PEACE7
Smash Champion
Idk about that V
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can't you try to punish the shdl with a dash attack? if you can read the shdl i feel like you can get in there. otherwise it's just learn to power shield while running i guess
That's one of the reason why SHDL is bad for Falco with camping because you an just wait until you see him short hop, then call the lasers. He should really be camping short hops and if its clear go for the lagless laser otherwise resort to double jump, air dodge, nair, or reflector.can't you try to punish the shdl with a dash attack? if you can read the shdl i feel like you can get in there. otherwise it's just learn to power shield while running i guess
You can do something about the SideB though. Shield it on reaction into a dash attack. Or against the Kirby who likes to do it against me a lot is shield -> fsmash lolThis is why I said Keit isn't particularly gifted. If ZSS is close enough to initiate one of the few attacks she has without atrocious startup, he can sideB to reset instead of laser and there's nothing she can really do about it.
I'm suggesting it because ZSS is one of the few characters with a fast dash to make most of the frame advantage she has on shielding the phantasm and dash attack allows for decent follow-up opportunities as well. The other reason is because in order to be totally impossible to punish Falco must start phantasm rather close to ZSS in the first place. If ZSS is about half way in the middle of phantasm distance she can punish.Shielding the sideB on reaction into a dash attack should never work unless the Falco is terrible
Other characters also have a sex-kick like move to help with this. To hit Falco you want a fast move to use on reaction or one with large hitboxes to catch him in sideB. Dash attack is probably the best option though that ZSS has for something like that.isnt side b like frame 22? if actually approaching him is so hopeless why don't you just run up to him and dash attack away from him to catch the phantasm?
the faster characters in the game can always punish side b on a read and ZSS is easily one of the quickest
I was talking about punishing phantasm when Falco attempts to try using the move to reset spacing. With about ~20 frames of start-up lag, there is no way Falco will be able to precisely space or time his phantasm which makes it possible to punish. Suppose you are near falco at the ledge and he runs back offstage into phantasm, but you already dashed away when he did this during his start-up lag. You (paying attention to your opponent as you should) notice the 1/3 of a second Falco lags in the air and shield on reaction (20 frames to react is plenty). Due to you dashing away falco ends his phantasm relatively close to you. Too far away for jab/tilt, but close enough for dash attack.On a read, sure.
On reaction when the Falco sideBs properly (assuming we're talking about camping here, not recovery), no.
Yes you can interrupt Falco's sideB with a lot of things but that should only work when he doesn't do it properly. The first 1/3rd of phantasm is completely invincible so even if you clash with it, he'll go past you (although you won't get hit) and there's not enough time to punish him afterwards.
If you're punishing phantasm out of shield on reaction, or stopping it on reaction, the Falco didn't phantasm properly. But again, on a read, sure.
Yeah this is what I meant by phantasming 'properly'The other reason is because in order to be totally impossible to punish Falco must start phantasm rather close to ZSS in the first place.
1) http://www.youtube.com/watch?v=iCAjswCuLdsI'm pretty sure the first third of phantasm is invincible, I've seen Falcos go through all kinds of ****. ZSS holding jab1 (ie holding A so she does the rapid jab1), MK nair, etc.
Please go into detail on why it's not invincible. A debug-mode demonstration would be perfect but idk if you can do that.
Yeah this is what I meant by phantasming 'properly'
dash attack allows for decent follow-up opportunities as well.
It must be nice to live in a world where people still DI down and towards you.
All the practice against Cyan must've made Onion free at the ZSS MU, that's why he loses to quik and to Salem!
All the practice against Cyan must've made Onion free at the ZSS MU, that's why he loses to quik and to Salem!
Salem won Apex 2013, but stopped doing well in tournaments a month later.I haven't played this game in almost 2 years, anything new with zss?
While I don't really disagree with you, you have to bear in mind that because of that reason of "winning Apex, losing the drive", Salem's been so inconsistent following that. SKTAR 2 isn't the only tournament that can prove my point. You would think that other ZSS players would still have an ignited fuel to keep going on, while Salem in particular doesn't have it like he used to. Therefore, in the end, attitude is everything. Nick, DRN, and V > Salem for right now.^ It would be pretty foolish to call that based on SKTAR 2. All ZSS did pretty unimpressive. DRN beat Seibrik, but either he has fallen off of he just had a bad weekend, because Seibrik did pretty mediocre this weekend.
It would have been nice to see a ZSS golden age with nice rivalries, but it looks like Salem has become satisfied and lost his drive (honestly what to you aspire to after winning the most stacked brawl tournament ever?) without anyone stepping up to take his place.
The sad thing is, after Salem's peak, the closest thing other ZSS players can hold on to is "well the people who beat me can beat you too".