Razmakazi
Smash Champion
I figure this do us all some good.
The entire purpose of the thread is to re-examine ourselves a little and to come up with solutions for each others weaknesses.
Also because Pound is coming up a lot of us are actually gonna have the rare opportunity of having 3-4 days to play with each other. For the most part we're staying in the same hotel so we can definitely smash a lot and ofc I use MK, Snake, Falco, Fox, Wario, Marth pretty well or decently and I'm sure you Peaches have good seconds if people need MU related help.
So yeah, don't be shy, what are your biggest weaknesses and what have you tried to fix it, what is it about your play or the game that makes it a weakness, etc.
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I'll start by saying that I'm kind of at a loss as to how to deal with the counterpick system because there's a ton of MK around. I can probably think things through and use my CPs much more effectively and be smarter about my bans. Also I probably need to work out strategies on counterpick stages. I play on anything in friendlies but I think I really do need to come up with legit stage strategies when I have to fight on Brinstar or RC vs characters that do better than Peach there. Also I should take in account how slants and uneven ground change my options EX: Groundfloat bair oos can work on yoshi's but I have to float a little higher which changes the option by making it a liiiiittle slower. Another example would be if a character is standing in the center on the 2nd transformation of Frigate, swinging an aerial like fair or bair will be much harder to hit with because their hitbox is a lot lower to the ground so I have to figure out different ways to work around those limitations. **** like that. I gotta get creative.
Hmm...also there's some MUs that I just don't have a hang of such as Marth or TL b/c there's hardly any of them in SoCal. I'm pretty good vs metaknight so I know I can handle any MU but it's hard to come up with creative solutions to bull**** other characters have when I don't get that MU practice and ofc if it's a TL that runs around all day long you have no choice but to be creative, he's too fast, too much **** is flying around. Kinda the same with Wolf too so yeah.
So for me I guess it boils down to creativity most of all even though I know for sure that my Peach does some creative *** **** haha.
The entire purpose of the thread is to re-examine ourselves a little and to come up with solutions for each others weaknesses.
Also because Pound is coming up a lot of us are actually gonna have the rare opportunity of having 3-4 days to play with each other. For the most part we're staying in the same hotel so we can definitely smash a lot and ofc I use MK, Snake, Falco, Fox, Wario, Marth pretty well or decently and I'm sure you Peaches have good seconds if people need MU related help.
So yeah, don't be shy, what are your biggest weaknesses and what have you tried to fix it, what is it about your play or the game that makes it a weakness, etc.
***********************
I'll start by saying that I'm kind of at a loss as to how to deal with the counterpick system because there's a ton of MK around. I can probably think things through and use my CPs much more effectively and be smarter about my bans. Also I probably need to work out strategies on counterpick stages. I play on anything in friendlies but I think I really do need to come up with legit stage strategies when I have to fight on Brinstar or RC vs characters that do better than Peach there. Also I should take in account how slants and uneven ground change my options EX: Groundfloat bair oos can work on yoshi's but I have to float a little higher which changes the option by making it a liiiiittle slower. Another example would be if a character is standing in the center on the 2nd transformation of Frigate, swinging an aerial like fair or bair will be much harder to hit with because their hitbox is a lot lower to the ground so I have to figure out different ways to work around those limitations. **** like that. I gotta get creative.
Hmm...also there's some MUs that I just don't have a hang of such as Marth or TL b/c there's hardly any of them in SoCal. I'm pretty good vs metaknight so I know I can handle any MU but it's hard to come up with creative solutions to bull**** other characters have when I don't get that MU practice and ofc if it's a TL that runs around all day long you have no choice but to be creative, he's too fast, too much **** is flying around. Kinda the same with Wolf too so yeah.
So for me I guess it boils down to creativity most of all even though I know for sure that my Peach does some creative *** **** haha.