pwiito
Banned via Warnings
... FALCON PAWNCH!!!!!!!!!!!!!! never come back XD jkin my personal experience being yoshi against meta knight, (Lv9) i havent encountered any problems vsing the supposed "best" character.
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... FALCON PAWNCH!!!!!!!!!!!!!! never come back XD jkin my personal experience being yoshi against meta knight, (Lv9) i havent encountered any problems vsing the supposed "best" character.
Super Shiri Edit: Marik enjoys raging against the machine! It's all good, though, since he's a cool guy. Just don't get Lil' B'd a.k.a Lil Banned, LOOOOL! Also, Bwett, whenever you infract someone for heinous content, you can edit the material out and put like flowers and hamsters and stuff. My usual pretty princess trappings are on a different computer, so this pink font will have to do~ <3in my personal experience being yoshi against meta knight, (Lv9) i havent encountered any problems vsing the supposed "best" character.
I don't see anything.![]()
Somebody please tell me I'm seeing things.![]()
I post on the Yoshi boards for this kind of advice.Or maybe you should just stop using Yoshi and counter MetaKnight with a different colour of MetaKnight.![]()
And if they're higher up I can just egg them. I guess I just need to keep calm. XDUsmash is a fairly good strategy against air planking. MK's assume that dair camping is unstoppable, so they are repetitive in their actions. If you predict what they do, you can punish with usmash.
egg/uairHow the hell do I counter dair? D:<
"Clanking" moves only apply to grounded moves (except gliding aerials). For aerials, the move that wins depends on how fast and how big the hitbox is compared to the other. The second a hitbox overlaps the hurtbox of another character before the opponent, that move wins unless both attacks hit the hurtboxes at the same time.Double Jump Nair?
I don't know. Dair has more range and is situated in a more effective manner.
Aerials "clink" because they have the same priority, correct? The winner out the two moves is determined by the range? Bigger hitbox= more luck?
Uair might beat MetaKnight's Dair. I'm pretty sure I've done this before, but I ****ing hate this matchup severely.
But yes, an Egg is probably the only 100% safe measure you can fulfill against a menacing Dair.
Aerials never clink, whichever hits the hurtbox first wins, meaning more range will win.Double Jump Nair?
I don't know. Dair has more range and is situated in a more effective manner.
Aerials "clink" because they have the same priority, correct? The winner out the two moves is determined by the range? Bigger hitbox= more luck?
Uair might beat MetaKnight's Dair. I'm pretty sure I've done this before, but I ****ing hate this matchup severely.
But yes, an Egg is probably the only 100% safe measure you can fulfill against a menacing Dair.
Because I'm a fuddy-duddy. =PPoltergust, why must you constantly ruin my fun?
Pretty sure I've told you a couple times at least, remember it dammit! >.<Note that if they land on the platform, you will most likely be able to Egg Lay them. I usually don't do this, mainly because I don't think of it during a match.![]()