Ken Neth
Smash Champion
Use this thread for the discussion of the ZSS/Snake matchup.
Discuss
Discuss
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Yeah, of course. The chaingrab isn't everything. Like I said, it sure helps though.Snake is no stranger to giving a free 40-80% at the start of a match to an opponent due to a chain grab, or a combo. This rarely prevents a match up from being even.
The chaingrab IS everything. ZSS edgeguards Snake probably better than most characters. With our buffered F-Throw CG on Snake, your last F-Throw should put him just where you want him. If he immediately uses his cypher, just N-Air or F-Air. If he makes an attempt to recover low, D-Smash to discourage grabbing the ledge (it may lure an airdodge) and edgehog. If he's forced to use his Cypher low, we can begin setting up a Flip Jump spike. Punish his C4 recovery and reset the situation. Everytime Snake is off stage he's more likely than not going to take some damage or die. Even when he reocvers high, we can still chase him down with our Plasma Wire's boost jump.The chaingrab isn't everything.
Note that ZSS probably has the worst grabs (pivot, dash, standing, you name it) in the game, as well, so a missed grab is not fun.I find that having such a 'sure' thing allows Snake to do better in a match up. I used to be afraid of fighting Falco due to his Chain grabs. There was a point when I would blow myself up at the start of the match to avoid the chain grab from occurring. However, once I learned that it would be their focal point I started to use their reliance on the grab against them. This allows me to rack up damage and even introduce my tech chase game to make them fear close quarters..
Obviously ZSS has a great way to start off a grab with her stun gun but more importantly her down smash. It's different, but once you learn the range the same thing will start to happen. At least for the nonscrubs.
Back it down, girl. The chaingrab is great (for ZSS) and affects the matchup in a significant way but 60% to snake players isn't a big deal. The edgeguarding is the most important part of the grab, but remember you have to land it you're only going to get one chance per stock. Plus, if you miss...The chaingrab IS everything. ZSS edgeguards Snake probably better than most characters.
It is ridiculously easy to avoid utilt.I have only played a few good snakes so I will need more experience to try out some more stuff. Also your u-tilt shuts us down because alot of our moves greatly push our hitbox forward and u-tilt just beats alot of stuff.
http://www.youtube.com/watch?v=2CyYE4a5V8g Third match was better (Dazwa hoggles at 3:21)Fatal vs. Dazwa
Note that Fatal also lost to Snakeee's ZSS at Apex.
http://www.youtube.com/watch?v=J2BOs5DujOw
My unbiased opinion about this matchup is that it's either 50:50 or 55:45 (Zero Suit Samus' favor). After I see more matches like the Fatal vs. Dazwa match that don't involve players whose names are Fatal, I may change my mind. Tbh, I'm not sure if he knows the matchup very well.
Some very notable Zero Suits think this matchup is 70:30 in her favor.
B-Air > Sexual Tension > B-Air is my favorite combo against Snake too.http://www.youtube.com/watch?v=2CyYE4a5V8g Third match was better (Dazwa hoggles at 3:21)
lolwut. you can't even see it, let alone try to avoid it.It is ridiculously easy to avoid utilt.
this video is pretty much the poster child of exactly why you shouldn't ever recover low...
The **** thing outranges our bair. Bair. How is it easy to avoid again?It is ridiculously easy to avoid utilt.
I'm pretty sure it doesn't. Bair is great for pressuring Snake if you do it right. I usually jump behind him and b-air to be safe though.The **** thing outranges our bair. Bair. How is it easy to avoid again?
=/And lmao at the guy that said "CQC". This isn't a MGS boss battle .
Any percentage before approximately 54-55% because the last grab is probably going to be a D-Throw or B-Throw. OH GOD, I JUST THOUGHT OF SOMETHING.Can you chaingrab us at any percentage before 64%, or is this like pikachu CG stuff where you have to start at like 0%?
Snake can C4 recover an air release from the edge now? That's certainly news to me. How difficult is it to allign the C4 properly under you when your momentum is pushing you away?Then we C4 recover....
You can. The blast radius is pretty large.Snake can C4 recover an air release from the edge now? That's certainly news to me. How difficult is it to allign the C4 properly under you when your momentum is pushing you away?
Catching Snake out of his cypher, can make us have to c4 to recover yes, unless you instant grab break with the cypher hitting you, but I don't think this is possible with a tether grab. It's a bit more complicated than that with the tether grab involved though as you have to space with the tip of the grab, and if you bring us so we're on stage, can you still air release us, I wouldn't think so, but I'm not sure. But in your situation, it would just be a normal recovery situation.Any percentage before approximately 54-55% because the last grab is probably going to be a D-Throw or B-Throw. OH GOD, I JUST THOUGHT OF SOMETHING.
Catching Snake on the edge results in a lost stock, no? What if our last regrab was on the ledge and we forced an air release?
On those stages though, we'd have ground under our feet, and I'm pretty sure ZSS can't force an air release on Snake. Let me test, real quickAn Air Release would kill Snake on the walkoff in Delfino, Castle Siege, and Distant Planet though.
Stages with low pits or small sides would make his recovery from an edge air release difficult as well. Like Lylat Cruise or Yoshi's Island (Brawl).
Edit: Wow, brainfart about catching cypher recovery. NVM.