BlueTerrorist
Smash Ace
Ok this little thing I'm running here is going to be helping the original match-up thread. All data and opinions about Metaknight will go here untill the week is over. If you visit the other character specific forums, you'll see something like this too. I'm doing this for the communities opinion and better analysis of the match-ups, don't think the match-up thread is just a BT thing. All I ask is to follow these simple rules:
- DO NOT SPAM IN THIS THREAD!!!
- Do not create another topic for Metaknight, discuss it here or I'll see to it your thread is closed at Sonic speed. No need to spam the boards with something similar to this.
- I know there will be debates, I only ask that you keep it civil. Tell the people you bring from the other boards that too. Any hint of flaming and stupidity that said person will be dealt with swiftly, I'm not gonna tolerate that mess here.
I say these are some fair rules right? Remember intelligence makes a discussion strong . Well anyway, what do you have to say about Metaknight? Here's the original analysis:
Metaknight
What to do:
- Use Sonic's homing attack if MK is whoring out his standard A, or you could attack from above.
- Side B's invincibility frames will help here.
- Take advantage of dashing shield and powershielding, you don't know how much this will help you in this battle.
- Above all it's important to NOT BE PREDICTABLE in this fight. Predicting MK helps too if you can do it.
- The tornado is vulnerable on the top. Dropping a spring on him works better to stop the tornado. You could use Dair or Homing Attack but you will get hit out of it if you time it wrong. A note about the spring, if the tornado will turn into his Side B, do this near an edge so MK will SD. Credit goes to whoever found that .
- He can't kill well just like you, so use that famous speed of yours.
- He's small so Nair can help you get in on him.
- Go for vertical KO's if you get the opportunity, you will NEVER gimp a competent MK player. Utilt can kill MK like around 140% if it didn't get stale.
Do Not (The bad):
- Spam spin dashes, he'll usually stop them anyway.
- Mach Tornado is a pain to deal with still, expect MK mains to mix this in with their offense.
- Try to gimp him. Sure he has slow air speed, but he can glide and his Up-b hurts.
- Don't try to get in the air, he will beat you all the time. Stick to the ground most of the time.
- Can't get a vertical KO, you'll have to do it the old fashioned way (Which will take longer due to his recovery). Don't get any of Sonic's kill moves stale, you will need them.
Opinion: MK is gonna be a very hard match for Sonic because of priority alone. Even though he doesn't have alot of kill moves, his options and strengths make up for it. He's small so combo's don't work to well on him. To be victorious, don't fight him head on. If you do, expect to get owned every time. If he tries to chase you from below, just use a spring. Don't go fighting him in the air, he has very fast aerials. Most of your damage your giving MK will usually come from tech chasing him and punishing him. He's light, but he has a very good recovery so edgeguarding him is pointless. You'll have to kill him regularly or try for a vertical KO. A good way to mess with MK players heads is to not attack at all. Use Sonic's speed to fake him out, one time a MK player put up his shield thinking I was gonna attack but I didn't I just ran past him on purpose. That player decided to be reckless and paid a big price for his mistake. So yeah, mess with their heads, they can't catch up to Sonic anyway. Play defensively in this fight, getting aggressive will get you killed and mindgames are a must. Overall, Sonic is at a disadvantage in this battle and you should counterpick if you can. If you're gonna stay as Sonic, just know that it will be a uphill battle before victory.
- DO NOT SPAM IN THIS THREAD!!!
- Do not create another topic for Metaknight, discuss it here or I'll see to it your thread is closed at Sonic speed. No need to spam the boards with something similar to this.
- I know there will be debates, I only ask that you keep it civil. Tell the people you bring from the other boards that too. Any hint of flaming and stupidity that said person will be dealt with swiftly, I'm not gonna tolerate that mess here.
I say these are some fair rules right? Remember intelligence makes a discussion strong . Well anyway, what do you have to say about Metaknight? Here's the original analysis:
Metaknight
What to do:
- Use Sonic's homing attack if MK is whoring out his standard A, or you could attack from above.
- Side B's invincibility frames will help here.
- Take advantage of dashing shield and powershielding, you don't know how much this will help you in this battle.
- Above all it's important to NOT BE PREDICTABLE in this fight. Predicting MK helps too if you can do it.
- The tornado is vulnerable on the top. Dropping a spring on him works better to stop the tornado. You could use Dair or Homing Attack but you will get hit out of it if you time it wrong. A note about the spring, if the tornado will turn into his Side B, do this near an edge so MK will SD. Credit goes to whoever found that .
- He can't kill well just like you, so use that famous speed of yours.
- He's small so Nair can help you get in on him.
- Go for vertical KO's if you get the opportunity, you will NEVER gimp a competent MK player. Utilt can kill MK like around 140% if it didn't get stale.
Do Not (The bad):
- Spam spin dashes, he'll usually stop them anyway.
- Mach Tornado is a pain to deal with still, expect MK mains to mix this in with their offense.
- Try to gimp him. Sure he has slow air speed, but he can glide and his Up-b hurts.
- Don't try to get in the air, he will beat you all the time. Stick to the ground most of the time.
- Can't get a vertical KO, you'll have to do it the old fashioned way (Which will take longer due to his recovery). Don't get any of Sonic's kill moves stale, you will need them.
Opinion: MK is gonna be a very hard match for Sonic because of priority alone. Even though he doesn't have alot of kill moves, his options and strengths make up for it. He's small so combo's don't work to well on him. To be victorious, don't fight him head on. If you do, expect to get owned every time. If he tries to chase you from below, just use a spring. Don't go fighting him in the air, he has very fast aerials. Most of your damage your giving MK will usually come from tech chasing him and punishing him. He's light, but he has a very good recovery so edgeguarding him is pointless. You'll have to kill him regularly or try for a vertical KO. A good way to mess with MK players heads is to not attack at all. Use Sonic's speed to fake him out, one time a MK player put up his shield thinking I was gonna attack but I didn't I just ran past him on purpose. That player decided to be reckless and paid a big price for his mistake. So yeah, mess with their heads, they can't catch up to Sonic anyway. Play defensively in this fight, getting aggressive will get you killed and mindgames are a must. Overall, Sonic is at a disadvantage in this battle and you should counterpick if you can. If you're gonna stay as Sonic, just know that it will be a uphill battle before victory.