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Zelda Video Discussion

Arcalyth

GLS | root
Joined
Oct 1, 2012
Messages
650
Location
West MI
This thread is dedicated to the archiving and discussion of Zelda video footage, and is open for you to post your videos for critique. If you find or would wish to contribute a video, post it in the thread and I'll add it to this list. Discussion is encouraged, preferably with references and timestamps in relation to the videos.

[collapse=Kaeldiar]Kaeldiar (Zelda) vs Junebug (Ganondorf) | Cville Smash Weekly 18 Nov 2014[/collapse]
[collapse=Tank]Tank (Zelda) vs Stone (Fox) | wifi friendly[/collapse]
[collapse=the_irish_dude]Youtube channel: https://www.youtube.com/user/EggplantMafia/videos [/collapse]
 
Last edited:

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
Well, as a general zelda thing, I think zelda can only pull through on most (if not all) of her winning matchups. But I don't think she loses that many MUs either.

In short, I think the majority of her MUs are 50:50 and some are 55:45 in her advantage.

And then a few disadvantages and a couple larger advantage MUs.
 

Arcalyth

GLS | root
Joined
Oct 1, 2012
Messages
650
Location
West MI
Pre-3.5 Videos:
These videos are outdated and not nearly as relevant since Zelda has seen a major design revision in Project M 3.5. These videos can still be studied for overviews of how her normal moves work, but are not reflective of Zelda's current playstyle.

[collapse=Angel (3.02)]Deviljho (Yoshi) vs Angel (Zelda) | friendly
Deviljho (Yoshi) vs Angel (Zelda) [2] | friendly[/collapse]
[collapse=Crow (3.02)]Crow (Zelda) vs VND (Sheik) | UoS 2
Rezzer (Charizard/C.Falcon) vs Crow (Zelda) | UoS 2
Mofat (Link) vs Crow (Zelda) | UoS 2[/collapse]
[collapse=Grime (3.02)]Xcia (Fox/Marth) vs Grime (Zelda) | Austin Weekly 2014-07-05
ScubaSteve (Ganondorf) vs Grime (Zelda) | Austin Weekly 2014-07-05
DMG (Marth) vs Grime (Zelda) | Farmer's Fight
SOS (Marth) vs Grime (Zelda) | RoC II
Project Jose (Pikachu) vs Grime (Zelda) | Austin Weekly 2014-05-01
Grime (Zelda) vs Dimentio (Marth) | Austin Weekly 2014-05-01
Grime (Zelda) vs SJKF (Falco) | Austin Weekly 2014-05-01[/collapse]
[collapse=KA (3.02)]KA (Zelda) vs Shokio (Roy) | Austin Weekly 2014-05-25[/collapse]
[collapse=KoreanDJ (3.02)]KoreanDJ (Zelda) vs Qwinn (Yoshi, Ness) | CEO 2014
Liquid KDJ (Zelda) vs AZ HeySeuss (DDD, Ivysaur) | Smashing Grounds 2.3
Secret Sauce (Ganondorf) vs Liquid Korean DJ (Zelda) | Smashing Grounds 2014-04-17
Sora (Marth, Toon Link) vs KoreanDJ (Zelda, Sheik) | Smashing Grounds 2014-03-18
KoreanDJ (Zelda) vs The NZA (Ness) | Smashing Grounds 2014-02-27[/collapse]
[collapse=M@V (3.02)]M@V (Zelda) vs Green Ranger (GnW, Samus) | Man on a Ledge IV
M@V (Zelda) Vs BubbaKing (Charizard) | S@X 2013-08-20
M@V (Zelda) Vs Guy (Diddy Kong) | S@X 2013-09-10
M@V (Zelda/Shiek) Vs. Bones (Squirtle/Falco) | S@X 2013-09-17
M@V (Zelda) vs. Crescent Monkey (Falcon) | S@X 2013-09-10
Thumbswayup (Captain Falcon) Vs. M@V (Zelda) | S@X 2013-09-10
M@V (Zelda) Vs. White-Peach (Peach) | S@X 2013-09-08[/collapse]
[collapse=Rizner (3.02)]Axe (Pikachu) vs Rizner (Zelda) | Super SWEET
Rizner (Zelda) vs Lain (Fox/Falcon) | Rise of the Phoenix
Rizner (Zelda) vs DVG (Lucas/Mario) | Rise of the Phoenix[/collapse]
[collapse=Salem (3.02)]Salem (Zelda) vs PeachyHime (Peach) | CrossFire 3
CT Salem (Zelda) vs AttackOnNakis (Ivysaur/MK) | Crossfire 3
CT Salem (Zelda) vs Xfire TO Joe (Squirtle/ZSS) | CrossFire 3[/collapse]
[collapse=the_irish_dude (3.02)]Raigoth (Falco) vs SCG | Irish (Zelda) | Smash @ PJs 2014-06-12
SCG | Irish (Zelda) vs Deezy (Lucas) | OKC 2014-05-25
SCG | Irish (Zelda) vs Morris (GnW) | OKC 2014-05-25
SCG | Irish (Zelda) vs JD (Ike) | OKC 2014-05-25
SCG | Irish (Zelda) vs Rave (Samus) | TABS Season Finale
SCG | Irish (Zelda) vs Dyl (Mario) | TABS Season Finale
SCG | Irish (Zelda) vs Young Deezy (Lucas) | Norman Weekly 2014-05-01
SCG | Irish (Zelda) vs SCG | Zinth (Pit) | friendly
SCG | Irish (Zelda) vs SCG | Zeroic (Lucas) | friendly
Jitty (ROB) vs SCG | Irish (Zelda) | friendly
SCG | JZ (Ivysaur) vs SCG | Irish (Zelda) | friendly[/collapse]
[collapse=Xzax (3.02)]Xzax (Zelda) vs Drephen (Ness, Sheik) | Shuffle V
CRS.Chillin (Wolf) vs CT Xzax (Zelda) | Project M Showdown 3.02
CT Xzax (Zelda) vs Plank (Meta Knight) | S@X 2014-03-18
CT Xzax (Zelda) vs Map Mark (Sonic) | S@X 2014-03-18[/collapse]
[collapse=Zhime (3.02)]Zhime (Zelda) vs C9 | Mang0 (Falco) | A New Hope
Zhime (Zelda) vs VGBC | Redd (Fox) | Bar Wars 2
Zhime (Zelda) vs Junebug (Diddy Kong) | Bar Wars 2
Zhime (Zelda) vs EMG | Toronto Joe (Snake, Squirtle) | Project M Showdown 3.02
K9 (MK) vs Zhime (Zelda) | Project M Showdown 3.02 ($5 MM)
Zhime (Zelda) vs Ally (Ike) | Apex 2014
CT EMP Mew2King (Falco/Sheik/Fox) vs Zhime (Zelda) | Pound 5.5
Zhime (Zelda) vs MioM Mango (Falcon) | Pound 5.5
CT EMP Mew2King (Falco/Sheik/Fox) vs Zhime (Zelda) | Pound 5.5
CT EMP Mew2King (Fox) vs Zhime (Zelda) | Pound 5.5
Zhime (Zelda) vs Chillindude (Wolf) | Pound 5.5
Zhime (Zelda) vs Vist (Luigi) | Pound 5.5
Zhime (Zelda) vs Laijin (Sheik) | Pound 5.5
https://www.youtube.com/xansatsu
http://www.twitch.tv/zerudahime

ゼルダ姫:「A Princess and a Queen」A Project M 2.6b Sheilda Highlight from Zerudahime[/collapse]


[collapse=Banana (2.5b)]Bladewise (Diddy Kong/Peach) vs Banana (Zelda) | Gameclucks feb 2013 (2.5b)
Banana (Zelda/Fox) vs North (Fox) | Gameclucks feb 2013 (2.5b)
Bladewise (Diddy Kong/Peach) vs Banana (Zelda) | Gameclucks feb 2013 (2.5b)
Banana (Zelda) vs Meta (Wolf) | Gameclucks feb 2013 (2.5b)[/collapse]
[collapse=Blondie (2.5b)]Oracle (ROB) vs Blondie (Zelda) | Hobo 40 (2.5b)
Blondie (Zelda) vs Denti (Lucario/Ganon) | Hobo 40 (2.5b)
LS Strawhat (Falcon) vs Blondie (Zelda) | Hobo 40 (2.5b)
Blondie (Zelda) vs Kamikaze (DK) | Hobo 40 (2.5b)
Blondie (Zelda) vs. G-Rabbit (Toon Link) | friendly (2.5b)[/collapse]
[collapse=Keys (2.5b)]Pythagoras (Ivy) vs Keys (Zelda) | ETFC2 (2.5b)
Oracle (Lucas) vs Keys (Zelda) | ETFC2 (2.5b)[/collapse]
[collapse=root (2.5b)]root (Sheilda) vs Juushichi (ROB) | Outrage II (2.5b)
Red (Sheilda) vs root (Sheilda) | Lake Effect I (2.5b)
Robjoe (ZSS) vs root (Sheilda) | Lake Effect I (2.5b)[/collapse]
[collapse=Ryoko (2.5b)]Ryoko (Zelda/Sheilda) vs Strong Bad (DK) | PM Showdown II (2.5b)
Ryoko (Peach, Zelda) vs Nintendude (Ike) | PM Showdown II (2.5b)
Zhime (Zelda) vs Ryoko (Zelda) | PM Showdown II (2.5b)
Zhime (Zelda) vs Ryoko (Zelda, Peach) | PM Showdown II (2.5b)
Ryoko (Zelda) vs Magus (Lucario) | 2.5 preview friendlies[/collapse]
[collapse=Salem (2.5b)]CT Mew2King (Falco) vs Salem (Zelda) | Winter Brawl 7 (2.5b)
Salem (Zelda) vs CT Vex Kasrani (Falco) | Winter Brawl 7 (2.5b)
CT Mew2King (Fox) vs Salem (Zelda) | Winter Brawl 7 (2.5b)
CT Mew2King (Marth/Falco) vs Salem (Zelda) | Winter Brawl 7 (2.5b)
Salem (Zelda) Vs Xzax (Wario) | Winter Brawl 7 (2.5b)[/collapse]
[collapse=Sophy (2.5b)]A2 (Falcon) vs Sophy (Zelda) | Lake Effect I (2.5b)[/collapse]
[collapse=Zhime (2.5b)]
Zhime (Zelda) vs Ryoko (Zelda) | PM Showdown II (2.5b)
Zhime (Zelda) vs Ryoko (Zelda, Peach) | PM Showdown II (2.5b)
Mr. M (Mario) vs Zhime (Zelda) | wifi tournament (2.5b)[/collapse]
 
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Sarix

Smash Ace
Joined
Jan 18, 2012
Messages
796
Location
Grand Rapids, MI
If you come Friday this week we can try and discover things in the MU since I play Link with mixed aggression. I do agree that Link out-zones Zelda given he can have two projectiles out constantly as she tries to set up her fire mine traps.
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
I'll start things up by saying I think she gets absolutely destroyed by any competent Sonic. I honestly feel like the matchup is completely one-sided in Sonic's favor, like 25:75. Unless you're absolutely phenomenal at reading him. The best strategy here is to switch to Sheik.

I feel like she has slight trouble with Marth as well simply because he out-ranges and out-speeds Zelda. However Zelda is difficult to combo and can do some pretty nasty things to Marth once she has momentum. Clever use of her specials pretty much turn this matchup around. I feel this matchup is either 50:50 or 45:55 in Marth's favor.

Charizard wrecks in the air so I'd imagine he has no problems comboing floaties like Zelda. Charizard is also good at pressuring Zelda's defenses. The tradeoff is that Zelda can land her potent kill moves easily due to Zard's size, and Dins are very effective vs Charizard as the only way he can deal with them are to clank them out or fly over them. I think this matchup is in the range of 55:45 to 45:55 (which means it's likely 50:50, I guess).

I think that Zelda has trouble with a competent Link. Link effortlessly outcamps Zelda. I don't play vs any aggressive Links so I can't really comment on that side of the matchup. I'm not sure who has the advantage at close range.
I can sorta agree with sonic, only sort of, Zelda doesn't have any MUs that bad, but I can agree with it being one of her worst. I'd say more 40:60ish.

that number for marth I completely agree, it's not as bad as some people think. Specials are very handy here.
My favorite thing, is when you catch marth with a dins on the ledge over and over so he can't sweetspot it. :awesome:

Personally, I don't think Link "effortlessly" outcamps zelda, but his camping is a little better.
Well, at least you can combo Link, while he can't really combo you. :bluejump:
 

Arcalyth

GLS | root
Joined
Oct 1, 2012
Messages
650
Location
West MI
@Sarix I don't think I'll be able to make it on Friday, mom aggro lol. I'll be back next week.

The thing about Sonic is that once he gets momentum, he's a ***** to slow down, and Zelda doesn't really have the mobility to capitalize on resetting him. I find it exceedingly difficult to apply pressure to Sonic as Zelda. How do you guys deal with him?

I think it's also worth noting which matchups Sheilda will work in. If Zelda isn't too unfavored in a MU, running Sheilda could prove beneficial because of the insane mixup and extra options Transform provides. It definitely works for Marth because Zelda's side of the MU isn't too bad and even with the dthrow nerf I think Sheik:Marth is still in Sheik's favor.

True about Link, and I think that's Zelda's saving grace in many matchups.
 

leelue

Smash Lord
Joined
Aug 3, 2004
Messages
1,926
Location
All up in your personal space, NY
I had beaten what I had thought to be the worlds best zeldas with 2.1 sonic, which is like 70%. worse character than 2.5 sonic. Of those two, I played one in a tournament (Zhime. Ryoko played shiek instead, much to my dismay). It was like a 5 or 6 stock difference. I felt completely in control and not threatened by Zelda at all. More importantly, the ways that 2.1 sonic was better than 2.5 sonic didn't even really come up all that much. We even have a really good Zelda on the island in Cannedbread and I'm pretty sure the Sonic matches were far more lopsided than youd expect considering how close the other games with other characters were.

I would say it was like 70-30 or even 75-25 in 2.1 and unless something's changed in the transition that I've missed noticing possible, since I don't sonic anymore really), I'd be surprised if it was better.
 

Arcalyth

GLS | root
Joined
Oct 1, 2012
Messages
650
Location
West MI
I'll post them when we have a general consensus on what they are. If you want to contribute, post what you think of Zelda's matchups and why :)
 

Arcalyth

GLS | root
Joined
Oct 1, 2012
Messages
650
Location
West MI
A few more MU opinions. Overall I'm kinda conservative with my numbers because I'm not comfortable giving matchup numbers without more solid evidence and other opinions.

Mario: You outrange Mario on the ground. Mario can safely clank Din's with nair/bair, his tilts, and his fireballs. I think the matchup is fairly even. There aren't any glaring difficulties that come with facing Mario, but not necessarily any huge weaknesses either. Mario has to work to get into Zelda's defenses and she hits hard. Sheilda works well here.

Ness: Din's Fire will mess with Ness pretty hard but he can just magnet through them for a free heal so use wisely. Reflecting PK fire is too easy. He might try to cover your teleports with yoyos. Ness dies quickly.

Pit: Pit combos very well in the air which is quite detrimental to floaty Zelda. Pit can spam arrows faster than you can reflect them. He can shoot Din's Fire down with arrows or any of his aerials. Zelda, however, can combo Pit fairly well once she gets in, and he dies somewhat early to Zelda's power.
 

Zwarm

Smash Hero
Joined
Nov 9, 2008
Messages
6,705
Location
Mount Prospect, IL
Peach's nair > Zelda
It's not unwinnable by any means, I just feel like you have to a play a lot safer than normal
But then again I'm pretty aggressive with Zelda

We can beat out ROB's approaches pretty well with kicks and well placed Din's. Punish him if he tries to break them.

I feel like the Ness MU is hard, but I'm probably bad
 

Popertop

Smash Champion
Joined
Jun 6, 2006
Messages
2,131
Location
Houston (Clear Lake)
This is exactly how I feel about it too.

Except I'm even more extreme to others because I think she could be as good as 7th

The hardest MUs I believe are Marth, Rob, and Maybe Sonic. But IDK, You know, it hasn't been out long enough to say exactly. But these three all take advantage of different weaknesses she has. Marth outrages her sorta and kills fireballs far to easily. Rob can camp her pretty well because he eats through din's, and sonic can overwhelm her with speed. (It was worse in 2.1) They all also have decent kill moves they can land on Zelda easy enough. To name a few problems.

right on, I feel the same way.

so here's my little spiel on who gives Zelda trouble, and why.

legend:
DF=Din's Fire
FW=Farore's Wind
NL=Nayru's Love

Ganon
I had trouble with the Man-Cannon at first, but you can space him out pretty easily
don't get caught in his shield pressure game, he'll kill you pretty early with it.
edge guard him hard, he really shouldn't be living if you can get a clean edge guard against him.

Marth
for all the reasons you stated
also his shield pressure is hard to deal with
can punish FW from many ranges, usually with a
high damage combo or kill (WD Fsmash, Usmash, Uair string)

Rob
his gyro is good at limiting zelda's teleport options
Nair and Usmash kill early, and have high priority (I still haven't found a way around them)

Sonic
He's ghey.
He's fast.
I hope they change him for 3.0
I seriously have no advice for this matchup aside from predict his approach and fsmash him.
Also his recovery isn't the best, you can get some good gimps off of Din's + Dair.

C. Falcon
Pretty much the same strategy as against sonic. Bait his approach and punish with
Fsmash, Fair/Bair. When you get a combo on him, go full ****** (nair,usmash, etc.),
build lots of percent and push him offstage, punish his recovery/spike him, repeat.
don't fall into a habit of mindlessly throwing out DF, he can quickly punish you fullscreen
with a death combo, just like sonic can.

Lucario
Lucario is yet another in the series of high-pressure characters with bad recoveries.
his shield is terrible as well, lots of shield-poke setups are much more useful against him.
DF in the way of his Up-B, most of the time you can at least pile on some serious percent,
if not get a clean stock off it. If you can read him, or if he has to go in a straight line, its not
that hard to spike him out of it. Safest way is to put a low-knockback DF in the way and just edgehog.
if he gets in he can combo you for a while, so be sure to get real good at mixing up your DI/SmashDI
so its harder for him to follow up. Generally if you can trade hits with him, he's losing.

Spacies (Fox,Falco,Wolf)
I don't feel to pressured against spacies, since I think we've all been so conditioned to expect what they do.
I generally feel safe just falling with a Nair or Fair/Bair to punish their approach.
Also, Usmash OoS helps to mitigate the pressure somewhat. I've learned to be very patient against spacie pressure.
Edgeguarding them is CAKE. Just plant a DF(Medium) in the way of their side-b, grab the edge,
drop down and get a critical hitbox lightning kick off their Up-b startup. Very free.
Also, if you don't have time to set up a DF, you can Dsmash illusion on reaction, Zelda's Dmsash very fast.
That being said, she does have a weakness against high pressure characters, but this is one matchup
I probably won't be switching for.
Watch out for spikes(falco,wolf) Usmash punishes(fox) and side-b combos(wolf)

Mario Bros.
Mario is really weird to play against. he's like this fusion between doc and mario,
honestly he's pretty good.
his moves have this strange priority, or interaction with Zelda that makes you have
to space really well. I have trouble spiking him, his Up-B has good priority.
Luigi I feel is secretly one of Zelda's worst matchups. His priority cuts through our moves
(Damn you Nair!) He's hard to edge guard properly. His side-b is pretty strong,
plus he slides out of a lot of lightning kick set-ups I have. I also don't feel like Din's fire gives
him that much trouble..

Shiek
Sheik might be hard, I'm not sure I haven't played a great one yet.
Fair kills pretty early, don't get caught near the edge with that.
Lightning kick shield pressure can neutralize Dsmash OoS,
just like against Peach (another high-tier threat that I feel is slightly free to Zelda)
Don't have enough experience to say anything else

PSI Twins (Lucas + Ness)
Here's where things get tricky. I feel like lucas and ness are pretty hard to get used to.
You can still abuse DF, its actually pretty hard to get good heals off without getting punished.
Ness is floaty, so some combos don't work on him, plus he hits pretty hard. You can NL cancel
to mitigate mid-range PK fire pressure, but his fair is pretty fast so he can come in with
DJC shenanigans and get in on you. the biggest thing for me in this matchup is he can edge guard
you with PK Flash. A lot of times its a guaranteed kill at 80%, and depending on how you recover,
he can make it really hard to avoid. If you NL, you can go through it, but I still die a lot to PK Flash
because sometimes its just not safe to use NL and he spikes you after anyway.
I still need to play a good Lucas, but he has some pretty dangerous moves in Usmash, Fsmash,
Magnet and Dair. He can kill you pretty early with a strong tech chase, and his pressure game is
better than the spacies I think. His recovery isn't very far, a lot like falco's. Try to place DF in the
way, if its big enough like (Medium) or (Large) it can beat his Up-B, it's kinda situational.
Same for Ness, I actually struggle a lot with how to punish Up-B, probably my weakest aspect
in the matchup so far.

Recently I've picked up Pikachu to deal with the PSI Twins and Marth.
I'm fairly comfortable in the rest of the matchups to stay as Zelda, those three just set me on edge.

The rest of the cast is pretty free against Zelda due to how fast they die to lightning kick(G&W/Puff), and how
laughably easy it is to spam them out with DF(Pikachu/Snake), or even Zelda's moves naturally doing well
against them (Pit).

There's my spiel.

Honestly, I feel even though she might have some trouble matchups, she is secretly top-tier.
she'll gain popularity when people realize she absolutely destroys a few characters that spacies have trouble with.
I would place her around the 8th spot, top ten at least for sure.
 

ZIngaZ

Smash Cadet
Joined
Feb 23, 2013
Messages
25
Location
Washington
Has anyone else had any experience against squirtle? When my friend isn't getting ****ed by his broken physics I've actually found Squirtle one of the harder match ups because of his size and how often they jump into their shell.
Falco: Makes me happy just back throw into lightning kick
Lucario: Definitely combo's hard if you give an opening I've found Naryu's are incredibly useful Oos
 

Zerudahime

Smash Apprentice
Joined
Sep 30, 2009
Messages
145
Location
Johnstown, PA
I have limited experience with Squirtle, but I can tell you why its hard and what you can do.

Trap Squirtle on the ground with dins fire so his mobility is limited as much as possible. The reasoning is because he can slide under any LC nayru extremely fast and launch you into a fairly decent combo. Squirtles also hard to fight because hes low to the ground and difficult to grab. When he approaches you in a tight situation and you have no control over spacing with fire on the field, dtilt his shellshifts or shellslide to pop him out of it and punish accordingly w dsmash or fsmash. Keep him away from you at all costs. Dtilt>utilt is probably your best option for killing when he approaches. Plenty of Zeldas forget that Dtilt is an option so be aware of its pop-up percentages. Just be careful of your timing, its really tight, and use fire as a way to keep him busy. Farores wind will also help because hes really fast. If you dont think youre in a position to counter his approach, teleport to the other side and try again. Once u have him in a combo, hes pretty easy to juggle. Also, killing with the back hit on Dsmash works well. Any aerials he comes with, I usually try to ff nair him to the ground and push him away from me again w a followup dsmash.

Hope that helps ☆
:)
 

ZIngaZ

Smash Cadet
Joined
Feb 23, 2013
Messages
25
Location
Washington
Yeah seriously. She could stand to have a slightly faster teleport in the air. Unfortunately most of her moves can be cc-ed so i don't believe she'll stand to receive any nerfs
 

Heero Yuy

#sweg
Joined
Jan 27, 2013
Messages
945
Location
In your closet
What does anyone know about the Squirtle MU? He's the smallest character in the game so far (I think), it's insanely difficult to hit him with sometimes.

Edit: Just read some of the earlier posts. It helped a lot.
 

Rizner

Smash Ace
Joined
Apr 18, 2010
Messages
642
Location
FL -> AZ -> OH
Squirtle is hard to play against because he's small, like others said. He can duck under your grabs or f-tilt, so be careful using those too much. Her neutral b can be useful for squirtles that are going in as a way to push them off, but again be careful with it and don't get baited into using it as they approach. I would say this is one of Zelda's hardest matchups because of his size and the limit of what you can do, but that might just be because of my playstyle. Like others said, fire is good if you have the room to throw it, but he can get to you quick so make sure you don't put it too far or use it when he's close enough to get to you. This can be used with neutral b to bait him into coming, then do that to push him into the ball created (and don't leave enough room for him to turn around and then punish an empty neutral b) to then combo into an up-smash or something like that.


For the Sonic discussion above - I wouldn't say it's as bad as made out. I think it would be in Sonic's favor, but 40-60 or 45-55. Most sonic mains want a large stage, and in this match-up that's perfect for you. I like taking Sonics to SSE: Jungle (when legal) or PS2. It gives room for fireballs, which often clank with his movement. Using that to space him out and stop his ground approach are needed in this matchup. Put them on the ground first, then up high, so you can control sonic's approach. Then if he starts spinning on the ground you can throw another ball down to hit him once it clanks, another one down to create another stop, or if close enough go in and punish it. This all requires you to make space between the two, and you'll have the same trouble you would with squirtle for putting fire down only when it's safe. Luckily, f-tilt puts sonic in a good spot for follow-ups, as well as her down throw. To be honest, this match probably comes down to ho well you can keep sonic away vs how well he can get in on you.
 

Zerudahime

Smash Apprentice
Joined
Sep 30, 2009
Messages
145
Location
Johnstown, PA
@Rizner, most of the sonic opinions were based off of 2.1->2.5b, so they were more or less accurate at the time. She was pretty much useless in those builds against him. However, your post is more accurate in regards to 2.6b absolutely.
 

Blondie.

Smash Journeyman
Joined
Mar 21, 2011
Messages
280
Location
Aggieland, College Station, TX
http://www.youtube.com/watch?v=kb6hITTGRpQ - Blondie (Shielda) vs LoKo (Ivy, Ganon)

I end up choking my last life hard (I don't even know what I was thinking), but overall this is a pretty good set. I suggest people watch it because I have a drastically different style than pretty much any other Zelda player I've seen. I think certain things about my style are very effective, however I could still definitely improve in some areas. I have been watching a lot of Cosmo lately and been picking up tricks from him. A style that blends mine, Zhime's and Cosmo's styles are what I feel is the most effective Zelda. Also, if anyone has any critiques, they'd be much appreciated.

@Zhime, 2.5 Sonic was a nightmare to deal with, but I don't think it's quite as bad as you make it out to be. I think it was a -1. He can't approach Nayru's Love, and considering it's insanely fast, invincible and land cancellable, it made it quite risky for Sonic to go in. Anyway Sonic is much different now and I think it's probably even, although I've only played Nazo on wifi. All the other Sonic mains quit him.

For Squirtle, he can be quite tricky, but Nayru's Love is pretty useful in this mu. I like to use a lot of angled down ftlit too. The most useful thing I can tell you though is if he does his side b on your shield, he is forced to pop up right after he hits you. This puts him in the PERFECT range for super sweetspot bair. Use that when you can because it will make him think twice about putting pressure on you. Honestly, if you get good at doing that, it limits his game by a lot. You can just react to his approach with shield and then punish him hard. This will make him want to play the wait and bait game with you, which Zelda excels at.
 

Zerudahime

Smash Apprentice
Joined
Sep 30, 2009
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@Blondie, The reason it was so bad in 2.5 is because Sonic didnt have to commit to any of his approaches. Zelda forces you to approach her, and being that he never had to until he was absolutely positive that he could, that was the issue there. It was certainly one of her worst, and the only thing that was even usable against him was nair. Old sonic with his down B and non committing attacks, high kill power, and toxic recovery combined with Zeldas light weight put her in at least the 40-60 Zone which is.....really bad for a game like this. xD And be careful getting too comfortable with nayrus love against squirtle, his armor on his shell combined with shell-shift will slide right under something like a LC nayru and lead to usmash and kill you wayyy early. Angled down Ftilt = Yes on alot of the cast. ;)
 

AbstractLogic

Smash Journeyman
Joined
Jan 11, 2013
Messages
338
Location
College Station
A quick note on the squirtle tidbit side-B stuff. If squirtle jumps out of side-b before he comes in contact with your shield, you are better off leaving him be due to the janky upward angle he's sent at.
 

BJN39

Smash Data Ranger
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So we love to talk about Zelda's worst MUs, but who do you guys think are some of zelda's better MUs?
 

otheusrex

Smash Journeyman
Joined
Jan 10, 2013
Messages
342
I don't know if these will hold up, but I've heard captain falcon is a good mu because zelda can float away from his combos while his weight and gravity allow him to be combo'd be zelda. He also has no projectiles to keep her from teleporting and can't camp with projectiles to force her to approach. He's also tall enough to kick out of shield, which is allows a disadvantage vs zelda.

Although, I've heard it said that falcon actually has the advantage over zelda because he can camp by dash dancing until she whiffs a move and then punish easily. And apparantly, falcon can still combo floaties really well with uair.

Other than falcon.... Ganon, maybe? It's tough for me to say, but I can't think of any mus that are particularly good for her in the way that certain match ups are particularly bad
 

otheusrex

Smash Journeyman
Joined
Jan 10, 2013
Messages
342
Omg I just played a decent squirtle (and it was day 1 for him, I'm so salty!!!). What a crap shute! It's soo much work and squirlte can just react to everything! I need help dealing, guise.

So aside from squirtles tiny size, which makes spacing and grabbing really difficult, the biggest challenge with the mu seems to be his side b. It has kb armor so until he reaches high percentages it will be really hard to trade with it. It eats through dins mines (at low percents at least), all but the last hit of fsmash, and the attack frames of nayru (correct me if I'm wrong?), so it seems like you should avoid it. I did manage to dodge and roll past it enough when I was focusing on it, but if he wants to constantly zip past you and spam side b, I haven't found a way to gain momentum. Something that did seem to work for me in my matches was jumping over, predicting where he was gonna finish and nairing into the ground. I don't know if that's a reliable option or if this day 1 squirtle just wasn't dealing with it.

A last general thing I have with the mu is that squirtle is so mobile and has such little end lag on moves compared to zelda, that I find spamming kicks or other hitboxes to be disadvantageous cause of zelda's long endlag on her moves.

Any ideas people?
 

Arcalyth

GLS | root
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Oct 1, 2012
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650
Location
West MI

otheusrex

Smash Journeyman
Joined
Jan 10, 2013
Messages
342
I'd like to post some of my replays on here for people to critic and give advice, but I don't have a capture card for it. Would anyone be willing to convert some replays to video for me? I think other people could benefit from it too. I'm not a very good player yet, but I have a decent idea of how her moves work so I think my replays would have a lot of examples of situations that the beginning intermediate player finds himself in.
 

Blondie.

Smash Journeyman
Joined
Mar 21, 2011
Messages
280
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Aggieland, College Station, TX
I'd like to post some of my replays on here for people to critic and give advice, but I don't have a capture card for it. Would anyone be willing to convert some replays to video for me? I think other people could benefit from it too. I'm not a very good player yet, but I have a decent idea of how her moves work so I think my replays would have a lot of examples of situations that the beginning intermediate player finds himself in.
If you PM me your replays, I can record them.

I'm liking what I'm seeing from Salem. It looks like he improved quite a bit since Winter Brawl. I don't know if he practices this game outside of tournament, but I'm seeing some good stuff. I just wish he wasn't so reliant on Din's Fire in the neutral. I feel like he gives up a lot of stage control by doing that instead of pressuring up closer. Hopefully he'll start posting in here so we can talk to him more.

@otheusrex Also, idk if you saw the stuff a few posts up, but we talked about Squirtle a bit there. Idk too much about him so I can't give too many tips, but I just say play really patient against him. He doesn't have much range so if you just play patient, he will have to approach. I'd advise against Din's since he can just quickly run though them and punish you from pretty much any point of the stage. Angled down ftilts and lots of kicks are how I see this MU.
 
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