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Kirk is the best Ike, most likely in the world. >_>The Ike wasn't amazing either
They they aren't. Jab1 -> Jab1 is a TRUE combo. We have the frame data to back it up. Jab -> Grab you have TWO frames to dodge in. And you have to jump + AD. If you don't jump, it's a true combo.I don't know where you got your information about those supposed 'Jab Combos' but I can assure you that almost anything Ike does IS escapable and if it is not escaped it is the error of the opponant.
I know, it's the best one I could find. Anything newer then that is Who VS Neverheardoftheguy and they both suck. >_>What's funny. People that are saying the vid was bad or saying that the players weren't good, the video was shot in December. Really old guys. No bashing anyone.
Yep.http://www.youtube.com/watch?v=0MGzLPJ2--c
This guy?
Second match was at Jungle Japes, which would be like me showing Ike vs Yoshi at Pirate Ship, except in yoshi's favor instead of Ike's. >_>
Well, I never heard of the Ike, but he appears to be fairly good....Yep.
10yeps
I mean no offensive, if he is the best in the world then he wasn't performing very well in that match.Kirk is the best Ike, most likely in the world. >_>
They they aren't. Jab1 -> Jab1 is a TRUE combo. We have the frame data to back it up. Jab -> Grab you have TWO frames to dodge in. And you have to jump + AD. If you don't jump, it's a true combo.
Against Ike, that means a lot, particularly seeing how often we jab in a match. Think about it. We KO you really early. If every time we jab you we add on an extra 3%, it racks up quickly. You can also string Jab 1 continuously until the opponent SDIs out of it. The full jab combo is 16% damage. So everytime we jab, if we even only add one more jab to the beginning, it's 19% damage a pop (not counting staling). That happens 4 or 5 times, you're suddenly in KO range. That can happen easily within the first 45 seconds or so of a match, and all of that was assuming we didn't use any other move, never started off one of the jab combos with Nair (which is a true combo into jab at low %s), never hit you with fair, never canceled the jab into grab into bthrow into dash attack, etc.I mean no offensive, if he is the best in the world then he wasn't performing very well in that match.
But as Bigman said, its a really old vid which completely explains it.
I actually didn't notice the date so sorry about that.
If Jab1>Jab1 is a true combo then I am assuming you mean just the 2 Jab1s?
If so I'll take your word that its inescapable as you seem to know what you are talking about.
Its not really worth much thought though because it only makes for an extra <5%.
It's a way everyone has of gimping Ike, it's nothing special. >_>Can Sockz please explain the inconsistency between what he and Kimchi tested? Because if Kimchi is right then we actually do have a reliable way of gimping Ike...
Kirk seemed to have no problems dodging those attempts in the video. And we can aether low enough that you can't grab us out of it, but we can still grab the ledge And now it's starting to turn into a round of rock paper scissors, except bigger.I don't know if I mentioned it before, but I want to make one thing clear: the Egg Toss -> grab is a reliable way of gimping Ike
Yays!Heavy armor is based upon knockback. Provided Ike hits him hard enough he can break the heavy armor at any percent.
At higher percents its easier to break it due to incremental knockback.
*poofs*
So I saw.We're actually doing the DJ armor statistics.
I am not implying that you can avoid Ikes Jab forever, merely that a good player should not be getting hit by it as much as you described. I addressed all of this in my matchup desricription a few pages back and I acknowledge that Jab is probably Ikes most useful attack.And auro: You WILL get hit by Ike's jab a lot. It's impossible not to get hit by it a lot unless your name is MK, and maybe Wario. You simply can not avoid a 3 frame attack all game, and you can't win the match by only using Egg Toss. You have to get into range at some point, in which case you will get hit.