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  • One mentality people (especially outsiders not interested in the game or Nick as a whole) are having about Nick Brawl that's really annoying me is "It should just be Avatar" or "Avatar is objectively the best Nick IP".
    Wario Wario Wario
    Wario Wario Wario
    About that last quote, yes, Avatar tells a deeper story with deeper themes, a more vast world, and higher emotion than any other Nick show - but does that inherently have more value than just being funny? Different people get different things out of media, and as long as it's well done a silly comedy about a hairless dog screaming into a fat cat's ears is just as worthy of "art" status as an epic tale about elemental warriors
    Mamboo07
    Mamboo07
    About wanting more reps like Zuko and Toph?
    Every time Bandana Waddle Dee discourse pops up it often seems like people on both sides don't understand that "Goomba in a hat" isn't a critcism of Bandana Waddle Dee as a character or a Smash fighter, but rather as a character design.

    The fact that he is the highest ranked member of Dedede's army or has a unique spear moveset, for many people (myself included), does not negate how HAL took an inherently emotionless design for a disposable enemy, gave it a weapon, and called it a day without as much as a unique face. It can go both ways of course, some people may consider BWD's design as being in a vacuum while his
    personality and/or powers take center stage, which is a valid position to have, but also one you need to be honest about when talking about such a divisive character.

    For example, I'm a huge Waluigi supporter, but I don't want Waluigi for his canon powers - air swimming, moonwalking, and vine creation aren't exactly striking fighter moves IMO - I want him for his personality and how that could shape his moveset as a result. When you argue in favour of a character you shouldn't try to prove every "criteria", you should just prove your character's strongest strengths and hope those can outweigh other concerns, otherwise you'll make yourself look like a fool explaining how Golden Sun changed the gaming industry forever or Crash Bandicoot is a more important part of Nintendo's history than Sony's.

    For Steve most of the problems and concerns people had with him as a Smash fighter came true - next to no music, stiff animations, out of place aesthetic, lack of personality - but Steve's strongest qualities negated every single one of those issues to the point nobody really complained. A similar story can be told about Ridley, "too big" turned out to be a pretty accurate assumption as Ridley ended up looking really weird when shrunk, even with him being bigger than his terrible posture lets on - however, they made that cold and cunning brutality come off so well that it's hard to complain about his depiction, even if you were strictly opposed to Ridley beforehand. In a way Smash speculation is like Smash itself - no character is without weaknesses and some characters even have more weaknesses than strengths, but it's the quality of those strengths - not the quantity of strengths a character has or what their strength-to-weakness-ratio is - that puts a character on top.

    It's OK to want a character in Smash or criticise those who oppose them, but with that it's also OK to not want a character in Smash or criticise their fans - even if it's a character you like outside of the context of Smash. Nobody wants an echo chamber where "they're cool and popular" is the full extent of Smash roster discussion and concerns or complaints about both past and future characters, even ones you like, becomes taboo. Negativity, criticism and dissapointment are all essential parts of the human experience, and if we supress it to "be more hype" or "let people dream" we're not gonna have a more welcoming or inclusive community, we're gonna have a creepy self-assuring hivemind slaving away to make honey for Queen Doomguy.
    Pokelego999
    Pokelego999
    That makes more sense then what you've said previously, but haven't you been the one trying to shaft Bandana Dee supporters before, while now you're like "We gotta be inclusive"
    Wario Wario Wario
    Wario Wario Wario
    I don't think you read this correctly. I'm not saying "we gotta be inclusive!", I'm saying "there are no objective good requests, criticising potential newcomers or the ways people support them is good, and so is openly acknowledging the downfalls of your most wanted - especially if they're a popular request."
    Pokelego999
    Pokelego999
    I can see how I could misinterpret that then.
    Ultra Instinct Shaggy has been acknowledged by Warner Bros. before, but now he's been animated for an actual movie. (albeit a D2DVD Mortal Kombat movie)
    "So, basically, this project is just Thomas the Tank Engine but with boats - go for something fun but humble."
    "OK boss, got it. Transcendental smooth jazz it is."
    "What no we can't do tha-"
    "OK, we'll use it - just because it's too good to not release and we don't have a big enough record label deal to pretend it isn't attached to anything. You can't use the DX7 again though."
    Hot take: Crash 3's vehicle levels are bad, but the power-ups (bazooka especially) are the real worst game design choice of not just Warped but also the entire Crash platformer lineage - that includes WoC through MoM.
    Calling Bandana Waddle Dee "Hat Goomba" is insulting to Hat Goombas.
    Bandana Waddle DeeHat Goomba
    1. Thinks he's unique, attention seeker
    2. Has less abilities than generic counterpart
    3. Highest compliment you can give from a design level is "recognisable in silhouette"
    4. Consistently chosen over a variety of awesome characters like a prodigal painter and a hamster who can turn into stone.
    5. Base design inherently restricts personality and emotion
    6. Hat type is literally in the name, no alt costume options
    7. Colour of the 3-year-lasting burn I got when I was 6 and stuck my hand under a vaccum cleaner. 🤢🟠🟠🟠
    8. Physical embodiment of corporate homogeny and how it serves as a detrement to creativity
    1. Contempt and grateful with being generic
    2. Could feasibly do everything the hatless counterpart can do
    3. Varied designs, one for every mood (see above)
    4. Doesn't steal the player 4 spot from more interesting characters (That's Rosalina's job)
    5. Base design has a clear, distinct personality
    6. Not picky about fashion, can wear any hat you could possibly want.
    7. Epic brown like
      😎🟤🟤🟤
    8. Varied hats provide a loophole to corporate mandates by implying instead of showing personality
    I like how if you watch Ratboy Genius, Potato Knishes makes even less sense in context - after a rather emotional confrontation scene with piano music, Little King John (the flesh-coloured stretchy rat) just kinda walks off and starts singing about making insects with Jewish foodstuffs out of nowhere, and then it cuts to Summer Solstice Baby (the character John kidnapped) singing a vent song.

    Potato Knishes is never mentioned or alluded to again, at least in the Minecraft mini-series (that's all I've really watched)
    three special steps 🕵😎


    In all seriousness though, the idea of a creator refusing to have their character in Smash (as well as the in-universe equivalent of a character themselves refusing a Smash invite) is really fascinating to me - I guess I see a lot of circlejerk about how "nobody in their right mind would refuse a Smash offer!" in speculation circles even though it's really not that simple - they may be opposed to their character being violent (even for sport and especially around women; children; and animals), they may want another studio or developer's character instead (like Oso does in the meme), they may think of their character as aesthetically or thematically unfit, they may not be comfortable with working with big corporate Nintendo, they may see a Smash cameo as selling out, they may want the time they'd spend working with Namco going to their own projects, they may not want to gatekeep an appearance of their character to a single console, they may be opposed to Nintendo's marketing strategies in relation to Smash... lots of reasons, all valid.
    Most pro-Byleth comics and art either A. make Byleth look like an arrogant narcacist like a lot of real teachers or B. come off as extremely emotionally manipulative and end up bringing a schadenfruedic thrill as a direct result.
    If I was doing a fake leak, my character of choice would be PaRappa the Rapper - my reasons are
    1. I want PaRappa in Smash, and a leak of this magnitude could drive up his support significantly.
    2. He fits a sort of pattern within Smash DLC of characters irrelevant to Nintendo but extremely important to gaming as a whole, making him a believable even if unlikely pick
    3. People really believing PaRappa is in Smash, even for just a week, would encourage Smash fans to take Sony seriously as a potential 3rd party represented and research Sony's IPs.
    Depending on who you ask, the ending of Drawn to Life: The Next Chapter is either the deepest thing ever or the stupidest piece of code ever put on a cartridge.

    Even knowing the context and how it's hinted at in the game, I'd still argue the latter.
    Mushroom Kingdom U, with some slight alterations, could've been an amazing Bowser's Castle stage. Have the grassy plains portion instead be the outside of Bowser's Castle, add some lava bubbles to the catacombs phase of the stage, and finally leave the final portion as is as if you're making a beautiful escape to the skies above.
    the world if Fire Emblem's stage-to-character ratio was swapped
    OK, seriously though, imagine how embarassing it must be when a corporation infamous for shafting new IPs and ignoring creator voices allows a small indie dev team to create an infinitely superior online experience for an uproven franchise to you, one of the longest-running and highest profile gaming companies in the world, making one of the biggest AAA franchises of modern gaming that dates back to the Nintendo 64.
    Continuing off a post Champion of Hyrule Champion of Hyrule made about the Masked Man a few days ago...

    I don't get why people say a third EarthBound rep has to be an antagonist. In fact, if there's any series that needs absolutely ZERO playable villains it's Mother - almost every major villain in the series has some tragic and harrowingly realistic story to them that makes them a ridiculous if not irresponsible pick for a flashy and colourful fighting game with Banjo-Kazooie and Pac-Man in it.

    Ridley and Ganondorf are evil just because they are, Mewtwo and Sephiroth were unethical cloning experiments (dark, but unrealistic) and then Mr. Minch over here is evil because he spent his whole childhood being verbally and physically abused by his deadbeat parents, which the protagonist of his debut unknowingly contributed to. Don't even get me started on that poor poor Masked Man, or Giegue for that matter.

    I guess it must derive from this strange mentality that SSBU is "heroes vs. villains" themed, even though that has never been officially stated or even implied. Prior to the fake leak that planted that idea in people's heads I saw Kumatora and Poo mentioned as 3rd Mother reps way more than Porky.

    Like, yeah, I get Porky has cool lasers and a spider-mech, but he's also an overgrown immortal child who was driven to comitting genocide by years of abuse and alien brainwashing, then ultimately faced a fate worse than death all the while still having the mind and mentality of a child. Having dark villains in Smash is fine, but you need to take responsibility with roster picks at some point.
    Pokelego999
    Pokelego999
    I mean, it's not like Porky's backstory is important to his moveset or to anything really. If they really think it is that bad, they can just ignore that part or something. Having a dark backstory doesn't exactly boot anyone from a slot.
    Champion of Hyrule
    Champion of Hyrule
    The issue isn’t just the fact that he has a sad backstory, it’s more what he and his backstory symbolize and what your impression of the character would be after playing the game.

    I feel like Porky just has too much tragic elements that aren’t things that happened to his character, they’re things that are his character. He’s also not really an active villain and a constant threat through out the games and so I don’t really see him as a traditional villain. In earthbound all he really does is occasionally show up to hurt and betray his friend and in mother 3 he’s responsible for literally all the tragedy in the game and only shows up close to the end and isn’t even the final boss.

    I just don’t think it’s as simple as “he has a sad backstory so he can’t get in”
    Idea: instead of "annoyed restaurant employee yells at spoiled brat" videos, we should do "psychologist quietly but agressively reads a book of the irreversable mental consequences of yelling at children to the annoyed restaurant employee like a police officer would list off potential punishments for a crime" videos.
    It makes me really happy to see how respectful Travis fans are of Suda's decision to end No More Heroes. Just goes to show that a little bit of dev-to-player transparency can go a long way.

    If Nintendo could just openly say "we're not making any more F-Zero games" or "we're not making any more Kid Icarus games" instead of a cheeky "it's just sleeping" or "maybe in another 24 years!" a lot of people will be satisfied with that. Once Itoi said Mother 4 was impossible requests quickly died down, more game series should take the same approach rather than exploiting the hype culture to keep fans buying.
    A small part of me wishes that instead of calling it "Nickelodeon All-Star Brawl" they just called it "Nickelodeon Super Brawl" with no subtitle. It'd be easier to say, not have the much-oversatured "All-Star" that takes over every crossover's title, and pose it as a full-on reboot of the Flash games.
    The Pixar Popcorn shorts on Disney+ are some of the most worthless, bland pieces of animation I've ever seen - It's a great concept, see what Pixar characters do every day in low-stakes stories akin to the Lucasfilm/advert-era Pixar shorts, but they're so god damn boring - it's just "hey look, the Cars are dancing!" Even André and Wally B. had more plot than the popcorn shorts.

    I wonder if the Popcorn shorts were originally made for some sort of Disneyland attraction - because they'd be perfectly servicable as little animations to play on screens during a queue, which would also explain the lack of voice acting.
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