Zelda in SSB4 General (Q&A)

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#41
i think Nair getting a bigger hitbox and autocancelling would help her approach more. Utilt could stand to be bigger just to help in trading out on more attacks safetly.
 

Ice Prince

Smash Cadet
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#42
^Agreed. I've found those tend to be what I use in my gameplay (and Utilt is so awesome to watch when it grabs everyone on screen for a beautiful launch). :p
 

Fernosaur

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#44
^ and </> tilts are quite powerful, but they could use a boost certainly. Perhaps a wider hit box on ^, and faster start up on </>. More damage potential is nice. I do think ^ tilt is powerful enough, but a wider hitbox would serve nicely. </> works fine, but make it more competitive in comparison to other characters.
Yeah, they're strong, although f-tilt isn't really THAT strong....it can only kill at about 160%+. U-tilt is a great finisher, but since they're both kind of slow (specially f-t) they're not really good moves unless you set them up or catch someone off-guard with f-t's somewhat long range. It still can't beat Ness's u-smash, though, which isn't a super long range either :(

And yeah about what you said regarding Transform. It should take less than a second ¬¬!
 

Jon Farron

✧ The Healer ✧
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#45
I think her upB should be able to curve a little (like lucario's) to avoid getting edge guarded so easy. And give her fair and bair melee's sourspot. Maybe make dins travel a bit faster. And for down B... be able to hold it down, and have her create a barrier that reflects (like fox's) and when physically attacked, shatter and cause damage and knock back (like a reflect/counter). Tapping downB would cause her to spin like normal.
 

Mocha

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#46
That's a really good idea about her recovery - yeah it would definitely be nice to curve her recovery, and maybe even have a better hitbox at the ending of her up b. As in, if someone is edgehogging her, it'll consistently hit them or if they're in still in invincibility frames - somehow make it a little more forgiving for her to make it back without constantly being easy to edgehog.
 
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