mario Kart release date so they can plan around it, so hopefully they have a release date in mind now.
    I have to admit: as much as I loved Kirby Air Ride back in the day and played it for hours (much of that being just messing around in the free roam mode of City Trial,) I can’t really realistically imagine I’d play Air Riders quite as much, even if it has way more content.

    I think a big part of that is just the fact that, as an adult, it’s harder to just enjoy, like, existing in a game’s world. Gotta experience all the functional content, gotta move onto the next game…

    In regards to MKW’s giant overworld, the idea of exploring it gets my imagination going but I’m not sure if it’d actually be that fun, at least as an adult.
    Interesting thing I noticed from MKW footage is that, instead of you holding the item button to drag items behind your vehicle, all items are automatically dragged behind you. And I mean all items (that aren’t orbiting triple items.) I assume that might mean that people can steal your beneficial items by bumping into your rear bumper, so watch out. Admittedly, it’ll be nice to not need to hold the item button for ages (if I do buy it, idk yet.)
    The main thing during the Kirby Air Riders teaser that made me think it might be Air Ride was the fact that Kirby was trying to grab onto the flat side of the Warpstar (in a Kirby platformer, he grabs onto the thin side instead.) I might be too much of a Kirby nerd.

    Also, props to Kirby for being a total boss and nailing the perfect glide landing after freefalling out of the stratosphere (also confirming that perfect glide landings are a returning mechanic.) I would’ve crashed into the ground and gotten the laggy awkward bounce that slows you down.
    Based on the title “Kirby Air Riders”, I wonder if it might have more playable characters. It’d be cool if you could pair any character with any vehicle (unlike the original game, where Dedede can only exclusively use his specific Wheelie Bike and Meta Knight can only be on foot.) A big advantage of this system is that the other characters would be usable in City Trial (if it returns) too.

    I wonder how they’d manage to make the other characters as interesting and fun as Kirby with his ability to copy enemies for a variety of distinct moves, though.
    Did you know there’s a brand new non-remake Katamari Damacy game releasing tomorrow?
    …exclusively on Apple Arcade.

    I’m watching a Japanese livestreamer playing it right now since it’s already April 3rd there.
    ssbashworld
    ssbashworld
    Thats kind of sad, love the Katamari games & had no idea a new game was coming. Hopefully it becomes more widely known or available later or at least does well enough so we get another game that is.
    MBRedboy31
    MBRedboy31
    Yeah, I wouldn’t have even known it existed without said livestreamer playing it…

    The title of the game is Katamari Damacy Rolling LIVE if you want to look it up.

    The narrative gimmick is that the King of All Cosmos became an influencer and is livestreaming the Prince doing requests for people, so there’s always a fake stream chat on one side of the screen. Other than that, it seems to be just like any of the console games.
    Just tried some ranked Fall Guys since that just released today. The difficulty level is insane right now since all the best players are still in the low ranks (although, I'm pretty good myself, so I still managed to get a win after a few tries.) The gameplay isn't really much different than non-ranked, so it's mainly an extra thing to work toward each season, I think.
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