People please read kthx.Just because I don't have the same idea of the matchup ratio doesn't mean I'm wrong lol.
To be honest, he's really bad with recovering loool.He probably sucksJk Jk lets see how you do.
I've already established and acknowledged Ike's offensive and defensive strengths and weaknesses. We have the air and camp priority, and Ike has ground priority. Yoshi can still lure and bait with eggs and aerials.Yes, Ike is so very powerful. We get launched and KO'd as low as 39-52%, when we're at the edge of a stage. But, as I said before, we have to lure and bait Ike through eggs, tilts, and aerials. I wouldn't fight an Ike up close, and get aggressive with him, but the cooldown lag on his moves make him easily exploitable and he gets punished for it.
I know how Ike rolls, I haven't really played a professional Ike, but I still know the basics, I suppose. It's much harder to write it down in a sense everyone understands. Lol you're not being rude, but I do have different ideas of the matchup, and still have stated points everyone seems to agree or disagree on.Theres your argument, i hope i didnt come off as rude, but you dont seem like you have experience with the matchup/know how ike rolls![]()
Agreed. To be honest, Grabs are going to mess Ike up. Ike can easily be spiked, no?Spacing in this will either make the match, or break it. Being aggressive with close range attacks will get you *****. Camping from a distance works pretty well for a while.
He does suck lol, but I still have enough experience to understand the matchup. He's not the only ****ing Ike I've ever played in my entire life. I don't think you understand how good FSmash is. When Ike does a Jab>Dash attack and hits it, it causes us to trip. FSmash, and we can't do anything about it. After particular mindgames, FSmash comes out of the blue, and since we weren't expecting it, our shield animation doesn't come out in time. We can't be shieldpoked, so that's also an advantage if we manage to get the shield out in a certain number of frames before the FSmash is initiated. An Ike that's good at all won't overuse it, but they will use it out of the blue.Marik, who is this "decent" Ike you keep talking about? Because chances are he sucks, especially based on what you think of the match-up. For crying out loud, you mentioned Fsmash as if good Ikes will randomly throw it out after a dash attack. Watch videos of Kirk, San, or metroid. They are good Ikes. If they use Fsmash, it hits more often then misses because they know when to use it
Those are situational. I read the Ike guiide on the Ike Boards, and a Ike player said himself Ike can't combo. I assume he knows what he's talking about? I can link if required.And Ike combos. What part of "Jab Combos" says that he can't combo? Nair -> Jab -> Grab -> Bthrow -> Dash Attack is a combo right there, with a whooping 1 or 2 frames in which you can escape from. And I have yet to seen anyone escape a jab -> grab attempt.
No, that's redundant because:BTW: You must not have read that "How to properly discuss match-ups" topic. Baiting is a HUMAN thing, not a character quality. Same with predictability. We're not talking about human qualities, but character qualities. I could argue Ike can bait well with Nair due to it's ACing, and the fact if we bait an AD, you will get hit with Uair due to the fact it outlasts ADs. The baiting part is irrelevant. The only good bits of info that I said in the last sentence is that Nair ACs and Uair outlasting ADs.
Thats ********. BAITING IS AN OPTION OF THE CHARACTER. Yoshi can bait with ETS cuz its one of his moves and it forces certain responses.
Perfectly stated. Yoshi needs to remain collected, calm and defensive the entire match. We need to spam and lure too.Condensed version of my post:
Ike hates eggs and gimping him will kill you. Spacing and Egg spaming is the key here.
Lol UpSmash is so hard to avoid at times.Polt stop saying an airdodge will save us every time, it will not. Good opponents read airdodges and punish you hard, and ike especially.
But it's the applications which a character can perform while "baiting" that actually counts.Ha, yeah saying it's a player attribute really doesn't work. Since as you said burnt, ANY character can bait. Ike has the "ability" to bait and airdodge at any time he wishes
Face it, Ike can overpower us and kill Yoshi very easily and early if not approached properly. However, as any good Yoshi will realize, we need to play defensive, camp, spam, and take advanatage of Ike's laggy cooldown attacks with tilts, aerials, and various other quick, unpredictable attacks. Pivot Grabs are amazing here.