Ok, so you play Peach and believe that her camping sucks against Zelda.
I play Zelda, and I believe that *anyone* with a decent projectile right outside of her range can very easily force an approach from Zelda, and the moment she approaches, she is placed into a disadvantageous position.
As for Zelda's jab... throw the turnip at her lower body and Jab isn't doing anything. Peach really does not even have to glide toss in this match-up. Zelda has no good answer to a turnip that's tossed at her wisely. All she can do is shield it. If you're floating, this means you can follow up with an aerial. If you auto-cancel it, you can jab her if she tries something OoS, or you can just roll away.
Honestly, Zelda is so easy to take advantage of it isn't funny.
EDIT: Kat, while I appreciate the advice, I don't see how you can, on reaction, move back far enough to not get hit by a turnip and then Din's Peach in whatever lag she's in.
Also, Dark Pch., according to what you just posted above me, you agree with my sentiment about how Peach can force Zelda to approach. That is *exactly* what I've been talking about the whole time. I don't know why you said I said Peach could camp Zelda, at all.