V3ctorman on Puff:
YOSHI vs JIGGLYPUFF
Again, this is just my opinion,(and please everyone else is welcome to join discussion) Since my only Jiggs experience is vs a local here in my town named "Tag" and of course Hungrybox, but I'm going to give this a shot here..
IMHO, this is a matchup that I feel is 50/50, or (possibly even better) This is a tough MU to decipher, as enough of it hasn't been seen at top level play either..but from what I've experienced, it isn't all bad..Yoshi's ground game vs Jiggs is phenominal, and shield pressure game on Puff is rather amazing as well. Yoshi can space, in this MU very good as well combining all of this with his mobility/air mobility as well, can give Jiggs a tougher than expected battle. Yoshi's "Jabs" on Puff's shield are rather intimidating, and give opportunity, not to mention "jab cancelling with Yoshi on Jiggs shield is near gold (still can be punished) but rather effective as well, if done properly/correctly/spaced etc. Most MU's people tend to "fear" being vs Puff, in the air. This is one of the MU's that I believe Yoshi doesn't necessarily need to "Fear" being in the air, more accurately, needs to be wise with movesets/choices.
In the air, I believe Jiggs will fear trading hits with Yoshi rather than the ladder, ofc, thanks to Yoshi's superarmor, this further increases this chance as well, since Yoshi's moves hit hard, and ofc, Jiggs is much lighter than Yoshi is as well....Another thing to note, is that Yoshi has "eggs" probably the most 'underrated" projectile in the game, and has many options w/it's usage, make it very elusive, and effective..this projectile on average inflicts 10-12% per egg, that's astounding for a projectile, and can quickly rack up damage to Jiggs as well..another thing to note, is that these eggs have a decent amount of "stun" as well, I believe this is important too. (They can shieldstab too) ^^.. Since most of Yoshi's kill moves on jiggs will kill around the 85%+ mark. (Down+B, kills rather early as well in this MU at 88% (lower on lower ceiling stages such as PS/FD iirc)
Another thing I believe is important, is that this MU, can be played almost at any pace...As most of you know Myself/Leffen are more the "aggressive" kind of Yoshi, while Nogzors/Moo/MT, are the "tricky/defensive" ones. Either way, this MU can be handled with patience as well... Yoshi is much more mobile in this MU, and in his own sense can set the tone/pace for the MU.. Both characters can even somewhat "camp" in this MU, as well, Yoshi can use ECE/Eggs, Jiggs, can sorta float around, etc, (I'm sure you get the idea of what i'm tryna say)
I may be "misusing" this next part, and if I am, help me think of a better word I suppose, but I also feel that Yoshi "outranges" Jiggs in this MU as well.. Most of Jiggs, way to get in are mere Fairs, bairs. both of these can be DJCC, parried, or just avoided (in most cases) Yoshi's priority is rather decent in this MU as well (ground based) Yoshi's Usmash, and Fsmash IMO are very good in this MU. Fsmash avoids an attack, then deals it, which can be very useful, just on basic jiggs, approaches (Dodging a fair/bair<Fsmash), I'm sure you get the general idea.. and not to mention the range/priority on the move(s) are good also... I'd say be a bit careful on the go happy "aggro" type as I feel Jiggs has limited OOS options, but she does have "rest" OOS. Like most MU, if you want to play aggro, try to attack behind the opponents shield to avoid shieldgrabs, but in this case vs Jiggs, just be careful on the DJCNair, spacing etc to avoid Rest OOS. ^^
I would avoid grabs in this MU as they can be costly, due to Yoshi's long animation/vulnerability leave him exposed for free rest/damage opportunities etc...but even then, use at your own discretion/safety etc... ^^;
Ummm another move attempt, (and I don't want to start anything here, remember this is just from my experience) but egg-lay has it's "uses" in this MU. To me, I see it as a "reset" It adds on 6-7% to Jiggs, and puts her (in most all cases) above you, which can give you time to put yourself in a better position, get yourself into a "comfort zone" etc. I can't think of any reason why, it's bad to have Jiggs above you especially in this MU haha. If you anticipate Jiggs escaping early from Egglay, Toss up a few eggs, and give yourself a chance at an extra 10%+. (maybe throw out a random "Egg lay>Down+B. I've actually gotten kills like this haha) If they stay in the egg, than just add yourself some %. This is just a theory, but i've never been severely punished for missing egg-lay in this MU, that either a DJCC, or my superarmor couldn't make up for. I could be wrong, it's just my opinion.
Ummm yeah, haha, hopefully you guys can add more to what I may have missed. I'm not too good at doing this, but I feel it's something I can get better at, and feel like I can contribute ALOT more than what I have in the past and with Yoshi receiving some mad hype, I feel it's time we start some serious discussion, and hope we get some positive feedback/results etc... Again, I want to go through (if possible) the entire character roster, and give it a shot, with MU's at the current metagame level. I feel much can be accomplished with this.. ^^
Please I hope to hear everyones thoughts on this, and with Apex coming, arguably biggest, tourney ever, I want to make sure our Yoshi player(s) have a vast amount of knowledge and will be ready to go for this event..
Leffen on puff:
I'm off to party my brains out with armada and my bros from sweden so I dont have time write anything long...
I'm gonna go Yoshi at this finnish tournament too, so expect vids.
I p. much agree with what vman said except that jabs suck **** vs jiggs if she knows how to handle em. Just look at the frame data >_>
Egg lay is really useful until they learn it,then its borderline useless.
General pointers (that vman didnt write about)
-Platform camp
-shield drops breaks the matchups for yoshi, puff has NOTHING that works against it
-parry spam (->shield drops)
-being at the edge is your best position no doubt, whenever you feel pressured lightshield and grab the edge. She cannot do anything against proper planking, if you're playing for big money then just go for a timeout if she doesn't approach if you have the lead.
-get under her, uair wins over everything
-use pivots and shieldstops approaches with nair and bair = essential, it wins over everything cept bair.
-fsmash is a beast shield pressuring tool vs her (and in every other matchup, I still don't see why NOONE ever uses it >_>).
-avoid FOD like the plague.