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Recent content by samper

  1. S

    Is this sonic any good

    Ah, okay, hadn't noticed that bit on the needles before. I'd show that and maybe a few more videos to the Shiek boards if you want better feedback, but definatly let us know if that guy ever figures out how he did that Usmash trick.
  2. S

    Is this sonic any good

    While I don't keep up with the Shiek metagame, I'm pretty sure anti-Sonic tactics include more needle storms to shut down or at least slow down Sonic's ground based approaches. As for the Sonic player, I agree with some of the others about him being good at the basics of the game (spacing and...
  3. S

    Sonic's Moveset Discussion + Acronyms List

    Whenever I go for the full three hits, the second punch has a tendency to fall short of hitting at max range, typically leading to me getting grabbed, but other than that it seems pretty good for annoiying people. I don't think you can do too much in the way of jab to grab combos though, seems...
  4. S

    I'm having doubts....What should I do?

    Whenever I get stumped on how to keep getting better I always switch characters for a little while. So yeah, I agree with the others recommending you use your other mains more often and give Sonic a break, especially any character with a substantially different play style that way you'll be a...
  5. S

    Should Sonic have been faster?

    I don't think his movement speed needs a huge buff, but his attack speed sure does because his attacks (especially smashes) are way too slow for the reach/damage/knockback they give (but then again, I've always hated his moveset too). I always thought he'd have the 2nd or 3rd fastest attack...
  6. S

    Weekly Character Discussion: Wario

    A death grab against Wario, yeah I could see how that could be useful. I'll have to try this for myself next chance I get, thanks for the heads up Tenki.
  7. S

    Improved Sonic Footstool Combo

    Even if your opponent does get good at escaping the lock via DI/smash DI/whatever it's called, its still a set up for the rather hard to hit with Fsmash. So if you can land it on them at 90%+ (which I assume it works at) its 9% or so damage from the set up, then maybe 4% if you only do two...
  8. S

    Weekly Character Discussion: Metaknight

    So now Metaknight can make himself invincible at will? Huh...fun. So if he can only use it on the ground can he fall from one platform to another/walk off an edge while behind the cape? Because if he can't then defending against this move would be as easy as moving off of the...
  9. S

    Improved Sonic Footstool Combo

    So do you all think that this set up (or any other jab lock set ups) is something that every Sonic player should be able to do consistently or is it just something that's nice to know?
  10. S

    Improved Sonic Footstool Combo

    Wow...that's pretty cool, I'll have to try that out one day. I do have one question though. Now that you have the timing down how useful do you think this combo is/how often can you land it on people? I guess like anything else you can't try to use it too much, but I'd like to know how often...
  11. S

    If Shadow was playable, who will win? Sonic or Shadow?

    The pistol wouldn't work in Brawl since the only things that can come out of a gun have to explode or be lasers (so says Sakurai, which explains Snake's explosive heavy move set).
  12. S

    So, the double-spring?

    The last time someone sent a video of the legendary double spring jump where Sonic was not hit by anything it ended up being caused by a 1 frame footstool jump. If you took damage then that's probably what caused it, if Snake was above you he probably got a footstool jump, if you took no damage...
  13. S

    Sega Vs. Everyone (Zamus and Marth entry complete)

    So can we safely say that when MK goes into glide mode Sonic needs to get aggressive with F-air/ASC? Since MK's only options are to try and beat you to the punch or try to avoid you all together (which could leave him in a bad position if you're rising up to him), it seems like continuing to...
  14. S

    Sega Vs. Everyone (Zamus and Marth entry complete)

    I think I mentioned this before, but you can beat out MK's glide attack with F-air (as in you'll hit his glide attack and then proceed to hit him). Now I'm not sure how strict the timing is, if you have to do it so that the first hit of Fair clashes with MK's attack, or what kind of range is...
  15. S

    Sega Vs. Everyone (Zamus and Marth entry complete)

    I guess you really shouldn't be that direct in approaching Olimar, but I think it's worth remembering the vacuum on Oli's Nair if for no reason other than to remind you not to approach in a predictable fashion.
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