on vid:
0:00-0:25 ?- Nice double jump feints ;d
0:25-0:35 - WTF was that at 0:29!? he like, went from DAC to N-air.
0:40-1:00 - Excellent reading ;]
etc- nice reading and double jump feints XD
4:45 - That homing attack was such a gamble, but it was a gamble well won xD
6:00 - lol music change to that boss song!
Overall:
That was pretty tasty.
It was sorta unique, really. Unique/good points:
- He uses alot of 'blank' homing attacks off-stage, and I do that too, but he uses HA from the ledge alot more than you'd see from other Sonic players, and he does it so if he's out of range, he'll bounce off the edge, which was cool. Some of the HA stuff he did was kinda dangerous but I guess he gambled well on this fight xD.
- Double jump feints (jumping at opponent > double jumping to avoid their attack > fast-fall aerial). It's a basic feint that any character can do, but he uses them well, especially by the edges =D
- Reading/F-smash camping. He does this well ;d
- Alot of side-B, instead of down-B usage. Cool.
- Fastfall was cool.
I'm still wondering about that U-smash > N-air he did at the beginning. For anyone who can't see the vid, he did DAC or running U-smash, slid off and did N-air. wtf.
It was pretty good, actually.
Improvements/things that coulda been done:
- I noticed he never attacks/airdodges immediately after up-B. I'm not sure if he knows about this, but he could have moved further out of his up-B if he did. It looked like he didn't really need it for the most part anyway.
- I want more icing on the steak. Just... personally. Does he know about spin cancels? Granted, they shouldn't be a staple of the playstyle, but some here or there could have been pretty. ;]
- fell into alot of vanish traps D:
good stuff.