Mr. game and watch
Smash Master
What do we want to see from Zelda in SSB4?
Do we want to keep sheik as a downB?
Fireballs turn into unicorns?
Do we want to keep sheik as a downB?
Fireballs turn into unicorns?
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That would be amazing. Nuff said.- Get rid of Fair and make it an entirely new attack. Seriously, she's already got Bair - she doesn't need two of the same move! I was thinking maybe something along the lines of Peach's Fair, except with sparkles. That would make approaching a lot easier.
We want Zelda to be viable, not broken. Maybe for USmash make it so that small characters can't DI downwards and punish you, but otherwise, I think those moves are fine as they are.-F-smash and U-smash can't be DI'd out of
That would be pretty cool tbh.-Up throw or maybe Back throw needs to be like Ness' back throw
Honestly, if that happened, along with Din's getting transcendental priority, I think that would be enough to stop Zelda sucking. At the very least she wouldn't be second worst in the game.-Changing F-air to be like Peach's is a great idea!
I wouldn't count on her weight going up much. I mean, why would it?-And on this tangent, Zelda needs to go on an eating binge. Not like this slow girl can get any slower anyway.
TBF, that wasn't intentional. It was a consequence of Brawl's data taking up so much storage space.-Transform. Needs to be faster. How can Melee's transform be so much faster than Brawl's?
She really isn't though. All she really needs is either a viable approach (Peach-style Fair could do that!) or a viable way to force approaches (reformed Din's could do this for some characters).Watch Sakurai scrap Zelda altogether because she's too difficult to make decent.
I like the sound of this.Fireballs turn into unicorns?
Waaaaaaaaaaait... transcendence doesn't work like that. It's a bit which is either set or it isn't. It either ignores all other hitboxes or doesn't. You can't have more.Increased trancendence for Usmash and Fsmash.
Definitely this, Zelda needs a lot of work.Dudes and dudettes, Zelda is friggen terrible. Second last on the tier list, she needs a lot to become even viable, let alone good.
Making u-smash and f-smash un-di-able(?) wouldn't make her broken. lulz
And she needs much more efficient tools to approach than say "lets just give her Peach's fair".
Definitely this, Zelda needs a lot of work.
Stuff.
that WOULD be a cool change, though I WOULD miss nayru's invincibility frames and the ability to throw enemies standing right behind you to a position directly in front of you.Up air is a good high risk, high reward move.
It's absolutely terrifying when you're on the receiving end of it.
Nayru's should have a "charger" like ROB's B and Wario's Down B where it needs to charge for a while, but when it's used, it works like the Nayru's in OoT (Without invincibility ofc. That'd be ridiculously broken. lul) except works like a franklin badge.
What about momentum cancelling and wavebouncing?Up air is a good high risk, high reward move.
It's absolutely terrifying when you're on the receiving end of it.
Nayru's should have a "charger" like ROB's B and Wario's Down B where it needs to charge for a while, but when it's used, it works like the Nayru's in OoT (Without invincibility ofc. That'd be ridiculously broken. lul) except works like a franklin badge.
if Sakurai could pull it off i wouldn't mind it, but it has to be good and even between the both of themQuestion to all of you guys:
Would it be acceptable to keep Zelda's approach game absolutely terrible so long as she could camp and counter-camp and SHIEK could approach in matchups where such a thing would be necessary?
This--and then by the time you've finally transformed, you're all but serving up a free smash out on a platter more times than not.I mean they tried really hard to do it with Brawl but the loading times just kills it.