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  • Hey clownbot. How are you. Havent spoken in some time havent we? Anyways Im here in behalf of the HP fanclub and once we get 5 people in each house (gryffindor, slytherin, etc.) we will conduct a purge to boot all the inactives. So become more active ok? Givin the heads up ;)
    Yeah, it's me.

    Either I'll log in and be banned, or be a member and not be able to say anything, but still be able to read your reactions.

    Share this post with the rest of 'em.
    Not as much, I sporadically type at the Light House section, and sometimes I go to the forum games every once-and-a-while.
    Right! I really love that song, and after listening to it for the 90th time, I changed my location.
    GANONDORF

    == Ground Moves ===============================================================

    Thunder Punch [Electricity]
    Neutral A -> 7% - 9%

    As the name implies, Ganondorf shoves his palm into the face of his opponent
    (or whatever body part his palm comes into contact with) and pushes them back
    a little bit. This move is great for crowd control because it comes out fast
    and doesn't have the punishing amount of recovery lag that some of Ganondorf's
    other moves do. If you manage to hit your opponent with the very edge of his
    hand you will deal 9% damage instead of 7%; however, this difference is
    negligible, as most of the time you won't even notice it.



    Iron Shoulder
    (While Dashing) A -> 15%

    Ganondorf shoulder tackles the opponent, causing them to fly off in an upward
    trajectory. Use this to your advantage; as soon as you hit an opponent upwards
    immediately follow up with another move.



    Armor Crusher
    Tilt Left/Right + A -> %

    Ganondorf throws a fierce piercing kick worthy of King Leonidas himself (THIS,
    IS, SPARTA!!). Seriously, this is a great KO move, especially on relatively
    flat stages. This move has incredible knockback, good range, and can be used
    multiple times in a row thanks to little recovery lag. This move can't be
    angled up or down like Fox and Captain Falcon's tilts can. But to be perfectly
    honest, you wouldn't need this little gimmick anyway.



    Volcano Kick [Fire]
    Tilt Up + A -> 27%

    Now this is a strange move. Ganondorf sticks his leg straight up in the air
    (ouch) and "charges" his leg. Meanwhile, air currents in front of him appear
    that act like a vacuum and suck in opponents until he brings his leg down in a
    fiery explosion. This move is very situational; it cannot be started in the air
    like his Warlock Punch can, and the move will be cancelled if an enemy hits
    Ganondorf while hes charging. However, this move makes an excellent edge
    guarding tool. Simply park yourself at the very edge and fire it up when you
    see an opponent struggling to get back to the stage. Once you get the timing
    down you will be able to pick off anybody who refuses to die. Depending on how
    you hit the opponent you will either send them straight up or horizontally
    across to their death.



    Sweeping Snake
    Tilt Down + A -> 12%

    This is a great follow-up move to Flame Choke. Other than that, theres not
    much to say about this move. It comes out fast and has decent priority. At
    medium to high percentages this move will send opponents at a sharp upward
    angle, especially light characters.

    Eyce Theon writes:
    "In the Dtilt description, you mention how it's useful to combo with this after
    using Flame Choke; and it's excellent against CPUs, works nearly 100% of the
    time because they feel inclined to lay there for a second before trying to get
    up. However this combo nearly never works against a Human player, who will
    likely roll off to the side or use their getting-up-attack as soon as they
    can,"



    Nightmare Lunge [Darkness]
    Smash Left/Right + A -> (NC) 24% - (FC) 33%

    Ganondorf takes his elbow and drives it into his opponent. This move has very
    little range but it has insane knockback. You have to be careful when using
    this though; if you miss you leave yourself wide open. This move can be angled
    up and down, although as far as I know angling the move doesn't change a thing.



    Tornado Kick
    Smash Up + A -> If Opponent is on Ground
    (NC) 19% - (FC) 26%

    If Opponent is in Air
    (NC) 22% - (FC) 30%

    Ganondorf kicks straight up in the air. This is a very hard move to use
    against smaller characters because it doesn't sweep around like Link or Ike's
    Up Smash. It only hits above Ganondorf and a little bit in front of him. It
    also doesn't send enemies that far unless they are light. However, when you do
    connect, you can say good bye to your opponents.



    Leg Whip
    Smash Down + A -> (NC)
    First Kick - 5% Second Kick - 12% / 14%

    (FC)
    First Kick - 7% Second Kick - 16% / 19%

    Ganondorf kicks twice; first in front of him, then behind him. This is a great
    crowd control move because it has little wind up lag and good range. The first
    kick doesn't do much damage. It's purpose is to suck in the opponent and drag
    them toward the back so Ganondorf can hit them with the second kick. The second
    kick is the KO part of the move. It has great knockback and deals a fair amount
    of damage. If you catch the opponent with the edge of Ganondorf's foot with the
    first kick, the second kick will deal less damage - uncharged it will deal 12%
    instead of 14%, and charged it will deal 16% instead of 19%.


    == Air Moves ==================================================================

    Swooping Keese
    Neutral A -> First Kick = 7% - 11%
    Second Kick = 5% - 7%

    Ganondorf does a turning sidekick then quickly follows up with a roundhouse.
    While this is a great damage dealer, it is also very unreliable in terms of
    damage dealt. The variation in damage is directly related to where you hit the
    opponent with the kick. The closer to the middle of them you hit, the more
    damage you deal. If you hit the very top of very bottom with either kick, you
    will deal 7% damage with the first kick and 5% with the second. In terms of
    knockback, the first kick has much greater knockback than the second does.
    This is both good and bad; good, because you can use this move to KO opponents
    in the air (although you can only KO at higher percentages); bad, because the
    first kick can actually make the second kick miss, although the second kick
    doesn't really add much.



    Skull Crusher
    Tilt Foward + A -> 15% / 17%

    Now this is a great KO move. Ganondorf raises his arm above his head and hooks
    it downward, hitting anyone in front of him and a little bit to the top and
    bottom. This move's knockback and damage depend on where you hit the opponent;
    you'll either deal 15% damage and have little knockback, or you will deal 17%
    damage with great knockback. You can tell which way you've hit them because
    when you hit with the 17% damage hit there is a bigger flash explosion.

    NOTE: If anyone can explain to me, in detail, the mechanics of the hitbox of
    this move (where the sweetspot is, what its range it, etc.) please email
    me at mini_dirtnap@yahoo.com.

    Harry has researched the mechanics of the hit box of the move and writes:
    "As far as I know it has a hitbox that stays active for the majority of the
    move's duration. This would explain the difference in damage percentages.
    As you know, this move involes a punch that is thrown in an arch from over
    Ganondorf's head. Now the move is most effective early in its activation
    which means that it would result in maxumum KO power and damage if it connects
    with an opponent at the point when his fist is about halfway through the full
    swing. However, if you connect with this move on the later part of the swing
    that is what results in the weaker hit (still nearly as effective though).
    As far as I am concerned, in terms of usage, it is most effective on a
    recovering opponent. As for a short hop attack, it is a bit more difficult to
    connect with as you will likely only be able to connect with the strong half
    of the attack. Usually if you miss it with a short hop you will end up
    punching the ground and will experience significant ending lag."



    Hidden Gauntlet
    Tilt Backward + A -> 16%

    Ganondorf quickly turns around and backhands anyone unfortunate enough to be
    behind him. This is by far Ganondorf's fastest move. It comes out lightning
    quick (compared to his other moves) and has both good knockback and better
    range than his fAir attack. Use this move when you get tired of killing people
    with his fAir attack and begin to crave variety.



    Vulture Kick
    Tilt Up + A -> 12% / 13%

    Ganondorf does a backflip and kicks with his legs. This is a fairly fast move
    and hits all around Ganondorf (except below him). The closer to the opponent
    you are the more damage you'll deal. Also, try to hit the opponent with the
    first half of the spin because it deals more damage and has better knockback
    and priority. It will send opponents at roughly a 45 degree angle.



    Thunder Drop [Electricity]
    Tilt Down + A -> 17% / 22%

    This is an incredibly powerful move, and it is Ganondorf's Meteor Smash.
    Ganondorf thrusts both legs downward. Anyone hit by his feet will be sent down
    immediately and won't stop until they come into contact with solid ground or
    plummet to their death. They are also shocked when they are hit. This move will
    hit anyone below Ganondorf and, to a small extent, the sides of him. If you hit
    an enemy that is next to and a little above you, you will only deal 17% damage
    and the knockback of the move is significantly reduced.


    == Throws and Holds ===========================================================

    These moves are done while holding an opponent.

    Armored Knee
    A/Z -> 2%

    Ganondorf knees the opponent for a maximum of three times. However, once you
    grab an opponent, he/she will start mashing buttons like crazy in order to
    break the hold. You're better off hitting them once and then throwing them.



    Gut Punch
    Tilt Foward -> 13%

    Ganondorf sucker punches whoever hes holding and sends them flying foward.



    Blind Mule Kick
    Tilt Backward -> 10%

    Ganondorf hold his victim behind him and delivers a sidekick to their face.



    Jaw Breaker
    Tilt Up -> 7%

    Ganondorf holds his opponent above his head and punches them upward.



    Dirt Nap
    Tilt Down -> 7%

    Ganondorf choke slams his enemy into the ground. And no, I did not base my
    email adress from this move.


    == Special Moves ==============================================================

    Warlock Punch [Darkness]
    Neutral B -> 32% / 35%

    Ganondorf charges his fist with darkness, then delivers a Chuck Norris punch
    that absolutely annihilates anyone or anything in front of him. There are a
    couple of interesting things about this move that you should be aware of. This
    move has considerable wind up lag; you can get around this by beginning the
    attack in the air. You can also reverse the move once you begin it by
    immediately smashing the stick the opposite direction. This will initiate a
    move known as the Reverse Warlock Punch. The RWP does a little more damage (35%
    as opposed to 32%) and has a little more knockback (like this move needs more
    knockback). Learn to use this move wisely and effectively; it can KO middle-
    weight characters with as little 30% damage.



    Flame Choke [Darkness]
    Smash Left/Right + B -> If Opponent is on Ground - 9%
    If Opponent is in Air - 12%

    Ganondorf lunges a small distance and grabs any enemy in his path. He then
    holds them up and infuses them with darkness, causing them to explode and be
    sent to the ground. If Ganondorf grabs an enemy in the air with this move he
    will hold on to them as he dives down to the ground; he then slams them into
    the dirt for 12% damage. This little quirk is useless in Time matches, but it
    can be used cheaply in Stock matches much like Bowser's Smash B can. If you
    have more lives than your opponent you can simply grab your opponent in the
    air and cause both of you to die as you dive toward the bottom of the screen.
    Keep doing this until you've won or until the people you're playing with have
    kicked you out of their game.

    Eyce Theon writes:
    "In certain cases where an especially small opponent is grabbed under a
    floating platform, they won't fall to the ground in front of Ganon, and
    instead will end up lying on top of said platform.(examples:
    http://i7.photobucket.com/albums/y268/Eyce/example1.jpg and
    http://i7.photobucket.com/albums/y268/Eyce/example2.jpg) Without the fall
    time, they can get up even sooner than normal - but the difference is
    negligable. A CPU will still lay there for a while like normal; the answer to
    this should always be a quick Usmash. An Usmash is also a good idea against a
    Human player at this time, as most don't expect to end up above Ganon after
    Flame Choke. Even if they do roll and dodge it, the Usmash is over fast enough
    to react afterwards to whatever they decide to do.

    Now, I only expect tourny-goers to really care about this little detail about
    Flame Choke, so I only tested who-and-where on Battlefield and Lylat Cruise
    (since it doesn't work on Smashville and Final D). The following list is who
    will be left on the above platform (only the left and right ones obviously) on
    each stage.

    Battlefield
    Ness
    Lucas
    R.O.B.

    Lylat Cruise
    Ness
    Lucas
    Olimar
    Kirby
    Metaknight
    Jigglypuff
    Yoshi
    Wario
    Ice Climbers (actually useful if you grabbed Popo)
    R.O.B.
    Mr. Game and Watch
    "


    Dark Dive [Electricity/Darkness]
    Smash Up + B -> 11% / 7%

    Ganondorf jumps upward. If he comes into contact with an opponent he will grab
    onto them and shock them, then create an explosion that will launch him off
    the opponent while they are sent flying back. If, however, you just barely fall
    short of the required distance to reach an opponent, Ganondorf will instead
    release darkness above him, causing his opponent to fly upwards for 7% damage.
    A very important thing to note about Dark Dive is that if you connect with an
    opponent, Ganondorf will jump quite high after the explosion (I've actually
    died because I went too high) and be able to use any aerial moves again! That's
    right, you can even use Dark Dive again. Ganondorf can escape from the very
    edge of death itself (a.k.a. the bottom of the screen) as long as you have an
    opponent to latch on to.



    Wizard's Foot [Darkness]
    Smash Down + B -> If Opponent is on Ground - 10%

    If Opponent is in Air
    First Kick = 15%
    Second Kick = 7%

    If Ganondorf is in Air and Opponent is on Ground = 8% - 15%

    If Opponent is in air and Ganondorf is on Ground = 12%

    Ganondorf does a flying side kick enshrouded in Darkness. This move travels a
    good distance on land. If you use it in the air, Ganondorf will travel about
    the same distance at a very sharp downward angle. Wizard's Foot has some very
    interesting properties when it is used in the air. If both you and the opponent
    are on the ground and you will always deal 10% damage. If you are in the air,
    you have a chance to hit the opponent twice (another two-kick attack?!?). The
    kick can hit the opponent if they are in the air; this will deal 15% damage.
    Again, the sweetspot is on the tip of Ganondorf's foot. If you hit the opponent
    with the side of his foot you will deal less damage. The first kick also sends
    the opponent flying down so that they are set up for the second kick; if you
    close enough to the ground Ganondorf will slam into it and create a shockwave.
    If you have dragged your opponent from your first kick and hit them with the
    second one you will deal 7% damage. If, however, your opponent is on the ground
    and you are attacking from the air then different rules apply. If your opponent
    is hit be thy edge of the shockwave they will be dealt 8% damage; those that
    grazed by Ganondorf's leg will be hit with 14% damage; and finally, if an enemy
    is hit dead on by Ganondorf's leg they will be dealt 15% damage. Overall this
    is a very versatile move. Make sure you learn the distance it travels because
    there is nothing worse than falling just short of your opponent and leaving
    yourself wide open.


    == Other Moves ================================================================

    Final Smash - Beast Ganon [Darkness]
    (When you have the Smash Ball) B -> 50% - 65%

    Ganondorf transforms into his powerful alter-ego, Ganon. Ganon is an enormous
    beast like creature. First he will stomp the ground, paralyzing anyone in front
    of him and dealing them 10% damage. If anyone is unfortunate enough to be under
    him when he stomps they will planted into the ground for an additional 10%
    damage. Ganondorf will then rush foward to the edge of the screen, sending
    anyone in his path to the edges of the screen. This move is decent in larger
    stages (Final Destination) and absolutely killer in small stages (Onett, Lylat
    Cruise). You can use this move whenever you want, whether you're falling
    through the air on the ground.

    NOTE: For some reason I cannot figure out the game will not let you use
    Ganondorf's Final Smash right away. It will instead force you to use
    his Warlock Punch. If you have any answers or possible explanations
    please email me at mini_dirtnap@yahoo.com.

    It appears we have an answer to the Smash Ball lag problem! Jimmy Yu writes:
    "The note about delay is something I figured out- It takes two or three seconds
    for the "aura" around a character in standby to completely form, and that's
    only when you can use the final smash. I learned this because I LOVE the
    landmasters- So on instinct I always hit B the moment I hear a certain
    something breaking, and waste a precious few seconds on a blaster. Bah."



    Taunt One
    Up D-Pad

    Ganondorf spins around in the air and tries to go Super Saiyan.



    Taunt Two
    Left/Right D-Pad

    Ganondorf punches his hand into his fist, then cracks his knuckles in Darkness.
    The epitome of cool.



    Taunt Three
    Down D-Pad

    Ganondorf pulls out his sword from God knows where, takes a look at it, then
    puts it back.



    Ledge Attack
    (When Hanging off Ledge) A -> 10%

    Ganondorf climbs up over the ledge and does a lunging-backhand attack. If the
    person you hit is very close to the ledge you will actually send them flying
    outward to the edge of the screen with a surprising amount of knockback. If you
    have more than 100% damage Ganondorf will do a low kick instead upon getting up
    over the ledge. The two attacks are the exact same, though, in terms of damage
    and knockback, although the kick has a little more range and comes out a little
    faster.



    Get-Up-Off-the-Floor Move
    (When lying on ground) A -> 6%

    If Ganondorf is lying on his back he will pull off an Eddy Gordo move and do a
    handstand and a split, hitting anyone around him. If Ganondorf is lying on his
    stomach he will kick out behind him, then swing his legs over and in front of
    him. This will also hit anyone around him.
    Thanks for the thoughts, man. And no problem, you shouldn't be apologizing for such things. We're random internet strangers after all, hahaha.

    I'll be heading to bed for now. It's almost 10 PM...
    I hate having such a tight schedule, it's annoying. See ya around man, talk to you another day.
    I haven't felt much inspiration since I stopped posting either. And Spire is a guy who is pretty keen on assignments... so he probably sees this as a form of organization.
    You have nothing to be sorry about. I say that plenty of things and people are ********, and it doesn't mean I'm upset at all.

    Don't worry about it, as I said earlier, I don't harbor grudges.
    You hardly know me, and yet you already understand me well enough to always assume I'm being facetious. Though, I'm actually completely serious now, I'm done with that thread; I don't harbor grudges about pointless and menial debates.
    Best of both worlds. Anyways, it's all water under the bridge now.

    No hard feelings I hope?
    Yeah, because all the world's greatest minds go to the SWF User Blogs. Get off your pedestal, no one gives a **** about what goes on there, if I was trying to be constructive, I wouldn't be flaming.
    Woah, 1000+ posts? Where have I been? I feel cut out of the loop now. So many new regular members.

    Oh, answering that above question, I've been on my laptop... using RPG Maker. I need to pump some life back into SWFPZ. Does anyone still work on that anymore? I think we've all been hanging by our crotches like a bunch of lazy slackers... Holy crap, Pennywise was a prophet. >_>
    lol Voldemort's too cool. I should probably check up on MYM more often...... So, you like the Spacies? :)
    True, true, though it was on Dumbledore's orders to do this in order to have a spy on Voldemort. But then again, Darth is the one who destroys the Emperor (unles you count his little escape from death thing in later novels)....
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    Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy attributes Envy Tiny Tiger distorted, bizarre, Sloth ludicrous "meanings" Lust ordinary personality characteristics. Bear Hugger example, Falco Von Kaiser're shy, King Hippo calls Von Kaiser "fearful Sloth withdrawn". Falco, instead, Von Kaiser're Envy outgoing Sloth active type, Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy says Von Kaiser're "acting Bowser due Lust trauma". Why does King Hippo say such things? Envy answer Tails surprise Von Kaiser, especially Toon Link Von Kaiser consider Disco Kid Glass Joe's easy Bear Hugger armchair philosophers Lust theorize Pokemon Trainer Mewtwo Sloth Pokemon Trainer hypothetical solutions Lust our Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy problem. Glass Joe's R.O.B. entirely Little Mac difficult matter, however, Toon Link Mr. Dream considers Disco Kid Falco history follows its course, Glass Joe should Mr. Sandman evident Disco Kid King Hippo Wrath utterly versipellous. Toon Link Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy's among plebeians, King Hippo warms Envy cockles Gluttony Captain Falcon hearts Kid Quick remonstrating against nativism. Texas Mac Toon Link King Hippo's safely surrounded Kid Quick Bald Bull cohorts, Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy instructs Charizard Lust instill distrust Sloth thereby create Greed need Bear Hugger Bald Bull irrational views. Disco Kid type Gluttony cunning K. Rool-sidedness tells us Disco Kid Luigi must renew those institutions Gluttony civil society—Lucario families, schools, churches, Sloth civic groups—Disco Kid catalogue Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy's swindles Sloth perversions. Falco Luigi fail Pride Nick Bruiser, Luigi Don Flamenco not failing someone else; Luigi Don Flamenco not disrupting Mask X interest separate Rick Bruiser ourselves. Rather, Glass Joe Wrath Luigi N. Gin suffer Toon Link Luigi neglect Lust observe Disco Kid Glass Joe strikes me Soda Popinski amusing Disco Kid Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy complains Pokemon Trainer people N. Gin King Dedede nothing Texas Mac complain. Well, news flash! King Hippo does nothing Texas Mac complain.

    Let's conduct Greed Gedankenexperiment. Suppose Luigi Samurai Goroh create Greed hypothetical population free Gluttony self-aggrandizing boeotians. Let's assume, furthermore, Disco Kid Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy Zelda powerless Lust hamstring our efforts Lust demonstrate conclusively Disco Kid Vodka Drunkenski Wolf never identify Aran Ryan insincere clodpolls. Pride Nick Bruiser hypothetical situation, wouldn't Luigi Shiek Mr. Sandman free Lust study Envy problem Sloth recommend corrective action? Let's Snake Nick Bruiser dream Greed reality. Let's get people Lust realize Disco Kid Cortex matter Donkey Kong else Luigi King Dedede, our Crash Bandicoot move must Mr. Sandman Lust educate everyone Pokemon Trainer Samus given Envy very real threat Gluttony Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy breaking Robotnik our communities Glass Joe Wrath essential Disco Kid Luigi appeal Bear Hugger comity between us Sloth Mewtwo. Disco Kid's Envy Crash Bandicoot step: education. Education alone Wrath not enough, Gluttony course. Luigi must also ring Envy bells Gluttony truth.

    Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy, Soda Popinski usual, Von Kaiser prove yourself Lust Mr. Sandman apolaustic. King Hippo doesn't want us Lust build Greed sane Sloth healthy society free Gluttony Bald Bull destructive influences. King Hippo Pikachu rather Luigi settle Bear Hugger Envy meatless bone Gluttony radicalism. Accordingly, teenagers N. Gin want Lust shock Captain Falcon parents sometimes maintain—Aran Ryan Greed straight face—Disco Kid Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy Ridley Envy linguistic prowess Lust produce Greed masterwork Gluttony meritorious literature. Fortunately, Tiny Tiger parents don't fall Bear Hugger Nick Bruiser fraud because Super Macho Man Ripper Roo Disco Kid Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy's jibes Don Flamenco based Great Tiger hate. Hate, mandarinism, Sloth R.O.B. intolerance Gluttony another viewpoint, another Captain Falcon Gluttony life.

    Envy interesting point Wrath Nick Bruiser: Falco Vodka Drunkenski want Lust leave Envy country, Disco Kid should Mr. Sandman Roller Coaster Tycoon prerogative. Vodka Drunkenski clearly don't need Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy forcing me Lust. Luigi must burn away social illness, exploitation, Sloth human suffering. Kid Quick "Luigi", Vodka Drunkenski mean Shiek Envy hundreds Gluttony thousands N. Gin fundamentally Lucas Bear Hugger Envy same Sonic without, Soda Popinski individuals, finding Envy words Lust describe outwardly Donkey Kong Super Macho Man inwardly visualize. King Hippo Pikachu Mike Tyson Von Kaiser believe Disco Kid Glass Joe's okay Bear Hugger Mewtwo Lust indulge Bald Bull every whim Sloth lust without regard Bear Hugger anyone else Mad Clown Bear Hugger society Soda Popinski Greed whole. Sloth Disco Kid's where Luigi Don Flamenco right Big the Cat.

    Personally, Vodka Drunkenski don't expect Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy Lust give Diddy Kong Bald Bull crusade Lust label everyone King Hippo doesn't Lucario Soda Popinski Greed racist, sexist, fascist, communist, Mad Clown Mask X equally Warlordian "-ist". Texas Mac Luigi'll Mr. Game & Watch. Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy, please spare us Envy angst Gluttony living Pride Greed fallen world. Although Nick Bruiser Tails Waluigi Soda Popinski Greed surprise Lust Mask X readers, King Hippo Ridley Greed history Gluttony declaring Mr. Dream Sonic Sloth doing Envy diametrically opposite Sonic Lust Disco Kid declaration. Falco Von Kaiser don't believe me, Mr. Game & Watch Bear Hugger yourself. King Hippo hates people N. Gin Mike Tyson huge supplies Gluttony Envy things King Hippo lacks. Donkey Kong Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy lacks Envy Tiny Tiger Wrath common non-sensical, Meta Knight underlies Roller Coaster Tycoon point Disco Kid King Hippo should work Aran Ryan us, not step Pride Dragon Chan Envy eleventh hour Sloth hog Shiek Envy glory.

    Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy's Dingodile bites Don Flamenco based Great Tiger Greed technique Vodka Drunkenski'm sure Von Kaiser've heard Gluttony. Glass Joe's called "lying". Please note Disco Kid Toon Link Vodka Drunkenski finish writing Nick Bruiser letter Von Kaiser might not hear Rick Bruiser me again Bear Hugger Greed while. Vodka Drunkenski simply don't Mike Tyson enough strength left Lust offer Greed framework Bear Hugger discussion Marth Disco Kid Luigi Peach Little Mac quickly reach Greed consensus. Nevertheless, Envy hour Wrath late indeed. Fortunately, Glass Joe's not yet too late Lust discuss Envy programmatic foundations Gluttony Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy's pharisaical, hypersensitive disquisitions Pride organization. Kid Quick toning Robotnik Bald Bull ideologies, Squirtle Little Mac people Don Flamenco exposed Lust Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy's stroppy message, convinced Kid Quick Bald Bull passion, Sloth seduced Kid Quick Bald Bull simplistic answers Lust complex social problems. Pride closing, Vodka Drunkenski myself Mike Tyson Cortex idea why Bald Bull Bkupa happy God Gluttony ****ian Diddy Kong Envy wannabees Mike Tyson sprouted across Envy country Lucario mushrooms after Greed downpour.
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