This did not age well
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And then some years later...Ever get tired of those stinking Killer Instinct questions? Does it give you writer’s cramp responding to those darn questions? Does it make your head hurt trying to figure out how you can respond in a sarcastic way to such questions? Well here is the answer, just give the license to someone else! Remove the words Rare and Killer Instinct altogether! Then everyone will be happy! Why? Well Rare will no longer have to answer such questions and the fans can at least get some game from some developer! Hell, sell it to EA, it looks like they’ll buy anything these days.
John Meyer
Killer Instinct questions? We don’t get any Killer Instinct questions. Anyway, I’m not sure “remove the words Rare and Killer Instinct altogether” is strictly speaking the best way to make a new Killer Instinct game. And in spite of all our teasing, we wouldn’t be too happy with the series degenerating into “some game from some developer”. If we brought it back, we’d want to do it right. Until we have the manpower, incentive and backing to do that, or an extremely persuasive argument for outsourcing it, this one’s on the back burner (along with a lot of other Rare franchises, so there’s no sense in taking it personally).
—Look forward to the Star Fox game being made with Namco, everyone (laughs). By the by, which of Adventure’s characters were you most attached to?
Imamura: That’d be Krystal. Krystal is a character that had been around since the early versions of Dinosaur Planet, and as that game was making the transition into a Star Fox game, they asked, “so, should we get rid of Krystal?”. but I thought it’d be a waste to scrap her, so when I visited Rare, I drew a ton of pictures…
—I think you made the right call (laughs).
Imamura: There’s an American comic called Vampirella that I’m really into—that character’s a female vampire who wears risque costumes, and so I drew some quick sketches of Krystal with that kind of image and had a lot of discussions with Rare, and so this version of Krystal turned out to be much sexier than the Dinosaur Planet version.
—I see.
Imamura: Miyamoto and I were both aiming to add a little sex appeal, I guess? I think Miyamoto’s always wanted to add that flavor.
—Really?! (laughs)
Imamura: I think somewhere in his mind, Miyamoto’s always pictured Star Fox as somewhat mature, and he’s been saying things like “wouldn’t it be good to add a slightly sexy character?” since the beginning. Likewise, for Starfox 64, although the game certainly appeals to children somewhat, I think Miyamoto felt that leaning fully into that would be going too far, and he wanted to add some more mature touches where possible.
—Katt Monroe from the N64 game did have a flirtatious, cutting personality, but there may have been a slight mismatch between her personality and her appearance (laughs).
Imamura: In that respect, I thought Krystal was a better match.
—Agreed. Of all the female characters that have appeared in Rare’s games thus far, this was the first one I really liked.
Imamura: Right? I think I was able to come up with a design that Japanese people could latch on to. I don’t know whether she’ll continue to appear in future games, but since she was positioned as the heroine of Star Fox Adventures, it was important to design her so that she wouldn’t look out of place next to the established Star Fox cast.