Poltergust
Smash Master
...
Anyways, Sockz is right in saying that the Tornado should be used as a punishing move, but I don't think that it is the gamebreaker here. If used improperly, we can always punish it.
Actually, I have more trouble with his Shuttle Loop. No, not the aerial one (while it is a problem getting knocked out of our heavy armor at 0%, we should rarely get hit by it). I'm talking about his grounded one, the one with invincibility frames to it. Honestly, I cannot find a way to reliably punish that move other than prediction. Even if you shield it, you can't do anything to punish the pre-glide lag (unlike literally every other character in the game...). That move has stupid range, too. I get killed by that move more times than his d-smash, actually (they both kill around the same percentage, but d-smash is easier to predict and punish).
Still, even with a stupid move such as that, Meta Knight wouldn't be using it too much because a) it's a move that is used to punish approaches, which you should NOT be doing in this match-up; and b) there are better moves used to punish, but if you are in killing range (about 150-160%) then it becomes a real threat.
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Anyways, Sockz is right in saying that the Tornado should be used as a punishing move, but I don't think that it is the gamebreaker here. If used improperly, we can always punish it.
Actually, I have more trouble with his Shuttle Loop. No, not the aerial one (while it is a problem getting knocked out of our heavy armor at 0%, we should rarely get hit by it). I'm talking about his grounded one, the one with invincibility frames to it. Honestly, I cannot find a way to reliably punish that move other than prediction. Even if you shield it, you can't do anything to punish the pre-glide lag (unlike literally every other character in the game...). That move has stupid range, too. I get killed by that move more times than his d-smash, actually (they both kill around the same percentage, but d-smash is easier to predict and punish).
Still, even with a stupid move such as that, Meta Knight wouldn't be using it too much because a) it's a move that is used to punish approaches, which you should NOT be doing in this match-up; and b) there are better moves used to punish, but if you are in killing range (about 150-160%) then it becomes a real threat.