Anyone notice how, if you're knocked upwards in any stage and end up out of the camera (hoop), you can dair and reach the floor a buttload of times faster than normal, and land with 0 (ZERO) lag?
I use this in any stage I get knocked up from. Instead of returning downwards by airdodging, mindgaming, or aiming for the ledges, I just dair back to the stage and land with 0 lag, making it possible for me to do anything at all once I land, including utilts, spotdodges, whatever I desire... So I use it, drag my opponent down with me since he'll be following me trying to uair me, ten utilt to get THEM on top of ME.
I dunno, I found myself doing this a lot in a tourney I went to yesterday (ended up 3rd with Kirby and ZSS, in order of usage), and it helped me out a lot more than I thought it would. Just wondering if anyone else has considered doing this, thought of finding a similar use for dair, or found any downsides with doing this. Thanks!
EDIT: Whoops, forgot to point out... An easy stage to do this in is in FD, since there are no platforms to get in between the distance needed to land without lag after a dair... But I've done it in many different stages, including Battlefield. And thanks Cake, I just used the "magnified finish" term from smash64.