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The thing with the chain-grab is that, like Bowser, the grab-release at the end of the stage puts you in a VERY bad position. Falcon goes far and low, and I believe he is forced to use a special move in order to recover. This can be very bad for him since both moves leave him very vulnerable.Well, I'm sure you guys already know that you can chaingrab Falcon across the stage by grab releasing him, just like you can Meta Knight. It's not all that useful unless you're playing on a stage like Smashville or Final Destination though.
Hm... I don't know whether I should believe this would work or not. I haven't played against many Falcons, though.The two things that Yoshi mains should watch out for in this match-up are:
1.) Falcon's ability to punish Yoshi's recovery. I've started picking up on an interesting way to punish Yoshi offstage- since I noticed that 9/10ths of the Yoshis will use their up+bs about 2-3 times before using their second jump to recover. Falcon can run off the stage, use his fastfall to get below the egg toss range and jump -> knee / uair Yoshi. Sounds pretty silly and situational, but if the Falcon really wants to manipulate his speed to punish a common mistake that Yoshis tend to abuse, he can. Even if the first egg toss gets onto the stage before he can run off, he can dash -> shield -> buffered dash -> fastfall -> rising knee / uair.
We wouldn't be Yoshi Bombing to the (flat) ground period (whoever does this should stop). The only two reasons for Yoshi Bombing in the air are for going to the ledge or if you are Yoshi Bombing on a slant (preferably to get you off-stage). Also, shielding on a platform is bad in any match-up Yoshi has, so I doubt we'll ever allow ourselves to be put in that situation.2.) Falcon has some really good platform punishing options. This applies to most characters, but considering Yoshi's recovery can often place him in a position to land on a platform without too much control (and using up+B can result in a free opportunity for him to punish Yoshi just as easily), it's a good idea to avoid staying above him. Do NOT down+b a platform, you can get kneed. Do NOT shield or roll on a platform, you can get kneed. Falcon doesn't even have to move from below the platform. All he has to do is short hop to the left or right of the platform, wherever Yoshi is- and throw out a knee. It applies to all characters, but Yoshi leaves a lot of openings due to his high cooldown time.
I don't think we can kill Falcon that early unless we get a nice read (although it really isn't too hard to read Falcon...).Other than those factors; I'd say the match-up can go both ways. Yoshi has some nice kill potential and should be able to KO Falcon while he's below 100%, fresh. Yoshi has range as well, so the main thing you guys need to look out for is Falcon's aerials (which I believe are better than your own by quite a bit) - and his up tilt. His grab game isn't too useful against Yoshi, surprisingly - but his jab is amazing and can often guarantee it.
Play better Yoshis.Yoshi's never been too difficult for me, but some other Falcons have stated that Yoshi is a pain for them. I'd consider the match-up 50:50.
Falcon does have sweetspot fairYoshi's u-air is a better killing move than all of Falcon's killing aerials.
Nor is it Yoshi good :DAnd yes, Falcon's jab is great. Not Ike great, but still great.
The sweet-spot to the f-air should never (or at least, very very rarely) hit. It lasts one frame and has an extremely small hit-box.Falcon does have sweetspot fair
Nor is it Yoshi good :D
Delta, I just said not to Yoshi Bomb into the ground. D:
Unless you are talking about Yoshi Bombing into a slope or into the ledge. Those are fine.
EDIT: For close-quarters, why would we shield if we can just jab? I believe that both jabs would come out at the same time, so it would force a reset (which is better for us).
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Saying Falcon's jab is better than Yoshi's is a great underestimation. Falcon has one of the best jabs in the game.The sweet-spot to the f-air should never (or at least, very very rarely) hit. It lasts one frame and has an extremely small hit-box.
And Falcon's jab is better than Yoshi's in respect that it can set up grabs. We... don't have anything like that. =/
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Missed this before.I don't think we can kill Falcon that early unless we get a nice read (although it really isn't too hard to read Falcon...).
Aerial-wise, Yoshi definitely beats Falcon in the air. Falcon's u-air is great and n-air is good for setting up stuff, but his other aerials have very limited uses. He also can't keep someone in the air for long because he falls fast and can usually only hit one aerial at a time, but Yoshi can easily string together his aerials. Yoshi's b-air and n-air should be able to outrange every aerial Falcon has except for u-air, and Yoshi's u-air is a better killing move than all of Falcon's killing aerials.
And yes, Falcon's jab is great. Not Ike great, but still great.
Play better Yoshis.
No, seriously, there are a lot of things that Falcon can't deal with in this match-up. What can Falcon do when Yoshi approaches? If we space b-air, we shouldn't be getting shield-grabbed because Falcon's grab has like Mario range.
Falcon has trouble approaching in this MU, that's the biggest reason it's not in our favor. dash -> shield just out of Yoshi's grab range works incredibly well. Bair approaches are also extremely useful simply because Yoshi can not handle any kind of pressure.And if Falcon approaches? His aerial approaches are countered by pivot-grab/up-smash, and his ground approaches are countered by pivot-grab.
Falcon also loses to Yoshi in close-range. Yoshi's attacks are just faster and less laggier than most of Falcon's attacks. He also loses to Yoshi in the air unless he's below Yoshi. I'm pretty sure that all of Falcon's smashes can also be shield-grabbed.
ARGH!Falcon does NOT lose to Yoshi CC. Falcon has jab and that's all he needs. Yoshi also has a same-speed jab but does not grant near as much reward for hitting. Yoshi loses because he has THE ****TIEST defensive options in the game, I said this before.
Also, (good) Falcons are not going to use Falcon's laggy attacks. He literally survives off of jab and uair.
Maneuverability.Defensive as in dodges/shielding...
The most important move in the game is Meta Knight.Yes but shield is the most important move in the game, and Yoshi's is trash.
What's better, a frame 1 shield that gives you frame advantage when you block almost any hit or relying on pivot grabbing every time hoping your opponent doesn't catch on?
Sure that's a bit exaggerated but that's the only reason Yoshi is low tier and that's what's going to be taken advantage of on a professional level.
I'll tell you what's more important: Don't get hit.Yes but shield is the most important move in the game, and Yoshi's is trash.
What's better, a frame 1 shield that gives you frame advantage when you block almost any hit or relying on pivot grabbing every time hoping your opponent doesn't catch on?
Sure that's a bit exaggerated but that's the only reason Yoshi is low tier and that's what's going to be taken advantage of on a professional level.
Oh dear. D:You're also talking to someone who occasionally egg rolls to the ground.
I'm not so sure it's 1 frame anymore, actually. I mean, we all know that Yoshi can't PS projectiles while we face them, but I think the same holds true for normal attacks. I've seen egg shards appear sometimes when I get hit just before I shield. Why is that?1 frame v. 3 frames.
Yoshi's shield is bad, but not useless. It's only really terrible if no one hits it, but if someone does we can always get away safely by rolling in the opposite direction.Well... no OoS options whatsoever and a what, 17 frame shield drop?
I'd say that shield's eligible for Fail Tier.
Anyway, enough about shields. I think Polt is the only one that said 40-60 but here:
55:45
No character has a true solid advantage, but one has seemingly better/easier tools,
or one character profits more from winning a rock/paper/scissors guessing game.
60:40
One character has clearly better tools in the matchup.
However, the other character does have responses him,
and the matchup is still winnable through outplaying the opponent
or out spacing his tools and countering with the weaker ones well placed.
If you think Falcon fits under 60-40 then lol, but it's your board.
Uh... no. Yoshi's recovery trumps Falcon's. There isn't even a comparison.CF's recovery is slightly better though.
bigman40 said:Captain Falcon:
A pure match of who gets the momentum and who doesn't commit. Yoshi doesn't have any true reason to shield with the tools he has. Grounded wise, Falcon wins due to having a better damage output, but Yoshi isn't that far off with his Jab lock options and resets. People can SDI it, but then you'll just reset the match back to normal. Both characters don't want to use their other moves unless they see a good opening (except for Yoshi's Dtilt). Smashes should be used to counter good spacing (the pull backs on some of the smashes are useful to counter spacing).
Air-wise, Falcon wins if Yoshi tries to force his way close to Falcon. However, this is not how this matchup should work. Yoshi is just spacing if Falcon decides to commit approaching (which is where wavebounced egglay truly helps). There's nothing else to really explain in this portion other than that.
Falcon does have decent edgeguarding options on Yoshi provided that Yoshi pays attention to where he's positioned at. If Falcon is near the ledge and Yoshi upBs to recover, Falcon can go under and punish it (unless we go low enough to where the egg stays in your way), or if Yoshi uses his armor, Falcon can attempt to screw Yoshi over with upB, but yoshis would have to be not paying attention to get hit by it. On the filp-side Yoshi has the same amount of options (possibly more). Throw an egg short distance to apply zoning pressure and Yoshi turns this into a guessing game. Airdodge, Yoshi punishes with Dair or DJ Uair/Nair. Dodge it (either by jumping over or something), and Yoshi has a slight chance to push Falcon back out. Obviously Falcon won't be challenging the egg since it beats his options.
Overall, a slightly winning matchup to Yoshi mainly because he can zone better and add a little more pressure than Falcon, but as I said, it deeply depends on who zones better and gains momentum first.
you have to imagine, when you press "shield" there is a unvisible shield bubble arround you.Oh dear. D:
I'm not so sure it's 1 frame anymore, actually. I mean, we all know that Yoshi can't PS projectiles while we face them, but I think the same holds true for normal attacks. I've seen egg shards appear sometimes when I get hit just before I shield. Why is that?
This is actually a pretty accurate post.bigman40 said:Captain Falcon:
A pure match of who gets the momentum and who doesn't commit. Yoshi doesn't have any true reason to shield with the tools he has. Grounded wise, Falcon wins due to having a better damage output, but Yoshi isn't that far off with his Jab lock options and resets. People can SDI it, but then you'll just reset the match back to normal. Both characters don't want to use their other moves unless they see a good opening (except for Yoshi's Dtilt). Smashes should be used to counter good spacing (the pull backs on some of the smashes are useful to counter spacing).
Air-wise, Falcon wins if Yoshi tries to force his way close to Falcon. However, this is not how this matchup should work. Yoshi is just spacing if Falcon decides to commit approaching (which is where wavebounced egglay truly helps). There's nothing else to really explain in this portion other than that.
Falcon does have decent edgeguarding options on Yoshi provided that Yoshi pays attention to where he's positioned at. If Falcon is near the ledge and Yoshi upBs to recover, Falcon can go under and punish it (unless we go low enough to where the egg stays in your way), or if Yoshi uses his armor, Falcon can attempt to screw Yoshi over with upB, but yoshis would have to be not paying attention to get hit by it. On the filp-side Yoshi has the same amount of options (possibly more). Throw an egg short distance to apply zoning pressure and Yoshi turns this into a guessing game. Airdodge, Yoshi punishes with Dair or DJ Uair/Nair. Dodge it (either by jumping over or something), and Yoshi has a slight chance to push Falcon back out. Obviously Falcon won't be challenging the egg since it beats his options.
Overall, a slightly winning matchup to Yoshi mainly because he can zone better and add a little more pressure than Falcon, but as I said, it deeply depends on who zones better and gains momentum first.
...You guys really don't know the properties of Yoshi's recovery, do you?Yoshi's recovery is better than Falcons? That's debatable. The invincibility frames on his second jump are pretty nice and the height is decent, but I wouldn't consider it - in any way - better than Falcons. Considering Falcon has far more uses for his recovery, as well as stage spike setups - not to mention the fact that his main vertical means of recovery is a special (so if he gets hit out of it, he's able to use it once again). Yoshi's recovery is still nice, no doubt, but it's got some flaws and far less uses than Falcons though.
Falcon's full hop is really useful in the matchup, because yoshi definately doesnt want to shield, and eggs can be punished. So yoshi can either fox trot away (smarter choice usually), spotdodge(easy to punish), or pivot grab (falcon can falling up air or mix up his double jump to punish).Just wonderin'. What is a position where Yoshi would pivot grab in this matchup where captain falcon would both not get grabbed and still punish us?
What Socks said, in addition to us whiffing while he's just a bit outside of the grab range.Just wonderin'. What is a position where Yoshi would pivot grab in this matchup where captain falcon would both not get grabbed and still punish us?
Oh dear. D:
You'd be surprised at how good a move Egg Roll actually is.
This... I don't... How...4
Yoshi's recovery is better than Falcons? That's debatable. The invincibility frames on his second jump are pretty nice and the height is decent, but I wouldn't consider it - in any way - better than Falcons. Considering Falcon has far more uses for his recovery, as well as stage spike setups - not to mention the fact that his main vertical means of recovery is a special (so if he gets hit out of it, he's able to use it once again). Yoshi's recovery is still nice, no doubt, but it's got some flaws and far less uses than Falcons though.