In terms of newcomers for Rivals 2, I think it’d be cool if, instead of just more fighters of the usual 4 elements, we’d also get some kind of horrible Abyss monster as a playable character.
As an example of this, I’ve been thinking about how the Gatekeepers (the final boss from Rivals 1, assuming I didn’t forget their name) would look as a playable character, scaled way down of course. Normally the two floating eyes bound with shadowy tendrils would be entwined together and act as a single body, but you can separate them for powerful projectiles, setups, and combos, at the cost of you potentially taking big damage if the opponent is able to attack them when separated.
As an example of this, I’ve been thinking about how the Gatekeepers (the final boss from Rivals 1, assuming I didn’t forget their name) would look as a playable character, scaled way down of course. Normally the two floating eyes bound with shadowy tendrils would be entwined together and act as a single body, but you can separate them for powerful projectiles, setups, and combos, at the cost of you potentially taking big damage if the opponent is able to attack them when separated.