ToferTheHuman
Hii
Are you sure that is not just amazing DI?
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I'm skeptical. It looks like a PK thunder is hitting Wolf from the bottom-right. Wolf's also facing Zelda and couldn't Bair, only Fair.[collapse=best anti air][/collapse]![]()
Here's two random shots I took for ya:How do they turn out? I'm curious about that.
Ah, I actually meant fair/bair while's they're on the ground. It puts them into a bounce state where they are forced to get up and you can hit them with a charged down or up smash.Yeah the timing is tricky, but on characters like Bowser and DK, they're easier to follow-up with forward air or buffered back air even without them popping up from down tilt
Ha, ha. Well when you look at my album then you know why I prefer that stage. Zelda looks good as well. =)Actually I don't have a stage preference. I just know you happen to like Lylat xD
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I assume you mean sourspotted. That's interesting, Fair/Bair have the properties of locking the wobble animation. It would be hard to do but Zelda could lock after shield pushing someone off a platform or footstooling them. I wonder if sour Dair locks. That could be a nice option; footstool opponent out of the air near the ground>FF sour Dair>punish forced stand up with Usmash/Dsmash/Fair/Bair.Ah, I actually meant fair/bair while's they're on the ground. It puts them into a bounce state where they are forced to get up and you can hit them with a charged down or up smash.
can you go into this in more detail? i remember doing a whole bunch of tests about this. when they're on the ground, as far I know the max frame advantage she can get is +11. Turnaround Jump Bair is 1 + 7 + 5 = 13 frames so she's out by 2. Same as Fair too =(Ah, I actually meant fair/bair while's they're on the ground. It puts them into a bounce state where they are forced to get up and you can hit them with a charged down or up smash.