Standing tosses would be the same as all other characters, I'd assume. I can't say much on glide tossing, but I'm pretty sure the speed is < 10 frames on forward, back and down. I don't think frame data will help much more than a general idea of how fast it takes, given how liberal Brawl is with shields.
I've been "experimenting" (in practice mode) with some more bair tactics, but I didn't want to post it in the Tips thread since I'm not sure if they're legit. When you space a FF bair and land, a buffered pivot dtilt comes out incredibly fast and could potentially be a frame trap for non-grab punishes. Given that if spaced well, almost no one can punish bair on regular shield, this may be a good pressure option.
What follows is the obvious empty RAR SHFF -> dtilt/grab/dsmash to wreck spotdodges if you pick up on it.
Before SFP posted the "forward" bair stuff, I was also playing around with it, and I "discovered" that from early percents, it will combo into various things. This is by no means guaranteed, but it's definitely interesting.
f-bair > dtilt (0-20%, works on platforms against heavies)
f-bair > grab
f-bair > da > dtilt/utilt (probably best option if you ever land this)
I just don't think the f-bair is that useful since it's dreadfully unsafe on shield and it also requires horrendous spacing.