Novice_Brave
Smash Journeyman
I'm entirely convinced that ftilt, utilt, and farore's startup are all slower on Smash Wii U and it's distressing. Hopefully it's just me adjusting, IDK, IT'S FREAKING ME OUT.
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They aren't.I'm entirely convinced that ftilt, utilt, and farore's startup are all slower on Smash Wii U and it's distressing. Hopefully it's just me adjusting, IDK, IT'S FREAKING ME OUT.
Fair
Hits on frame: 9.0
Hitboxes end: 14.0
Max Hitbox Damage: 20.0
Max Hitbox BKB: 95
Max Hitbox KBG * Damage: 480.0
Max Hitbox Angle: 36
Bair
Hits on frame: 6.0
Hitboxes end: 10.0
Max Hitbox Damage: 20.0
Max Hitbox BKB: 96
Max Hitbox KBG * Damage: 560.0
Max Hitbox Angle: 361
U-smash
Hits on frame: 9.0
Hitboxes end: 29.0
Max Hitbox Damage: 5.0
Max Hitbox BKB: 190
Max Hitbox KBG * Damage: 120.0
Max Hitbox Angle: 88
D-smash release
Hits on frame: 5.0
Hitboxes end: 15.0
Max Hitbox Damage: 12.0
Max Hitbox BKB: 86
Max Hitbox KBG * Damage: 240.0
Max Hitbox Angle: 20
F-tilt (normal)
Hits on frame: 12.0
Hitboxes end: 14.0
Max Hitbox Damage: 12.0
Max Hitbox BKB: 88
Max Hitbox KBG * Damage: 600.0
Max Hitbox Angle: 361
This sucks.So,
Apparently FAir hits on frame 9, and BAir hits on 6.
Not only this, but Usmash hits on 9, and Dsmash on 5.
Also, Ftilt still hits on F12.
; w ;
On a neat note, there seems to be ANOTHER difference between FAir and BAir. FAir has an angle of 36, while BAir is still a Sakurai angle.Oop, stupid missing number. nvm.
I'm definitely gonna start supplementing the new datas found into the Fairy fountain.
http://smashboards.com/threads/frame-data-and-hitbox-values-for-every-character-wip.378789/This sucks.
How did you get the frame data? I've been trying to find out how to get it for Link; is the info online somewhere?
Cool, thanks a lothttp://smashboards.com/threads/frame-data-and-hitbox-values-for-every-character-wip.378789/
There's a link (lol) in the OP leading to a place where the simple WIP data is compiled. Right now though, specials are not directly named, so you'd need to pick them out by matching the data you know of.
What did you do this time, haha.hi guys
just your daily reminder that up throw is broken
it just combos into pretty much everything at lower percents, it's greatWhat did you do this time, haha.
That's good to hear. HD silky dress, U-tilt buff and easier to land moves? Hell yeah!Mkay, so I've been playing Zelda on the Wii U for almost 2 days straight since I got home from work yesterday. And other chars, but I'm here to talk about Zelda.
I just want to say that she feels like a COMPLETELY DIFFERENT CHARACTER from the 3DS. It's much easier to land everything, including aerials. If she's supposedly slower, I haven't noticed it yet, because things are actually hitting, and yeah.
I'm actually growing more fond of her dtilt now, even though I missed the locking properties it had in Brawl. I've been able to followup with something after about 1 or 2 dtilts like 90% of the time. It looks like dtilt might be her 'approach' or 'spaced approach' option. Or at least one of them.
Also I think teams are going to be broken in Smash U. It's so much easier to followup on opponents because of the hit stun, so if you can find a good partner to synergize with, then have fun!
Don't worry, it's been two years of waiting now, a week is nothing. I may have to wait 3 more days before receiving it, but I know that I'll be smashing with a friend on the release date (or maybe before. Micromania's store tends to give the game early.)Aw man, I can't imagine how hard it must be for you guys in Europe, but no worries, you'll have it before you know it.
Btw the online connection so far is amazing. I have had almost no lag with all the matches I've played. Just make sure you get the LAN USB adapter or something similar cause being able to play with almost no lag is just beautiful.
in some matchups yes, mostly against projectile users or anyone who has to commit to something from far away.So does anybody else think Farore's Wind is Zelda's most reliable killing option?
This difference in Nayru's Love... is this a bad thing for us Zelda mains?Also, nair/dtilt are possibly the best setups into Farore's Wind. Just imo though. I should have been more clear... Farore's 1 to 2 is her most reliable killing option.
If you use Nayru's just before you get knockback from a move, you'll actually be knocked back with Nayru's active (Wii U only). Just my current findings... been in the lab with her but I just can't seem to find anything
Yeah that's for sure BUT for now it's not bad plus sometimes even with DI, a straight up can still KO.people will learn to DI FW 1 to FW 2 js
Which is exactly what I'm afraid of.Sakurai giveth and taketh.