got Wii u and SSB4 recently and after trying out a few chars I decided to main ZSS. this is my first attempt to get competitive at a smash game and I would like to ask you guys a few questions to get a good start with smash and ZSS.
- what kind of char is ZSS? how should she be played?
shes the type of character that loves forcing you to do really dumb stuff when she is pressuring you in varies ways be it on the ground , when your helpless in the air and even when your trying to recover. However due to this her neutral game or rather lack there of is horrendous and requires you to have good spacing and understand what you can and can not commit to, AKA DON'T SPAM YOLO UP B FOR EZ KILLS.
- is she excecution heavy/not beginnerfriendly (just asking, will play her either way)
She definitely is not beginner friendly in terms of important things like her recovery and edge guarding Because newer players are unfamiliar with how to utilize or fight against her paralyzer shot (from both sides of the spectrum) the zss will get away with things she normally shouldn't.
- so far she is considered top tier, could you explain why?
She has a lot of auto cancels ,great recovery ,a ZAIR ,Up b kills leave the most salt, relatively fast move speed , down throw "auto combos for days" the list is decent anyways.
- how should I get started with her? movement, zoning, combos, punshiment etc.?
For movement you should literally just practice moving around and try not to rely on rolls zss punishes rolls, She doesn't get punished for rolling (with things like downsmash , grabs and hell even up b).
In terms of zoning you have things like side b, Zair , paralyzer ,and down smash (the titlts are nice to)
Imo what I thought about doing to practice her moves for the 3ds version when it came out was to do the stadium multiman melee and just go use only one move so I can practice hitting with it from all different angles.
In regards to combos just watch some tournament replays and see some of the higher level players go to town, A few notes for that though is landing a stun opens your enemy up to get followed up no matter the distance between you. (laser or downsmash or charged laser what you land will determine what possibilities you have)
- I did a few online matches with her and I kinda had trouble killing people at high %, which KO setups/combos are used?
Any Stun you land should guarantee you a heavy follow up
Charged lasers will 95% of the time have your opponent a distance away from you , Because of this you can do things like
Down b Over and kick them for the kill , Run up and Up B, Run over and F-smash.
Alot of the time when you are comboing someone in the air you can have the opportunity to kill them early if you can figure out where they will try to go to avoid you from continuing the beating, If you can do this or get lucky you can up B them and they will die earlier then if you did it on the ground from how absurdly high up you brought them with your air combo.
- what are her defensive options while beeing pressured?
Jab / Pray they don't have their shield button set.
Despite hating having people up and close to her Zss is a relatively fast character with some tools to get in and out or literally just to smack you once and then run like hell.
Sometimes when your being combo'd in the air by opponents you can down B away from them or even down b towards the ledge to get invincibility and take a slight reprieve before getting back in there.
She can also rely on the great wall of Nair , since her nair hits both in front of her ,behind her, above her and below her there is a lot of interesting safety nets you can set up while you try to force a mistake from your enemy.
thx beforehand ^^