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Yes.Zelda is an asshole, thread over.
Wow, just wow...F*ck
Zelda
And:Having Zelda as my first secondary, I know this match-up quite well. Everyone who says that this match-up is 60:40 Zelda is indeed correct.
Let's start with what Yoshi has on Zelda:
-Better aerials
-Much better edge game
-Pivot-grab.
-Jab (is a great move to use against Zelda, Yoshi needs to out-space her to win)
-Better recovery
Now with Zelda's advantages:
-FAR better ground game
-Better projectile (in this particular match-up, at least)
-Nayru's Love (is a great move to use against Yoshi since he has bad OOS options)
-Much better KO moves (although a couple of them are SDI-able)
-Better throws
-Yoshi is easy to Lightning Kick (for some reason...)
The only place where Yoshi can truly dominate Zelda is when she is over the edge, where he can set up a great edge-guard. Everywhere else, though, he has to look out for her dangerous attacks.
Also, Zelda can't gimp Yoshi, so don't even bother trying. I'd recommend using Din's Fire to tack on damage if Yoshi is recovering low (he'll most likely up-B to the edge, so he is vulnerable during the move) or use a u-air or Lightning Kick if you can predict him if he is recovering high.
Oh, and don't switch to Sheik. She's a neutral match-up, so it'll only make it harder for you.
Anyone want to debate these points? With Zelda as my second-best character, I'm sure I know what I'm talking about here.Yoshi does have the better projectile overall, but since Zelda's projectile poses a problem in this match-up and the fact that she has a reflector means that Yoshi would have to approach. The main reason why this match-up is advantaged for Zelda is because she has quite a few reliable ways to stop Yoshi's approach options. A properly timed Nayru's Love can stop Yoshi's ground approach, and Zelda has a few other moves to stop his aerial approaches.
Dodge Nayru's love by short hop airdodging.. you can mobily dodge it while approaching.
Yep. Naryu's Love shouldn't be a problem for us.
Thank you Edrees! Yoshis need to SHAD more.
Yeah your right. Like I said earlier, if we play smart and patient, we should be fine.Zelda is a very bad character, and we should not be losing to her.
She has **** mobility and can do absolutely nothing if we SH out of her range. Bair outranges dash attack, and her aerials cant do anything at that range.
Her projectile is bad in general, nair beats it, dont let her kill you up high with it by baiting an airodge, you can usually nair unless she spaces it like right at ur head.
Now what she CAN do is:
Destroy you if you misspace an approach with dumb smashes, a rediculously gay down tilt, and lighting kicks.
She gets a guarenteed turnaround bair out of a down tilt trip.
Space HER with down tilts, be really unpredictable with aerial movement and approaches, dont make dumb mistakes.
50:50 practically, 60:40 us in a perfect world with both players playing amazingly.
I agree.Zelda is a pain, but the match won't be hard if you're patient.
Honestly, you should never try to approach her from above. I doubt any of Yoshi's aerials have higher priority than her up-smash or u-air. In other words, don't let her get beneathe you. If both of you are beside each other in the air, then the best move to use might be egg lay.
Her fsmash beats our bair, and if we SH away she can go back to her side b.Zelda is a very bad character, and we should not be losing to her.
She has **** mobility and can do absolutely nothing if we SH out of her range. Bair outranges dash attack, and her aerials cant do anything at that range.
When your grounded it destroys you, if you shield, it pushes you back to where she can camp you even more, you can't reliably spotdodge/SHAD it, she will just mix up when she explodes it, and if you SH a nair, she can just explode it behind or above you... doesn't seem like a bad projectile in this matchup at all...Her projectile is bad in general, nair beats it, dont let her kill you up high with it by baiting an airodge, you can usually nair unless she spaces it like right at ur head.
Seems a lot worse than 50:50... I'd say 65:35 or even 70:30 her. This is probably my hardest matchup.Now what she CAN do is:
Destroy you if you misspace an approach with dumb smashes, a rediculously gay down tilt, and lighting kicks.
She gets a guarenteed turnaround bair out of a down tilt trip.
Space HER with down tilts, be really unpredictable with aerial movement and approaches, dont make dumb mistakes.
50:50 practically, 60:40 us in a perfect world with both players playing amazingly.
The thing is that her usmash is considerably harder to DI than her fsmash......especially with a character like Yoshi. Also, if you try to SDI at higher percents out of her usmash, you are in effect killing yourself because you are improperly DI'ing the move in order to live. So if you can DI her usmash 100% then I say more power to you, but just be weary of this at higher percents.DI the Fsmash, she can NEVER kill you with it.
Same thing with her Usmash.
Except it is. LolIf you try to nair her side b, she will just explode them behind you and you will get hit, you can't just expect to nair them consistently. You don't beat her at long range, if your within egg toss range, she will outcamp you.
If you SH out of her Fsmash range, you can't hit her with anything. And after it ends she is able to have another one up before you get a chance to get back in her range and hit her with anything.
There's no way it's 50:50, she destroys yoshi everywhere.
Okay, then. Let's begin.OK, I have a couple of posts from the Yoshi match-up discussion in the Zelda boards:
Having Zelda as my first secondary, I know this match-up quite well. Everyone who says that this match-up is 60:40 Zelda is indeed correct.
Let's start with what Yoshi has on Zelda:
-Better aerials
-Much better edge game
-Pivot-grab.
-Jab (is a great move to use against Zelda, Yoshi needs to out-space her to win)
-Better recovery
Now with Zelda's advantages:
-FAR better ground game
-Better projectile (in this particular match-up, at least)
-Nayru's Love (is a great move to use against Yoshi since he has bad OOS options)
-Much better KO moves (although a couple of them are SDI-able)
-Better throws
-Yoshi is easy to Lightning Kick (for some reason...)
The only place where Yoshi can truly dominate Zelda is when she is over the edge, where he can set up a great edge-guard. Everywhere else, though, he has to look out for her dangerous attacks.
Also, Zelda can't gimp Yoshi, so don't even bother trying. I'd recommend using Din's Fire to tack on damage if Yoshi is recovering low (he'll most likely up-B to the edge, so he is vulnerable during the move) or use a u-air or Lightning Kick if you can predict him if he is recovering high.
Oh, and don't switch to Sheik. She's a neutral match-up, so it'll only make it harder for you.
And:
Yoshi does have the better projectile overall, but since Zelda's projectile poses a problem in this match-up and the fact that she has a reflector means that Yoshi would have to approach. The main reason why this match-up is advantaged for Zelda is because she has quite a few reliable ways to stop Yoshi's approach options. A properly timed Nayru's Love can stop Yoshi's ground approach, and Zelda has a few other moves to stop his aerial approaches.
Anyone want to debate these points? With Zelda as my second-best character, I'm sure I know what I'm talking about here.
OK, rebuttal time.Okay, then. Let's begin.
Din's Fire and Nayru's Love. I cannot believe that Zelda out camps Yoshi. Nayru's Love is a bad reflector. It only reflects at the beginning, and after that, she's wide open for egg pummeling. Din's Fire is also not that bad. As it's been said, nair beats it. Or you can just shield. Or you can egg her while she's casting it, which causes it to go the max distance on it's current trajectory before exploding. You should not be forced to approach Zelda. Which means she cannot shut down our approach. We can, however, shut down hers since she has terrible mobility. Egg her as she's approaching. Pivot Grab her.
She does have better KO moves on the whole, and a lot of them are lasting and have good
range. But as long as we play it safe and patient we should be living for a long time. Lightning Kicks aren't much of a problem as long as you don't get set up for it. Her smashes are SDIable (though I haven't had any success with it.). Her tilts are pretty nasty, but don't have that much range and are punishable.
If we get a grab on Zelda, throw her off the stage if you're close or throw her into the air if you're closer to the center. Zelda falls incredibly slow and has low aerial mobility, which means you can egg her as she's in the air, bait an airdodge and uair for the KO, or anything, really.
I don't think Zelda is that hard if you play patient, like others have said. If you get too aggressive, you'll take a lot of damage fast, so don't.
Um... zelda is worse than mk in my opinion, does that make me stupid? Mk isn't our worst matchup. Zelda outcamps us, we outcamp mk. Zelda lives longer than mk, we don't have any grab release on zelda... not to mention no reliable ways to grab her except out of the air, which, she won't be if she can't hit her in the first place. Zelda kills us faster than mk, zeldas smashes and tilts are stronger, have more priority, and come out almost as fast as mks... yeah I think zelda is worse than mk, so yes zelda is worse than mk.Except it is. Lol
Sorry, if ur getting outcamped you're doing it very wrong, and you can approach with a nair so she has to explode it or she gets hit.
w/e im done arguing with you, you think Zelda is worse than MK lol.
Oh I must have missed when Yoshi started to become considered as a good character. You need to calm down there little buddy......this matchup is pretty even. How an even matchup can be considered "not much of a threat" beats me.Zelda isn't a good character, and really isn't that much of a threat in this matchup.
No it doesnt make you stupid, im just done arguing cuz we are getting no where.Um... zelda is worse than mk in my opinion, does that make me stupid? Mk isn't our worst matchup. Zelda outcamps us, we outcamp mk. Zelda lives longer than mk, we don't have any grab release on zelda... not to mention no reliable ways to grab her except out of the air, which, she won't be if she can't hit her in the first place. Zelda kills us faster than mk, zeldas smashes and tilts are stronger, have more priority, and come out almost as fast as mks... yeah I think zelda is worse than mk, so yes zelda is worse than mk.
And let me ask you something, have you even played a decent zelda?
And no you can't just approach with a nair, she will have a din's fire exploded behind you before you are close enough to hit her with it.
Nope.Um... zelda is worse than mk in my opinion, does that make me stupid?
No she doesn't.Zelda lives longer than mk, we don't have any grab release on zelda...
MK is much easier to grab even though he has multiple jumps and a long ranged blade with laser priority?not to mention no reliable ways to grab her except out of the air,
Fix this sentence.which, she won't be if she can't hit her in the first place.
DI the Fsmasn and Usmash.Zelda kills us faster than mk,
WOAH, WOAAAAAAAH!zeldas smashes and tilts are stronger, have more priority,
No they don't.and come out almost as fast as mks... yeah I think zelda is worse than mk, so yes zelda is worse than mk.
Hav you ever played a good MK/Zelda/Yoshi/anything?And let me ask you something, have you even played a decent zelda?
Nair has a large hitbox, so even if she blows it up behind you, the Nair will still block it.And no you can't just approach with a nair, she will have a din's fire exploded behind you before you are close enough to hit her with it.