B.A.M.
Smash Lord
ZSS Frame Trap Compendium
So can the ZSS mains help me out on this? Just tell me ones you know, and if one its particularly strong in your eyes a detailed analysis would be great for the OP. So lets begin yeah?
Frame Traps:
[COLLAPSE="DEFINITION:"]A set of two actions that due to the first action's cooldown, shield stun, range or a combination of these sorts punishes majority of defensive options present.[/COLLAPSE]
Grounded Frame Traps:
Aerial Frame Traps:
Up B:
ZSS up B is disjointed to another level, which is wonderful because it comes out frame 3 as well as boost ZSS jump, you can harass basically the entire cast with it. If ZSS is below you, you cant really challenge her up B. Which makes for a great primary in a frame trap.
[COLLAPSE="Hide"]Uair: a truly brilliant move and one of the top moves in the game. the greatness in this frame trap lies in the fact you can repeat it at times without leaving the ground due to the up B jump boost. Oh and Uair kills beautiful off the top. kinda important.
Bair: sometimes that Uair is decayed due to its awesome utility. In those cases Bair shines as a kill move; its quick, nice disjoint and great knockback. This is nice frame trap to utilize for the kill.
[/COLLAPSE]
Introduction
Hey guys Im trying to get every character board to start placing whatever frame traps that are known in one concise thread. I was intending to make that thread and update regularly but of course it would be infinitely easier if we can get all of us together and start posting some ZSS goods. I also believe itd be good for new players to look at to better understand what to use in certain situations, so they dont just think unless you get a Dsmash u should just camp. So can the ZSS mains help me out on this? Just tell me ones you know, and if one its particularly strong in your eyes a detailed analysis would be great for the OP. So lets begin yeah?
Frame Traps:
[COLLAPSE="DEFINITION:"]A set of two actions that due to the first action's cooldown, shield stun, range or a combination of these sorts punishes majority of defensive options present.[/COLLAPSE]
Grounded Frame Traps:
Aerial Frame Traps:
Up B:
ZSS up B is disjointed to another level, which is wonderful because it comes out frame 3 as well as boost ZSS jump, you can harass basically the entire cast with it. If ZSS is below you, you cant really challenge her up B. Which makes for a great primary in a frame trap.
[COLLAPSE="Hide"]Uair: a truly brilliant move and one of the top moves in the game. the greatness in this frame trap lies in the fact you can repeat it at times without leaving the ground due to the up B jump boost. Oh and Uair kills beautiful off the top. kinda important.
Bair: sometimes that Uair is decayed due to its awesome utility. In those cases Bair shines as a kill move; its quick, nice disjoint and great knockback. This is nice frame trap to utilize for the kill.
[/COLLAPSE]