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Yoshi Theater: video thread

Nikes

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You mean as in picking the stages after character selection with them being locked into their character choice right?

Edit: Upon checking it looks like the ruleset I posted in the previous page is the standard around Aus.
 
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Lukingordex

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But... those rules says clearly that before doing the stage strike (3), your guys must choose your characters first (2).
 

Nikes

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Think that's only supposed to apply to game 1. :(
"5. The loser of the previous game chooses a stage from the Starter or Counterpick Stage List. Neither player may select a stage that they have won on previously in the set without their opponent's permission.(DSR)
6. The winner of the previous game chooses their character.
7. The loser of the previous game chooses their character."
 

Lukingordex

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I'm talking about the first match of your WF set against Ghost. You said that you though he was going to use Luigi and because of that the strike ended up on lylat, but he actually used MK. How is this possible when the rules says that he has to choose his character before the stage strike?
 
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Nikes

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Thing about that is the 1st game in the winners finals vid was actually game 2 as mentioned at 45 secs, game 1 wasn't recorded/streamed because of something going wrong with the recording setup.
 

Nikes

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Nah don't be man, it was an easy mistake to make since the whole video's a bit weird. I would've made the exact same mistake and never shown my face again pretty much.
 

Delta-cod

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Hey Yoshi boards, first time posting on Smashboards, but I've lurked around for a while

Here's a set I had at a local yesterday. I was wondering if guys could give me some tips or advice ^ _ ^
https://youtu.be/n_TYsdLPKp0?t=2h58m28s
I was going to say I didn't have much to comment on, but then you lost Game 1!

Overall, what you were doing the first two stocks was working, so it was pretty good! But then he started catching you overcommitting to approaching/attacks. For example, in one moment, you tried Sh Fair > DJ Uair > Landing Bair to try to catch him. There are a lot of holes in this string, and honestly you should have just pulled away after the whiffed Fair or Uair. He managed to punish your greedy Bair attempt. These sorts of things continued to happen during your last stock. For example, while landing, you tried too hard to hit him, instead of trying to just land. Getting your feet back on the ground is very important!

Also, you must DI Dthrow better. I'm not sure how to do it exactly, but whatever you were doing is bad. It looks like it gives Link a free Uair, which is no good.

Game 2 made it very apparent to me, that you need to use more Egg Lay. Your opponent caught on to your approach patterns quite strongly by this point. All he did when you came at him from the air was shield > punish. This is why Egg Lay is CRUCIAL. Not only is it mobile with B-reverse/wavebounce/etc, but it also BEATS shield, making it harder to simply block all of your approach attempts.
 

Lukingordex

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x45x

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I feel bad about this video because the victim still hates Yoshi since this match. Also i may or may not be dating them.

Edit: learned how to embed a video
Edit2: learned how to spell
 
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Fuzzio

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KenboCalrissian

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Yo! Been a while since I've posted here, but check this out - I got myself into a mirror-match dance off against someone in FG and ended up going a full Bo7 with him. Bit of a long watch at 20+ minutes, but I'm pretty proud of it. I can actually watch myself get a little better as this goes on (particularly when I change colors - I thought that switching colors might encourage me not to repeat my usual habits, and I think it actually worked). I'm dark blue, light blue, and pink in these matches.

Critiques? I know I need to work on replacing jab > jab > dash with jab > jab > grab, so no point on commenting on that. I would like some specific advice on approach options - what am I doing right, what could I be doing better, are there options I'm not exploring at all (b-reverse tongue is one I'm aware I'm not utilizing). Anything else would be helpful!

 
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Nikes

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Video dump from my past couple tourneys.

EVAC:
https://www.youtube.com/watch?v=Flo6QcNbeQE - Money match against Ghost (:4sheik:)
https://www.youtube.com/watch?v=ZAMiX8zPBHY - vs :4luigi: and :rosalina:
https://www.youtube.com/watch?v=rw5XUdw_YgY vs :4peach: and :4gaw:
https://www.youtube.com/watch?v=f_xS5sjbIeI vs :4falcon:
https://www.youtube.com/watch?v=TBQOYcn9zJc vs :4palutena:
https://www.youtube.com/watch?v=34d1W9uemBc vs :4sheik: (Winners Finals)
https://www.youtube.com/watch?v=c_GKJcVBfUw vs :4falcon:(Losers Finals)
https://www.youtube.com/watch?v=puXVT-PFNo8 vs :4diddy: (Grand Finals)


SAFGC Round 6:
https://www.youtube.com/watch?v=IEIEn57unew vs :4diddy:
https://www.youtube.com/watch?v=5dbXiRnX-GQ vs :4lucario:
https://www.youtube.com/watch?v=SiFnUifzlj0 vs :4fox: (Winners Finals)
https://www.youtube.com/watch?v=f9iXC7VqFeA vs :4lucario: (Losers Finals)
https://www.youtube.com/watch?v=cVNEeSu_Peo vs :4fox: (Grand Finals)

Our streamer got a new laptop that does 60fps so all the videos are much smoother to watch as opposed to the previous ones of mine where it was unwatchable at times x_x

I also realize I need to go for more Nair trades in the neutral, it seems to pay off really well and whenever I stopped doing it I'd seemingly start to lose.
 
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phili

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Hey, I made a short video showing some setups I like to use for jab resetting the opponent with F-air. Most yoshi players probably know these already, but I thought I'd post it here just in case.

 

KenboCalrissian

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I have trouble with the Pikachu matchup too, but one thing I noticed is you seem to be airdodging towards him a lot. Basically, you gave up a lot of free punishes, meanwhile your approach exerts zero pressure. He caught on early and took advantage.

Not sure what I can offer in terms of what to do differently, as I'd be asking the same question. I just switch to R.O.B. against this matchup.
 

Crit_

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I've just started getting into Sm4sh competitively a few weeks ago and I've been looking for as many Yoshi videos possible lately, so I'm really glad I discovered this thread!
 
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shapular

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http://www.twitch.tv/dentissbb/v/19658601?t=25m24s I played on Denti's stream a couple days ago. First match I froze up but I did well second match.

Hey, I made a short video showing some setups I like to use for jab resetting the opponent with F-air. Most yoshi players probably know these already, but I thought I'd post it here just in case.

Hey, this is awesome. I'd personally go for dair for the followup for damage or fsmash if they're near the ledge around 50-60% for the KO.

Edit: Sorry for double posterino.
 
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Peppa

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Are you sure the fair lock forces a neutral get up? I've been having people have all their options open when the fair bounces them slightly with those set ups.
EDIT: Seems like the animation for missing the spike hitbox is the same and I just screwed up the resets with further human testing
 
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Nikes

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The more I see of Smash 4 Sheik the more frustrated I get, she's unbelievable :/

Does anyone know what % you can start to airdodge out of her Dthrow?
 
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D

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I just tend to jump out of the way, especially considering we got heavy armor out of our Double Jump. I never had any problems against it, even with Bowser. I really do believe we have an even MU against Sheik (I'll expand on it, if you wish me to).
 
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Micaelis

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Hey guys, I would really love some critique on these matches.

First time playing against a competent Villager. I lost to him in Winner Finals and Grand Finals. You can tell in Winner Finals that I didn't really know what I was doing (too much SHAD into free aerials) but I started learning the match-up and by Grands I was doing much better. I think my major improvements would be to camp him a bit more, not be afraid of his long range projectiles as much, and learn to punish his recovery better.

It was also my first time playing against a good Doctor Mario so any help on those matches too would be great. I found myself trading too much (his aerials HURT) or not respecting some of his choices enough so he got free punishes. I probably should of only dropped a single game to him but I SD'd pretty sadly one game. I was just so confident in my Wave-Bounce but c'est la vie.

vs Player-1 (Villager) - Winner Finals
https://www.youtube.com/watch?v=MdLTo4MQ4kM

vs Player-1 (Villager) - Grand Finals
https://www.youtube.com/watch?v=1WxZ7wuDMMg

vs CR2 DP (Doctor Mario) - Loser Finals
https://www.youtube.com/watch?v=-ITCOmlGcgQ
 

tarextherex

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I feel bad about this video because the victim still hates Yoshi since this match. Also i may or may not be dating them.

Edit: learned how to embed a video
Edit2: learned how to spell
gtfo and delete all of your horrible videos, yoshi doesn't need any form of nerfs smfh

also yall didn't notice it when I posted it in the top 10 but here's the best smash4 yoshi vid for ever and ever, ggs https://www.youtube.com/watch?v=FMJxe8Jt-28

sup gyk if u still there
 

Deuce9487

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I created an account just to respond to that last video and say at least this:
We need to rise up as a unit and appreciate the type of play Yoshi's like Tarex, Yoshidora and other guys who's names deserve mention. We have to become more aggressive with our neutral game. I hardly saw Tarex spam nair, and to me that shows what Yoshi is capable of. I had to say something only because of all the negative things I've seen around here., and we need to support each other to expose Yoshi's potential. And, that last video was one of the few things that reminded me why this character can creatively maneuver it's way around to top tier in this metagame.
tl;dr ;)

 
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x45x

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gtfo and delete all of your horrible videos, yoshi doesn't need any form of nerfs smfh
So maybe it was not clear but it was a joke. Yoshi's up air is great and a fantastic move, the video clearly shows how nuts it is. My bad if it came off wrong. One of my other videos is titled, Bowser is bad. Its a video of Bowser destroying. So sorry if it came off wrong. Deuce9487 I agree, i think we do need to do exactly that. Yoshi is very underrated, and its great to see excellent players making so much of his kit.
 

MrGame&Rock

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The deadline for Smash Shorts is approaching, and I want to submit a clip from this replay.
https://www.youtube.com/watch?v=OHjPteLLhUk
But I can't decide on which clip to use. I'm stuck between 0:03-0:18 and 0:45-1:00. (the first and second stocks, respectively. Thoughts? (btw this isn't for glory. This is a friendly against my roommate. We're about even in skill, but for some reason I was on POINT this particular match relative to my normal skill level)
 

Delta-cod

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MrGame&Rock MrGame&Rock I think the first clip is the better of the two ideas you have there.

vs Player-1 (Villager) - Winner Finals
https://www.youtube.com/watch?v=MdLTo4MQ4kM

vs Player-1 (Villager) - Grand Finals
https://www.youtube.com/watch?v=1WxZ7wuDMMg
So, at your MLG timeframe request, I've watched both these sets. Your play overall is nice and clean, so I'm gonna stick to broad topics that I think will benefit you (with regard to the Villager MU).

In general, both your and his punishment games were roughly equal. You both kept momentum well. Like you said, your punishments of his recovery could be better, but it seems to be pretty tricky and I don't really have any good advice with that. Maybe falling Dair once you've forced him to Up B?

Anyhow, the most critical thing you can do to improve your performance in this MU is to win the Neutral game more. It looked to me like you were getting wrecked by Fair/Bair, mainly because you kept trying to challenge the Villager on level ground, where we just don't win. Villager Fair/Bair is fast and long ranged, meaning we can't beat it head on.

In the first set, you used a lot of SHAD, which didn't work out. You basically threw this option out for the Grand Finals set, which is good. However, you still tried to get in with Short Hops frequently. This didn't work because the Villager was spacing you within this vertical frame. He was using SH Fair / Bair to keep you out and punish your approaches. When you started staying more grounded and using shield to approach / deal with the aerials, you had a bit more success in approaching because he was jumping over you and you were staying grounded, meaning you were on a different horizontal plane than him most of the time. This makes dealing with his attacks easier, as you're not within the slingshot's trajectory all the time.

Unfortunately, our grounded approach options are kinda lame, so this style can be a bit ineffective. However, it's a good first step to what I think the key to the match up is: Vertical Spacing.

A lot of time we consider spacing Horizontally, things like our Fsmash outranges Diddy Fair or something like that. We sometimes think about Vertical Spacing, but usually only in terms of trading attacks, like trying to beat an Uair with Dair, or an Utilt / Usmash with a Dair, etc etc.

But what I think is useful to consider for the Villager MU is the idea of keeping yourself off the same Horizontal Plane as him, meaning you want to be above/below him all the time. If he's Short Hopping a lot, you don't Short Hop because doing so keeps you in the same Plane, in prime position to get shot at.

I dunno if you've considered it yet, but have you tried Full Hop Egg Toss as an approach here? Theoretically it works because you'll be above the SH plane, meaning you stop getting hit by slingshots, and the Eggs will sink from your higher plane into the lower plane, disrupting the Villager. Eventually he'll start matching you, but then you've opened up the SH and Grounded Planes more, expanding the game and making it easier to approach. Basically you'll have caused a system where you need to constantly be reading your opponent and picking more favorable options based on what they're doing. This is much better than just jumping into attacks all the time, as your opponent must also be trying to read which plane you'll be trying to use to your advantage as well.

But this is all just theory -- I don't have any real practical experience here. Based on the matches I just saw I think this is the next step to explore to see how the MU pans out.
 
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Micaelis

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So, at your MLG timeframe request, I've watched both these sets. Your play overall is nice and clean, so I'm gonna stick to broad topics that I think will benefit you (with regard to the Villager MU).
Thanks Delta. I really like your analysis on the MU. My recent thoughts on it also:

I originally didn't know how weak Villager's Fair/Bair got at long range (as low as 2% damage!) so I was afraid to take him to big stages thinking it would make approaching him even harder. However, knowing how weak his long game is compared to our eggs, we honestly don't really need to approach as much as I was trying to. Eating a long range Fair/Bair in order to land a 5-6% Egg Toss is a very fair trade. This makes me think that stages like Final Destination and Town & City will be good counter picks.

Mixing that knowledge with your idea I think could be very beneficial. Essentially Full Hop Egg Toss from long range forces the Villager to either increase his vertical height in order to try to hit you or he has to approach you. Regardless of his choice, this is in our favor and we can move in outside his vertical space (over or under) or keep camping accordingly. Just don't let him fool you in to playing within the vertical space he wants you to be him approaching then retreating Fair/Bair. Using this strategy means Lloid Rockets, Pivot Grabs, and 3-Stalk Uair are what we have to watch out for.

Again, thank you. I definitely play too heavily within the SH range since I barely ever, if ever, use FH Egg Toss which is a viable option since we have so many options out of it with our amazing air speed. My training partner just mostly plays very fast characters so that option becomes a bit less viable on average but against slower moving characters like Robin and Villager, it's perfect.

Hopefully all this helps others out there too!
 
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AnDEh92

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A couple of videos from my local in England.

2v2 - Winners Finals - AnDEh + FaptastiCamel vs Minty + Hawxx - Yoshi + Wario vs Ness/Luigi + Lucario

https://www.youtube.com/watch?v=TBNzaQ1IOCc

2v2 - Grand Finals - AnDEh+FaptastiCamel vs Minty + Hawxx - Yoshi + Wario vs Ness + Lucario

https://www.youtube.com/watch?v=Srk5ditJz7c

If it's not obvious enough, i am the Red Yoshi. We failed some of our combos on stream, but manage to get them off stream :(
 

Silokkes

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Yo! Been a while since I've posted here, but check this out - I got myself into a mirror-match dance off against someone in FG and ended up going a full Bo7 with him. Bit of a long watch at 20+ minutes, but I'm pretty proud of it. I can actually watch myself get a little better as this goes on (particularly when I change colors - I thought that switching colors might encourage me not to repeat my usual habits, and I think it actually worked). I'm dark blue, light blue, and pink in these matches.

Critiques? I know I need to work on replacing jab > jab > dash with jab > jab > grab, so no point on commenting on that. I would like some specific advice on approach options - what am I doing right, what could I be doing better, are there options I'm not exploring at all (b-reverse tongue is one I'm aware I'm not utilizing). Anything else would be helpful!

I only watched the first few minutes but you seem to be rolling a lot, even when you don't really need to be. Like there was a time where you popped them up into the air and then rolled right away. Maybe you were just wary of the other Yoshi's egg lay but just a thing to note.
 

sunshine93

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Hey, I posted this earlier on /r/yoshimains and I wanted to post here too and see what y'all thought.

Ok so I have been wanting to analyze the first stock of this match for awhile now because I think there is a lot to learn from how it is played. The match is here, https://www.youtube.com/watch?v=8rGA8L0LXZI. It is Omni vs Doctor B and in game one, Omni plays as Mario, but then switches to Yoshi for games two and three. The specific stock I am wanting to analyze in depth is the first stock of the second game. The time marker for the video is around 4:30 and ends at around 5:15. Also I HIGHLY recommend watching this stock in slow-mo on youtube. preferably 1/4 speed.

So start of the game, Omni immediately starts off with a fair as he runs straight off the platform to the left to center stage. I'm not sure how I feel about this decision. It worked out this time and helped him start off with center stage, but if your opponent simply falls through the platform instead of running off like Doctor B, then Yoshi lands his fair right in front of the opponent and could be punished for it, just as Doctor B punishes immediately after with jab.

After the jab that Doctor B uses to get Yoshi off him, Doctor B attempts to follow up, but Omni throws out a nair to negate his approach. Even though both Omni's nair and Doctor B's up-air miss each other, Yoshi's nair comes out frame 3 while Falcon's up-air comes out frame 6. And honestly, it looks like the spacing between both moves is around the same, meaning that Falcon can't simply stay back and avoid the nair and then throw out an up-air.

After they both miss, they both roll in opposite directions, Doctor B rolling to the the edge, and Omni rolling toward center stage. Omni makes the right decision and reclaims center stage. Now Omni knows that Yoshi's roll is less than ideal and is quite slow, meaning that Doctor B will be able to react quicker and get to him faster than Omni may like. So Omni dashes out of shield and then immediately egg tosses toward Doctor B. This creates a sliding effect on Yoshi. In effect, he will throw out his egg but will continue to slide away to avoid the Falcon. This forces Doctor B to halt his approach and only throw out a nair in place.

Omni then short-hops backwards in the air and moves toward center stage and b-reverses as Doctor B runs up, after his in place nair, and dashes toward Omni. Although the b-reversal did not hit, this is the exact situation in which the move was designed for. At minimum, it stops Falcon from approaching. Doctor B in this situation immediately spot dodges to avoid the b-reversal, but it a little late reacting. Omni has the time to jump and approach with an aerial, but sadly chooses the wrong option. Omni attempts to fair, but is hit just before by Doctor B recovering from his spot dodge and jabbing. If Omni had used nair instead or fair, the hit would have landed, but hindsight is 20/20. Luckly when Doctor B does hit him with jab, Omni is at the top of the hitbox of jab so the second jab does not connect. Omni sees this and punishes with a nair and pushes Doctor B back.

After the nair, Omni attempts to follow up with dash attack, but Doctor B rolls toward him just before. Doctor B attempts to grab Omni out of the failed dash attack, but Omni simply keeps moving in the same direction as his dash and just avoids the grab. Omni then short-hops off stage and b-reverses back on to a shielding Doctor B and hits. I like this action by Omni in particular because the natural reaction to a missed grab is to shield. Omni knows this and punishes the shield accordingly.

Knowing that the egg lay happened near the edge of the stage, Omni knows that Doctor B will probably DI in toward the stage instead of off which will land the egg right near him. Omni throws out an up-smash which connects right before Doctor B mashes out of shield. Doctor B lands on the upper platform and Omni runs toward center stage. Doctor B runs toward center stage as well and runs off the platform and bairs to hit Omni, but Omni either reacts or knows this will happen and power shields just in time.

After the shielded bair, Doctor B rolls away and Omni throws out an empty d-tilt as an option to hit if Doctor B had approached after the bair. Doctor B runs in to attempt to punish, but Omni short hops backwards and does and retreating fair as Doctor B uses dash attack. The retreating fair hits Doctor B and sends him to around center stage. Omni chases after Doctor B as Doctor B does a roll even further away from center stage. Omni does a dash attack and hits Doctor B, which sends Doctor B at about a 60 degree angle up. Now I really don't like this dash attack, because I think Doctor B could have shielded, jabbed, or grabbed Omni before his dash attack, he just didn't react fast enough, but it worked so no complaints.

Doctor B is in the air and Omni jumps after his dash attack to follow him with a fair, but Doctor B jumps up to avoid. Doctor B then tries to fast fall into dair. However Omni uses his second jump and up-airs just before the dair can come out. I really like this option because at worst case scenario, you don't get the up-air out fast enough and Falcon will hit your double jump, which has heavy armor and I believe will do nothing and Yoshi will continue to jump through.

After the up-air connection, Omni can't really do anything else besides egg toss, so he elects to fall down onto the platform. Doctor B as well needs to get back to the stage because he has no double jump at this point. He air dodges to avid any eggs coming his way and then falls down to the stage, just left of the platform. But the way these two fall is interesting. Omni chooses to not to fast fall as a way to buffer Doctor B from getting to center stage. Instead, Doctor B is forced to fall near the edge of the stage. Now this is just my opinion, but Doctor B should have gone to the ledge instead of back to the stage and try and regain stage control that way. But because he doesn't, Omni reaches the platform, shields to see how Doctor B will react, recognizes that no attack is coming, falls through the platform, and hits him with a bair.

Now what happens next, while I don't agree with, I understand why it happens. Omni follows Doctor B off stage and has the opportunity to do a multitude of things. Omni could have connected another bair, thrown out a dair, attempted the perfect fair to spike, or even nair and hopes that the lasting hitbox connects, but instead jumps back to the stage. Again, I understand the reasoning. Falcon still has his double jump, at the time, maybe he just felt off or nervous and wanted to play it safe, but honestly, there isn't much that Falcon can do to Yoshi in this situation, especially when Yoshi still has his double jump and is as low in percents as Omni is now. Doctor B even falls further below the stage, uses his double jump, and Omni still chooses not even to dair near the edge to prevent him from getting to the ledge. Again, I can't fault Omni too much because up until this point, he has made very few mistakes and has played very well, but I still can't help but wonder how it could have turned out if he had double downed.

Anyway, Doctor B grabs ledge and Omni is right near the edge, on the stage. Doctor B rolls onto the stage. Omni reads the roll, short-hops forward toward the stage, and bairs. Doctor B again is hit off stage and Omni follows and again Omni jumps off stage only to come back. Time however, I believe this is the correct approach. Omni didn't hit Doctor B far enough or low enough to follow up on the hit with out being punished for it, so he retreats. Doctor B believes Omni will try to follow up and and double jumps into an up-air. Omni sees this and d-tilts to attempt to punish, but just barely misses.

So again, we have Doctor B on ledge and Omni on stage near the ledge. Omni again tries to read that Doctor B will roll onto the stage, so he does a retreating fair to catch him. Doctor B, however, does a get up attack instead. Omni, although missed the read, is not in a bad spot because he still has stage control.

Doctor B shields and then spot dodges to avoid any in coming attacks, while Omni recovers from the fair, dashes, and then rolls back. Doctor B thinks he can punish the roll with a Falcon Kick and goes for it. Omni recovers from the roll just in time to dash the way of his roll and throw out another sliding egg toss. The sliding egg toss is something I think can be really useful in certain situation and really is something not many people do and I myself don't really know how to do, so if you have any pointers, let me know!

After getting hit with the egg toss, Doctor B jumps away to avoid any follow ups, and Omni follows his opponent on the ground across the stage. Doctor B lands on the left platform while Omni is right underneath. Both shield as they approach their spots. Omni throws out a quick jab on the anticipation of Doctor B falling through the platform, but does not happen. In fact, Doctor B holds shield, waiting for Omni to come to him so that he can react. Omni does approach and jumps up with an up-air. Doctor lets go of shield, attempting to punish, but is instead hit with nair. Doctor B underestimated how fast nair comes out and was punished for it. Doctor B is thrown across stage on the right platform and does an aerial to avoid hitting the ground, again Omni chases after him on the ground until is a little right of center stage but not quite under the platform.

One of my favorite decisions of the whole stock is right here. Both Omni and Doctor B shield, but Omni releases a little sooner and full hops into immediate dair. What is absolutely amazing about this is that that decision in that moment was completely safe. Omni jumps at just the right time that no matter the situation, he wont get punished for it. If Doctor B holds shield, all he has to do is keep moving to the right to avoid a punish. Honestly though, Doctor B had already had shield damage from earlier so the dair might have broken his shield if he held shield. If Doctor B spot dodges, dair lasts longer than the spot dodge and will still hit him. if he roll left or right, Omni just needs to follow the movement to get some form of a hit off of dair, and if he elects to attack, the only attack he can thow out that will hit in time is jab and Omni is too high and dairs hitboxes will hit before Doctor B's jab will. The only thing that could have worked was maybe falling through the platform but with Omni's timing, I don't think he would have gone through in time. Again, the situation is what made this option perfect. Don't make the mistake of always thinking this will work.

So after taking 32%, Doctor B is thrown into the air above the top platform. Omni jumps from the right platform to under the left one to await Doctor B. Doctor B jumps onto the top platform. Omni, believing Doctor B will fall through the top platform to the stage, throws out an up-smash to punish. Doctor B doesnt, however, and lands on the top platform. Doctor B sees the empty up-smash and runs off the top platform to underneath the right platform in attempt to punish with a grab. Omni runs away and dashes back toward Doctor B. Doctor B shields to avoid the hit, but Omni simply just runs at the shield and then through it. In an attempt to punish, Doctor B tries to shield grab but Omni is already on the other side of him so he misses. Omni then immediately does an reverse Yoshi Bomb and Doctor B's stock is gone. This option is solid by Omni because if Doctor B elects to hold shield, there is a potential shield break.

Take ways:
1) Omni chases a lot on the ground- a lot of Yoshis, myself included, will typically follow a lot in the air to extend the combo, and although Omni does do that, he also tends to chase his opponents movements on the ground to wait to see how they will react. Also he tends to hide under the platforms to attack up whenever possible.
2) Omni uses Sliding Egg Toss effectively- Again, I really haven't seen other people do this that often and I really think it can be useful if people know how and when to use it.
3) Omni has great spacing- I know that people recognize that spacing is important, but this stock really displays how microspacing can really be a game changer. If Doctor B was just a bit closer on a lot of his moves, Omni would have had way more damage than just 11% off the first stock.

WELL, there you have it! Haha this is actually a lot longer than I thought it would be and it is only over about 45 seconds of one stock in a match, but let me know what you think of it :D
 

GSM_Dren

Smash Journeyman
Joined
Dec 4, 2014
Messages
389
Location
Oahu, Hawaii
Thank you sunshine93 sunshine93 for that analysis! I'll be dumping several vids and small analyses over the past month of Oct:

:4kirby:MikeKirby W
I believe this matchup is in favor of yoshi, but MikeKirby is an expert at his character and gave me a lot of trouble. I've never played anyone that defensive before, and I'm still surprised I was able to take the set. Kirby's crouch is a powerful tool, and tilts stuffed a lot of my approaches. This set is probably the best set I've played in my life lol, it's good to keep focused and stick to the game plan.

:4falcon:MaxKetchum W
Captain Falcon can give Yoshi a lot of problems similar to Fox. He's fast on the ground and in the air, his jabs are powerful (especially the gentleman), and benefits a lot from perfect pivoting. Overall I'd put this matchup somewhat even. Max showed pretty handily what Falcon is capable of.

:4zss:Larry Lurr W
I'm not too sure why Larry didn't go his main fox in this set, as I think he would've given me a lot more trouble even if ZSS is a worse matchup for yoshi. In the first game, 2:27 shows how strong SHAD -> nair is for yoshi as I was able to convert it into a Fair spike. In the second game again at 3:46 I did it again, baited out the air dodge and converted into another fair spike. Then at the end I made the hardest read of my life haha. Anyway, ZSS is quite troublesome for Yoshi simply because of her projectile, dat utilt, and grab. We can get out of uair up-b combo usually, but she has many options to recover and kill over Yoshi.

:4ryu:False L / W / L
This was my first time fighting a Ryu and I have no doubt he's up there above yoshi. The first and third sets where I lose show how I get blown out the water, Ryu has strong aerials and his shoryuken makes him extra deadly in CQC. The second set shows how powerful Yoshi's custom egg launch is, and at 7:30 much hype lol. I wish I could've fought False's sheik, but he kept with Ryu during his stay here.

:4dk:DKwill L
I've yet to take a set off of DKwill. Although he's a big target, he has great mobility with far reaching tilts and aerials. Cargo up throw up-air is one of the biggest buffs they could ever give to DK.

:4alph:SupermanNinja W
I'd like to think the matchup is somewhat even, but I'm leaning more toward Olimar who can easily run away with the stocks when given the chance. Small body and pikmin means it is harder for eggs to hit their mark and he can easily run underneath to get an opening. I did learn that dash attack seemingly beat out a lot of his options so that's a plus for yoshi. Just don't give olimar space to breathe and Yoshi should be able to win.

:4fox:K0rean W / W
We are both evenly matched players so it makes it a bit difficult to see which character has the advantage. As it stands I think it's about even, but again I'd lean a little more toward Fox to take the matchup. Fox's best stage is BF hands down, so I'd advise to strike/ban it whenever possible. The platform height gives Fox the ability to shark underneath with Usmash and it is perfect to allow him to get uair strings going. He can control the platforms very easily with his mobility. In the first set at 1:05 it is a good idea to bait/wait out Fox's phantasm and punish accordingly with a smash/tilt/egg lay/grab. At 4:16, getting the damage in after an egg lay and retaliating their release option (usually nair) is great for yoshi. At 13:00, baiting out a grab after a jab onto shield can lead into a yoshi bomb. For the second set at 7:15, pulling out the trump card (in this case aerial yoshi bomb) can get a clean stock and give the opponent second thoughts about following up in the air.
Try not to land with nair like I did some of the times. It is important to be ambiguous with landing against fox, his upsmash is strong, so mixing b-reverses and egg tosses can lengthen your stocks.
 

KenboCalrissian

YouTube: SewerBuddies
Joined
Apr 21, 2013
Messages
3,287
Location
Yoshi Isle
NNID
KenboCalrissian
3DS FC
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Switch FC
SW 5178 3144 4326

Had two great combos during this match, one at 0:57 and another at 1:59. It helps that this guy's playing my secondary, so I knew what to expect.
 

AnDEh92

Smash Cadet
Joined
Nov 28, 2014
Messages
53
Location
England, UK
3DS FC
0189-9322-6264
Hi guys, played a rosalina recently at a local, any tips vs the Rosalina matchup? Anything i should improve on in my gamestyle, any help would be appreciated!


Will update again later, as i am waiting for another video where i played a Sheik, which i won but would like advice on that matchup too!
 

KenboCalrissian

YouTube: SewerBuddies
Joined
Apr 21, 2013
Messages
3,287
Location
Yoshi Isle
NNID
KenboCalrissian
3DS FC
2165-5810-5680
Switch FC
SW 5178 3144 4326
Hi guys, played a rosalina recently at a local, any tips vs the Rosalina matchup? Anything i should improve on in my gamestyle, any help would be appreciated!


Will update again later, as i am waiting for another video where i played a Sheik, which i won but would like advice on that matchup too!
Your first mistake was not banning Battlefield. I personally hate this stage with Yoshi - it's impossible to find your footing, and the platforms get in the way of your eggs, ground pound, and even many of your nair approaches - these are among your best assets in putting on pressure. It's made even worse by this particular matchup - Rosalina excels at keeping opponents above her (I call her 'Elevator Action Rosie' for exactly what I'm seeing here), and with all those platforms around she's going to dominate the stage throughout the whole game.

Great moves at 1:08-1:19 though.
 
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